[Underworld – Warrior] Mary Maceless
Occasionally streaming @ www.twitch.tv/numrii
I really enjoy the potential of the shattering blow skill, with the offensive capability and the defensive reflect.
However it feels like it’s not working properly. Half the time the animation just wont come out, it feels like it’s even more susceptible to height differences between caster and target than GS4.
The few times that I get the animation out it usually ends up missing due to the way the targeting works.
Anyone else experience this?
They should give it a target vector like GS3 and do something about that constant failing of casting.
Can’t say I’ve had those problems, perhaps just for a lack of the situations you’ve described. I’ll try running it again for a while to see if I do.
Shattering blow definitely needs some work though…
At a cosmetic level: I don’t see how the warrior can “summon” a rock. You should stomp one foot into the ground in front of you, causing a slab of stone to rupture out.
At a functional level: damage is mediocre, reflect is unreliably short.
The skills should be changed into a two-part skill.
The first part creates the rock, which acts as a physical barrier (like a tiny staff elementalist’s unsteady ground, or staff guardian wall) and absorbs projectiles. Duration would be something like a 4 second channel, during which the warrior is rooted in place behind the rock.
The second part of the skill could be activated at any time during the channel, and would essentially just do the current functionality: smash the rock, gaining adrenaline, doing damage/bleeds, and reflecting projectiles.
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