Sheathing Saves Lives.
Huh? Sheathing? Do you mean rebinding your keys?
There’s a function to draw/stow your weapon if you check out your keybindings.
I have definitely seen this before in a video a few months back. I couldn’t figure out how to do it, but I knew it was like a free block.
You know something is wrong with the class when you have to use unintended mechanics to win. Sorry, hehe.
https://twitter.com/TalathionEQ2
The tutorial.
And you’re welcome Cal. Glad to see people putting it to good use :P
The tutorial.
And you’re welcome Cal. Glad to see people putting it to good use :P
!!!!!!!!!!!!
Ive started using the tricks too after seeing Defektives thread about it a while ago too, so youve got my thanks aswell. Does add quite a bit more depth to the class ^^
I remember looking for an ability interrupt mechanic way back when, not finding a reliable one, then seeing that Sheath would do the trick.
Not hating on ANet specifically here, but it’s the exact sort of mechanic that can be extremely helpful while also being considered a “bug” and getting “fixed” in a later patch. Then we can all have another collective sad at the loss of a potentially interesting mind-game mechanic.
“He’s like a man with a fork in a world of soup.”
I remember looking for an ability interrupt mechanic way back when, not finding a reliable one, then seeing that Sheath would do the trick.
Not hating on ANet specifically here, but it’s the exact sort of mechanic that can be extremely helpful while also being considered a “bug” and getting “fixed” in a later patch. Then we can all have another collective sad at the loss of a potentially interesting mind-game mechanic.
q-knocks were fundamental in gw1. This is the equivelant I feel in gw2. They never removed q-knocking.
Or you could just move. Weapon swapping interrupts abilities as it is, so no need to sheath beforehand.
Or you could just move. Weapon swapping interrupts abilities as it is, so no need to sheath beforehand.
Try it with 100 Blades. Let it go half-way, then cancel with movement. Then, let it go halfway and cancel with Sheath, moving immediately after. My feels are telling me that sheathing is more responsive, but they could be erroneous feels.
Also tried with Staggering Blow to similar results. Strictly based on feels.
Further, you can’t cancel some abilities by moving (see: Backbreaker).
“He’s like a man with a fork in a world of soup.”
Reminds me of maskcasting in shadowbane..
Or you could just move. Weapon swapping interrupts abilities as it is, so no need to sheath beforehand.
I used to do that before I found defektive’s post. Sheathing is more responsive and you can sheath hammer 4, 5 abilities. You can’t interrupt those unless you dodge. Using movement becomes buggy and only works certain times. There’s a lot of lag to it. On the warrior that was practically an instant cast, I stood still for a split second allowing me to survive his little 100b lol.
Or you could just move. Weapon swapping interrupts abilities as it is, so no need to sheath beforehand.
I used to do that before I found defektive’s post. Sheathing is more responsive and you can sheath hammer 4, 5 abilities. You can’t interrupt those unless you dodge. Using movement becomes buggy and only works certain times. There’s a lot of lag to it. On the warrior that was practically an instant cast, I stood still for a split second allowing me to survive his little 100b lol.
I have to check that. Sounds pretty cool.
This has been a thing like, forever. o.o
This has been a thing like, forever. o.o
haha it’s new to me XD