Sheild block

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Posted by: alamore.1974

alamore.1974

I know this is ganna sound crazy but ima throw ot out there any ways.
Sheild block is nice but it has its downside.
I pop sheild and all my foes do is just sit there till right when it drops and burst me down. Now its verry situational and most times it ends up killing thebperson who used it in the first place.

So my i was thinkong a nice simple little fix.
Make sheild block a stunn breaker giving it more utility.
This would make it much more useful.
What your thoughts on it.

(edited by alamore.1974)

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I actually been thinking about it for some time, and i think its a good idea. This+stability for duration

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Posted by: alamore.1974

alamore.1974

Idk about stability it doesnt need that

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Posted by: Vanthian.9267

Vanthian.9267

Idk about stability it doesnt need that

It would stop Necromancers from fearing Warrior out of their only long blocking skill.

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Posted by: IDarko.4709

IDarko.4709

I’m pretty sure weapon skills are not supposed to be stunbreakers. What about getting protection if not hit during shield block?

Dius Vanguard [DiVa]
Gandara – WvW Warrior

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Posted by: alamore.1974

alamore.1974

I wouldnt want it to be protection from everything just more situational. Right now its meh

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Posted by: Vanthian.9267

Vanthian.9267

I’m pretty sure weapon skills are not supposed to be stunbreakers.

Tell that to Thief and Mesmer. Mesmer have a semi stun breaker on staff on a 10 second cool down, while Thief has a similar skill as well on no cool down (just cost 1 or 2 initiative). They are semi stun breakers because they don’t actually break the stun but they teleport the Thief/Mesmer at least 900 units away, which effectively ruins what you are trying to set up.

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Posted by: Guyver.1426

Guyver.1426

we can run during shield block is active. It’s a good skill. If guard can do it both, i think i’ll seldom login with my warrior.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I’m pretty sure weapon skills are not supposed to be stunbreakers.

Tell that to Thief and Mesmer. Mesmer have a semi stun breaker on staff on a 10 second cool down, while Thief has a similar skill as well on no cool down (just cost 1 or 2 initiative). They are semi stun breakers because they don’t actually break the stun but they teleport the Thief/Mesmer at least 900 units away, which effectively ruins what you are trying to set up.

Infiltrator’s strike used to be an actual stun breaker, but that’s why they removed it.

As for the shield, if your opponent stops attacking you for three seconds, then the shield block is accomplishing it’s job: keeping you alive longer. If you die after those three seconds, then all you did was delay the inevitable. Giving this ability stun break properties would mean it would require a significantly longer cooldown or shorter block duration.

As for stability… I don’t really think it needs that. One of the main way to counter such a skills is to use an unblockable CC like magnet, line of warding, or reaper’s mark. Giving it stability would remove these possibilities, and would even allow the stability to extend beyond the block duration unless they specifically coded it that way. I guess it would be a somewhat reasonable way of making it stronger though, not that I think it needs to be stronger.

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Posted by: Sunt.6835

Sunt.6835

nah it’s good i prefer this more than Guardian’s shield

BG

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Posted by: Bearhugger.4326

Bearhugger.4326

As for stability… I don’t really think it needs that. One of the main way to counter such a skills is to use an unblockable CC like magnet, line of warding, or reaper’s mark. Giving it stability would remove these possibilities, and would even allow the stability to extend beyond the block duration unless they specifically coded it that way. I guess it would be a somewhat reasonable way of making it stronger though, not that I think it needs to be stronger.

The thing is that it probably shouldn’t have a counter. Warriors don’t have tons of evade, protection, invulnerability, stealth or aegis to keep them alive, and Shield Stance is probably their most powerful defensive ability. And it’s not an apply and forget kind of deal like an Aegis boon or Guardian focus #5, warriors have to stop attacking while using Shield Stance and other lesser block abilities. Getting knocked out of Shield Stance by an unblockable attack is a huge deal for a warrior, whereas a guardian would probably just fire another defensive ability if a block fails.

For that reason, I think that Shield Stance should never fail to block attacks. Personally I’d go even farther and add both Stability and Endure Pain for as long as Shield Stance is active. That way, unblockable skills can still pierce the shield’s defenses, but the only thing they could do to the warrior would be applying conditions, which I suppose is intended to be our weakness. Any damage from unblockable skills would be reduced to 0 and CC would not work.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I’m pretty sure weapon skills are not supposed to be stunbreakers.

Tell that to Thief and Mesmer. Mesmer have a semi stun breaker on staff on a 10 second cool down, while Thief has a similar skill as well on no cool down (just cost 1 or 2 initiative). They are semi stun breakers because they don’t actually break the stun but they teleport the Thief/Mesmer at least 900 units away, which effectively ruins what you are trying to set up.

This. We need a ways to survive focus fire for at least few seconds.

As for stability for duration , its needed. Too many stuff can actually bypass shield stance with cc, even “fear me”. If a necro decide to get us out of shield, he will have to use corrupt boon.

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Posted by: Vanthian.9267

Vanthian.9267

Infiltrator’s strike used to be an actual stun breaker, but that’s why they removed it.

As for the shield, if your opponent stops attacking you for three seconds, then the shield block is accomplishing it’s job: keeping you alive longer. If you die after those three seconds, then all you did was delay the inevitable. Giving this ability stun break properties would mean it would require a significantly longer cooldown or shorter block duration.

As for stability… I don’t really think it needs that. One of the main way to counter such a skills is to use an unblockable CC like magnet, line of warding, or reaper’s mark. Giving it stability would remove these possibilities, and would even allow the stability to extend beyond the block duration unless they specifically coded it that way. I guess it would be a somewhat reasonable way of making it stronger though, not that I think it needs to be stronger.

I know, I was just stating it because apparently some people don’t know what other classes have on their weapon skills. As to giving Stability to shield stance… I am not sure how I feel about it. It would make the skill great but I believe it would be taking the game in the wrong direction. Instead of buffing everything to make it even I think they need to bring down the other classes to make it even.

The Warrior was a very balanced class for a PvP game. Telegraphed attacks. Very weak versus ranged attacks and conditions but would destroy you quickly if he got in melee. Now Warriors are in a limbo where we sort of deal high damage in melee but not really enough to destroy people for making mistakes.

Nothing like the Thief anyway for burst damage. Thief doesn’t have to set up his burst to be honest, it is kind of handed to him just from weapon skills.

Take a common Sword/Pistol Thief. They have a semi stun breaker for 2 initiative and can completely nullify any melee for 6 initiative using Black Powder. Now, they also get a free immobilize on the target while shadow stepping to the target. Then they can use Pistol Whip which also stuns the target so they stand in the flurry attack afterwards. If the Thief is berserker (which he will be) that is going to seriously hurt. Also, lets not forget that these skills have no cool down and the Thief can regen a extra 3 initiative if he traits correctly and is using Infiltrator’s Signet.

Cruise control profession much?

Yes, I have a Thief and this is the build I use. It is stupidly cheap. You can easily carry a offhand dagger for your second set to deal with boon spammers (you won’t destroy the boons but rather steal them). I however, do not main Thief.