Shinryuku's Warrior pvp opinion

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Posted by: Zivsof.3746

Zivsof.3746

Hi there warriors,
This guy is Shinryuku (for who don’t know) he is a gw2 streamer for 3 years (no kidding) and his main class is warrior and he pvp alot if it’s in wvw or in pvp arenas.
One of his viewer asked “why warrior is hurting in PvP right now”
and this is his answer that I 100% agree with that.

So… Anet what are you going to do about that?
Greeting,
Zivsof

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Posted by: samo.1054

samo.1054

Yes, of course he’s right, and those are also the things that we have all been mentioning countless times on these forums.

But it’s good that more people keep voicing these opinions, maybe some day Anet will listen to what we’re actually saying :P

Yes, Berserker has been buffed now. That opened up some optional builds that might be viable, but it doesn’t really solve any of our actual problems…

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Posted by: Asato.5479

Asato.5479

Glad to see that… after 2,5 year… we’re still at the same point ! Not encouraging to come back into the game.

It’s like nothing has changed … xD

The hit boxes of some skills need to be bigger, and faster. We aslo need another healing skill, maybe? x)

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Posted by: choovanski.5462

choovanski.5462

he nailed it.

you’ll be seeing me on scrapper for a long time to come.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Harper.4173

Harper.4173

That’s true – it’s so true it hurts

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: gannondorf.7628

gannondorf.7628

I don’t think they are going to change something since at last 6 months. It’s always the same for all classes. Revenant (the class i main) is struck on power build shiro/Glint when they have actually four legends availible. There is lot of complains on this on forum, but no response. There is lot of bugs that kill all pleasure in game (underwater broken, weapon bugs…) they do nothing. That’s the same for all classes. Updating berserker’s dammage is actually blinding them. Core warrior is outclassed now that so much mobility have comme in game (daredevil, more tp etc with chrono, revenants, range guardians…) and being stuck in at last two traitline (defense, discipline). And this is what need to be changed.
They are maybe doing something but really don’t know when. And they want to lauch pro leagues in one month? HAHAHA!

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Posted by: yanoch.7051

yanoch.7051

Great comment but he also forgot about warrior sprint. If you wanna survive now this is mandatory.

He is right we are being outgunned by everything in every roles.(Minus war banner…) Have Anet looked at revenant hammer or the elite spec? This thing is super powerful, can one shoot glass canon from range, they all have super low cooldown on top of that they have great tool to survive. they are better melee train than warrior never been at 1200 range while bringing crazy support. WTH ?!?!?

Yesterday buff is not what this class need. I agree zerker line is now decent and can replace strength line but it doesnt fix anything this class needs. Warrior can’t survive enough for a class that as to be in your face in melee and on top of that other class can simply shut us up as Shinryuku said. What is the point on giving us MOAR damage when we are simply blind, dazed, chilled, CCed, blocked, etc… to oblivion. Giving us an option to have shield master and Dogged march would be a great start. Merge thick skin with dogged march as minor. Give us some synergy, give us a trait that allow us to share our block or protect others as of right now we are a selfish class that is too weak on is own.

Revenant have trait that reduce damage the further they are. Why not give the opposite to warrior? Reduce damage/conditions the closest you are from the source of the damage? Why not share this to other melee around us if they are scared it would be OP for solo warr? Make it stackable. Reward us for being in melee and stop feeding the pirate ship meta. Our damage is completely muted , our support is now super weak, and survivability is laughable.

Heiann – NSP

(edited by yanoch.7051)

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Posted by: Chrisco.5732

Chrisco.5732

+1

Same problems for 3 years, will anything come of it … nope.

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Posted by: Cygnus.6903

Cygnus.6903

What he’s saying about other classes having too many blinds and blocks and w/e, it’s true. The thing is, you can not go about fixing warrior by just shaving those things off (although, admittedly, mesmers have way too much stuff right now).

They actually tried to give the warrior tools to counteract these imbalances. Stuff like Signet of Might, Berserker’s Stance, Brawler’s Recovery, etc. Too bad they removed the might on getting blocked trait in Strength, I really liked that one.

All this didn’t do anything for us, though. The problem being, that without slotting defensive utilities, we die. Even with those, warriors have a hard enough time as is surviving against anything.

tl;dr: you slot defensive utilities means you lose to spammy counterabilitites, slotting offensive means you lose to burst. And other classes have a lot of that even when they build enough defense.

How to fix it? Hard to say. Baseline Fast Hands has been mentioned many times, although I don’t think that would be enough honestly. The easy to predict and thus easy to counter playstyle of warrior will probably always lead to having a disadvantage, no matter how passively strong warrior gets.

I really hoped Berserker would’ve added a layer of dept to offset this nature of the class.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: samo.1054

samo.1054

Exactly what yanoch said. Rev can just laugh at Warrior right now in any aspect of the game. The abuse of Coalescence of Ruin in WvW is real. And how could it not be!? 2 seconds cooldown on 1200 range and can hit for 6k+. WTF, for real, are they kittening kidding?! On top of all that you stack boons on your party like a crazy motherkitten.

Warrior never came even close to such awesomeness. Never will…

As I said in some other topic – Warrior is target practice, a class that everyone can mock with countless shutdown mechanics available in this game.

Ranged damage is all that matters anymore in this game, sadly.

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Posted by: Arcade.8901

Arcade.8901

Well here is like few ideas for berserk.

The main idea of the berserk is to be unstoppable mother kitten, so make it like this: being in berserk mode makes you immune to conditions the same way as “Berserker” stance work. Being in berserk mode makes all your attacks unblockable. Will it make it OP ? Not really, but we will have atleast a chance to deal damage, with out blind 24/7, Weakness 24/7, block invul 24/7.

Why it just can’t happen ? On top decrease damage recieved when in Berserker stance by 30 %. Then yeah. Warrior will be able to do something.

(edited by Arcade.8901)

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Posted by: Crossaber.8934

Crossaber.8934

Warrior deserve a baseline trait that gain a buff in combat that reduce damage taken and the longer the fight the more reduction. After all we are supposed to be the “more danger the longer we stay up a fight”

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Posted by: ghoust.8591

ghoust.8591

+1
To make a warrior return in PvP this traits should be changed and put in one trait line (this is the minimum): warrior’s sprint (this should be changed instead of 25% speed to 33%), Cleansing ire (this should be be changed on use instead on hit), versatil Power, fast hands (on 5 seconds Weapon Change add 1 second super speed and attack speed on all melee veapons 15% or more), 5 eternal Campion (on stability boon add 3 seconds Protection), dogged march(add 400 toughnes). With this we can play more than stance warrior and head butt should be add 450-600 range instead 180…

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Posted by: Amaya.1483

Amaya.1483

Okay besided the warriors cant catch your target, he is right. Warrior is still the most mobile class.

Quick funny add : He apparently doenst know there is a Necro / Reaper Class. xD And the Video after his i got shown by Youtube, "Extreme Dinosaurs Episode 38: Cliff Notes " LOLZ

(edited by Amaya.1483)

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Posted by: roamzero.9486

roamzero.9486

Shin has some points but I think he’s been just too used to Warrior being OP and pines for the old days.

I’d rather see other classes nerfed before Warrior getting buffed into the stratosphere to match all the chronomancers/dragon hunters/eles/heralds/scrappers out there.

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Posted by: yanoch.7051

yanoch.7051

Okay besided the warriors cant catch your target, he is right. Warrior is still the most mobile class.

Quick funny add : He apparently doenst know there is a Necro / Reaper Class. xD And the Video after his i got shown by Youtube, "Extreme Dinosaurs Episode 38: Cliff Notes " LOLZ

Warrior is not the most mobile class anymore. Since they changed the boon/length change.

Heiann – NSP

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Posted by: Amaya.1483

Amaya.1483

Okay besided the warriors cant catch your target, he is right. Warrior is still the most mobile class.

Quick funny add : He apparently doenst know there is a Necro / Reaper Class. xD And the Video after his i got shown by Youtube, "Extreme Dinosaurs Episode 38: Cliff Notes " LOLZ

Warrior is not the most mobile class anymore. Since they changed the boon/length change.

Doenst matter, noone has this much skillz to close a gap or get away. GS 3,5 Sword 2 etc. BUUUT dont get all over it. Its the only thing warrior is that good at atm.

(edited by Amaya.1483)

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Posted by: Arcade.8901

Arcade.8901

Okay besided the warriors cant catch your target, he is right. Warrior is still the most mobile class.

Quick funny add : He apparently doenst know there is a Necro / Reaper Class. xD And the Video after his i got shown by Youtube, "Extreme Dinosaurs Episode 38: Cliff Notes " LOLZ

Warrior is not the most mobile class anymore. Since they changed the boon/length change.

Doenst matter, noone has this much skillz to close a gap or get away. GS 3,5 Sword 2 etc.

So you closed the gap, someone took vertical port and what ? Plus yeah catch the mesmer with portal.

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Posted by: LegallyBinding.4937

LegallyBinding.4937

How about:

“Attacks for five seconds after entering berserk form are unblockable” Conditions have reduced effectiveness (-20%) while in berserk form.

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Posted by: Choppy.4183

Choppy.4183

Okay besided the warriors cant catch your target, he is right. Warrior is still the most mobile class.

Quick funny add : He apparently doenst know there is a Necro / Reaper Class. xD And the Video after his i got shown by Youtube, "Extreme Dinosaurs Episode 38: Cliff Notes " LOLZ

Warrior is not the most mobile class anymore. Since they changed the boon/length change.

Doenst matter, noone has this much skillz to close a gap or get away. GS 3,5 Sword 2 etc. BUUUT dont get all over it. Its the only thing warrior is that good at atm.

Eh… don’t forget they also made it so movement skills are no longer affected by speed buffs, which used to extend the distance traveled. Rush and Bull’s Charge (former movement staples) seemed to get slower when they instituted that change, as well.

Also, I don’t know if it’s just me, but for the last few weeks I’ve been finding skills like Savage Leap and Whirlwind often get a weird skill lag that shortens the distance traveled. For example, the other day I used Savage Leap (sword 2) and I traveled the equivalent of about 1 meter.

Honestly, I find warriors pretty middle of the pack when it comes to running these days, and on the lower side when it comes to in-combat mobility, and I run a sword/gs build.

In general, the only times I’ll “get away” if I need to bail from a fight is when my opponent is at range and I have my run skills ready to go in the opposite direction. In terms of chasing someone down, eles, engineers, rangers, thieves, mesmers, and possibly others will generally escape you. The latter two, especially if they stealth, but they don’t necessarily need to (the mesmer will need an elevation to port to in the event of a long chase if they can’t stealth for some reason).

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

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Posted by: Jzaku.9765

Jzaku.9765

Who Launch Warriors here
Because get ready for a blast from the PAST (2 years+ ago)
https://www.youtube.com/watch?v=-y2lFbH8Awg
Where the opinion on warriors were ALMOST exactly the same:
blind/block wrecks warr
cleansing ire (which just got introduced specifically for warriors to patch up their condi cleanse problems) is too unreliable without longbow
Top quotes:
“Damage was never the warrior’s problem”
“I love those forum threads that complain about how ‘warriors do too much damage!’ and the reply is that ‘were you standing still?’ "

So yeah listening to this is pretty depressing that not a lot has changed, really.

(edited by Jzaku.9765)

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Posted by: lighter.2708

lighter.2708

Who Launch Warriors here
Because get ready for a blast from the PAST (2 years+ ago)
https://www.youtube.com/watch?v=-y2lFbH8Awg
Where the opinion on warriors were ALMOST exactly the same:
blind/block wrecks warr
cleansing ire (which just got introduced specifically for warriors to patch up their condi cleanse problems) is too unreliable without longbow
“Damage was never the warrior’s problem”

So yeah listening to this is pretty depressing that not a lot has changed, really.

Yep, exactly, that’s why i get mad after the last patch, because that’s the same approach they gave warrior back then, it’s not gonna work, it will only result in boring skillless bunker specs…like hambow and shoutbow and then they will get nerfed.
i’ve been asking since 2013 to give warrior more useful utilities or two phase skills for pvp environment..but no freaking way..

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Posted by: Valik Shin.9027

Valik Shin.9027

Shin has some points but I think he’s been just too used to Warrior being OP and pines for the old days.

I’d rather see other classes nerfed before Warrior getting buffed into the stratosphere to match all the chronomancers/dragon hunters/eles/heralds/scrappers out there.

Op? When? I can think of one build that I would let u say is op and that is the old shout bow. Even that wasn’t any more op than dd ele so was it really op? Yeah hambow was great but not OP. Eviscerate builds? Op only with if people don’t no how to dodge/blind/block

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: lighter.2708

lighter.2708

let’s just say warrior has always been op against noobs, because noobs can’t dodge telegraphed skills.
people who QQ’ed about hambow yet, hammer has the most avoidable skill in game..
shoutbow is way stronger then hambow because it does constant sustain damage(arguably higher overtime) with greater sustain..
but shoutbow is still outclassed by DD ele, only thing stands out is the banner.

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Posted by: Thuggernaut.1250

Thuggernaut.1250

Shinryuku made some of the same points the rest of us have been making, but don’t forget that he justified and praised the adrenaline nerfs last year:

Start watching the video at about 1:30. He basically responded to us Warriors that when we miss a burst and lose all our adrenaline, we need to “git gud,” in his humble opinion. Yet now, he complains about all the blocks, dodges, blinds, and stuns getting handed out like candy.

Shinryuku is part of the reason we’re in this mess, because he actually justified and praised the nerfs that helped put us in this position.

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Posted by: KhainPride.3987

KhainPride.3987

I been in CD for a while and now back in HoD, I rarely see this guy roam unless he roams like at 3 am EST for 20 minutes or something which i dont know about.

Also before CD, I was in HoD and faced CD for months and I saw him once in wvw. He runs tanky(maybe he was experimenting?) I saw tap dat mouse more than him, lets leave it here lol

I roamed 12 hours(split into various time zones) a day when i was in HoD before CD and roamed in CD for various months except for EU time zone

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Posted by: Zivsof.3746

Zivsof.3746

I been in CD for a while and now back in HoD, I rarely see this guy roam unless he roams like at 3 am EST for 20 minutes or something which i dont know about.

Also before CD, I was in HoD and faced CD for months and I saw him once in wvw. He runs tanky(maybe he was experimenting?) I saw tap dat mouse more than him, lets leave it here lol

I roamed 12 hours(split into various time zones) a day when i was in HoD before CD and roamed in CD for various months except for EU time zone

He usually stream at weekends (2 years ago he use to stream daily), he have life, job ect and his build is more glassy then you think, Full zerker with superior rune of hoelbrak. he run the new meta Axe shield Gs like what he said on the video at the first post.
I hope that Devs will grow brain and instade giving Dps Contact will give more Survival Contacts.
Over all which class can deal with no ablitiy to blind, port, 24/7, and infinite dodge combine with damage?
lets give mesmers Casting time for each Shatter he do, Lets punish thiefs to get reveled when thier attack got blocked, lets reduce the Blocks that guard cando and rip off his blind and lets not talk about the DragonHunter with his ridicules damage 222 , and ect ect (I hope you understand what i mean)

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Posted by: Warlord.9074

Warlord.9074

he run the new meta Axe shield Gs

It’s not new it’s over 2 years old. Not even new in gear or runes.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: Zivsof.3746

Zivsof.3746

he run the new meta Axe shield Gs

It’s not new it’s over 2 years old. Not even new in gear or runes.

i mean since the shield got buff" , shin mostly used to Hammer /Gs before the shield got buff

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Posted by: Arajal.5438

Arajal.5438

Alright, looks like I need to clarify a couple things in this thread (I normally never post these forums, but here I am).

First off, thanks for posting this, ZivSof.

KhainPride, I’ve more or less stopped roaming since the expansion came out. I’ve been in a server matchup vs. Maguuma and SBI that has resulted in nothing but bad experiences while roaming. On top of this, I’ve been finding much better fights in PvP, so I’ve been spending more time there.

Thuggernaut, between this thread and the one you posted regarding adrenaline (wherein you call me a “fool” and make other demeaning accusations), I’m lead to believe you simply don’t like me and refuse to consider anything I say on those grounds. Citing something I stated over a year ago, under completely different balance circumstances, as well as inferring that I somehow “schmoozed” devs (I had not yet met anyone from ANet in person at that point, and I’ve never been to Vegas) demonstrates, to me, that you feel I am somehow not qualified to hold the opinions that I do, simply because I stated an opinion on an adrenaline change you don’t like. My statements about “gitting gud” were mainly about losing adrenaline if you miss landing your burst skill and less about the adrenaline decay rate. I still feel the former change is beneficial to the class and helps raise the skill floor on playing warrior; I’m not sure what my opinion on the latter change is nowadays, since we have so many issues plaguing the class at the moment. A bit more objectivity and a bit less ad hominem mud-slinging in your posts would benefit you in the long run.

Streaming warrior play of every aspect of the game: http://www.twitch.tv/shinryuku_ku

(edited by Arajal.5438)

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Posted by: Alex Eternity.8195

Alex Eternity.8195

The main reason i see for warriors not being able to compete with the other classes is the simple fact, as stated many times before, but i feel like it is not stressed enough upon – the lack of actual tools the warrios has access to.

playing warrior right now feels like fighting spaceships with sticks and stones. enemies are teleporting, evading, blocking, casting, they have tools which are usable in different situations etc.

Warrior has not one single usefull, impactful utlity skill. you could slot every skill the warrior has and activate it, the character wouldnt move, nor would you see anything happening on your screen. Every skill is just there to amplify or negate incoming damage.

frankly, we dont have anything to outplay or be creative with as other classes have.
I understand the design choice of making warrior a nonmagic class, however you dont need magic to make impactful, skill requiring utilites which make for a higher skill ceiling and therefore higher potential.

frankly i dont think it is possible to fix warriors at this point with the elite spec progression where every other class got so much to combine and play with. not warrior nor berserker will be competetive with any number tweaks in the world, its not enough. you can slap on 100% more dmg on warrior, you wont be able to apply it to the enemy.

as long as warriors dont have actuall utlity skills, and tbh its not that hard to come up with something of a higher skill cap like lets say a pull ability which we can aim at a targeted location or enemy where we pull towards it OR have the choice to pull it towards us on a second activation (obv. enemys only).

that is in my opinion the problem for warriors in pvp and pve, in one instance its the thing i just explained and the other its the boringness that comes up after playing the same thing for 3 years only to find out, that nothing changed, same skills, same rotation, no meaningfull skills, the complaining about other classes having more “fun mechanics”. it all comes down to the nonexistant tools and low skillfoor of the warrior.

Warrior player – through thick and thin…

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Posted by: samo.1054

samo.1054

Couldn’t put it any better myself, Alex Eternity.

Well written.

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Posted by: grifflyman.8102

grifflyman.8102

I think the two big problems with warrior right now are they we MUST have certain traits to survive, and that adrenaline decays way too fast.

I would love to see warrior sprint and fast hands be base line traits, or perhaps warrior sprint be linked to adrenaline and remove the decay.

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Posted by: samo.1054

samo.1054

This thread turned out to have some of the best thoughts on current problems of Warrior class, so I’ll bump it up a bit.

With that being done, I want ANet (in case we actually get lucky enough to get them to read this) to understand the depth of problems that this class is currently facing. Just slapping more damage into our traits/weapon skills will not solve our problems. Nor will our problems get solved by baselining Fast Hands trait, which is a very popular idea here.

This class already has too much reliance on certain traits and utility skills. The core of the class has to be improved – adrenaline mechanic has to open up more options for us to survive and attack without having to trait for it. Weapon skills are slow, clunky and compared to some new ones that other specs got, very unimpactful and some of them way too glitchy (looking at you Rush, Savage leap)…

It’s way too easy for some classes out there nowadays to deal damage compared to warrior. On top of that our adrenaline gain is just simply pathetic, while adrenaline loss is brutal…

(edited by samo.1054)

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Posted by: Phantom.5389

Phantom.5389

This thread is interesting so I will post my thoughts on warrior situation.

Even before looking at adrenaline decay and such. I would go back to even more basic things.

-Basic skill behavior
(1) : Warrior’s gap closer need to be more accurate. As an exemple [Rush] and [Bull rush] would need to get us on our target on a near 100% basis (see here terrain bug that could be the only non-player related reason for the skill not getting us on top of an ennemy). Those skills often get us behind our target, still a few steps away from them simply because the skill failed to identify where the person was walking to (see here simply walking and not actually blinking or dodging).

(2) : Gap closer skills should land their hit on a near 100% basis. Warrior’s gap closer skill have a hard time actually landing their hit. Taking [Savage leap] as an exemple (even if the skills cited as point 1 automatically result in a problem on landing the hit since you are not where your target is). As for [Savage leap], the movement part of the skill is pretty fine, it will get you to your target, sadly the animation when the warrior land and try to hit the target will sometimes bug and the warrior will swing the sword where the ennemy is not, resulting in a miss simply because the ennemy was moving (see here simply moving and not dodging or blinking away).

(3) : Warrior’s gap closer should not be affected by minus % movement speed. Since the 23rd of june patch, warrior movement skills have been made baseline and +% movement speed doesn’t affect them anymore, so why should -% movement speed affect them? Take [Evsicerate] as an exemple. This skill will travel about 200 range only when affected by [Chill]. This behavior is also true for [Shield Bash]. Especially since chill is now even more present with the new specialisation (Reaper). [Chill] could still make the skill behave slower than intended, but the distance traveled should still be what is written, a simple spammable condition should not punish a warrior mobility to that extent. Warriors needs to get back their mobility.

https://forum-en.gw2archive.eu/forum/professions/warrior/Warrior-Gap-closers-need-a-fix/first#post5742338 For a more in depth analysis of what I am saying.

(edited by Phantom.5389)

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Posted by: Caedmon.6798

Caedmon.6798

Quote Phobos "Fewer skills/utilities which generally have to be slotted with stances "

Quote phobos"Zerker effectively removes all of that and requires you to focus on getting max adrenaline as soon as possible which in some fights can be near impossible due to the blocks/blinds/evades."

Both so true,and main issues anet is completely missing.A warri without the 3 needed stances is a worthless warri and dead in matter of seconds warri.The adren building up is far to kittening slow,most of the times my adren is nearly full when the other guy is down or i’m about to die myself.Headbutt doesn’t cut it,the range is simply too short and again the issue of random blinds/blocks/ports etc.Grabbing sig of precision means having to switch out a needed stance which prob means you have to run def to make up for that..

The blocks/blinds/evades/ports are over the top atm,running a Double melee warri is nothing but pure kittening frustration.

(edited by Caedmon.6798)

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Posted by: Valik Shin.9027

Valik Shin.9027

I think warrior has the utility to be good but the problem is we need to use all our utility on survival. People say warrior are the tankiest class class cause they have highest health and armor which is complete bull kitten. People who say that have no clue. In pvp armor means very little. Vitality means a bit but on demand heals mean more (ele/gaurdians ) . Almost every class can out tank a warrior while out classing their dps in a tank spec. People complain about endure pain but u never hear anything about mist form. People complain about gs mobility but never complain about thief or mesmer insta get out of jail free skills. Warrior has 3 blocks total , no one skill giving complete invulnerability , no good spike heal unless ur in a healing spec and no blink, stealth, teleport and only 1 blind

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: NikeEU.7690

NikeEU.7690

Wow the forum ate my huge long post. I’m not retyping that. Anyway, I’ll do the TLDR version.

In PVE warrior is not a low skill cap class anymore. Thats an outdated stereotype. To achieve great DPS a warrior needs to manage berserk, stick and move, and berserkers power while simultaneously having a good DPS rotation and not dying. The gap between a guy who just installed the game 3 weeks ago and copied the meta build and a pro warrior who manages all the conditional buffs is greater than 50%. A good warrior in an organized group with full buffs using the meta build could make 15k dps easily. A bad warrior who doesn’t manage his buffs properly will struggle to make 10k. I’d say that’s a good indication that there is a raised skill cap and there is a big reward for getting there, which is very good for the class.

[DnT]::Nike::
www.twitch.tv/nike_dnt

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Posted by: Valik Shin.9027

Valik Shin.9027

Wow the forum ate my huge long post. I’m not retyping that. Anyway, I’ll do the TLDR version.

In PVE warrior is not a low skill cap class anymore. Thats an outdated stereotype. To achieve great DPS a warrior needs to manage berserk, stick and move, and berserkers power while simultaneously having a good DPS rotation and not dying. The gap between a guy who just installed the game 3 weeks ago and copied the meta build and a pro warrior who manages all the conditional buffs is greater than 50%. A good warrior in an organized group with full buffs using the meta build could make 15k dps easily. A bad warrior who doesn’t manage his buffs properly will struggle to make 10k. I’d say that’s a good indication that there is a raised skill cap and there is a big reward for getting there, which is very good for the class.

100% true. Even before the patch when warrior was a lower skill cap people would said warrior was too easy to play didn’t know how to use one. I would ask them what to do and they would say drop banners and use 100b on cd. People think of warrior as nothing more than a suprot class and while it’s does offer a lot of support it also dishes out high dps. Nike say 15k which I can belive with the bezerker buff.

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Jzaku.9765

Jzaku.9765

Wow the forum ate my huge long post. I’m not retyping that. Anyway, I’ll do the TLDR version.

In PVE warrior is not a low skill cap class anymore. Thats an outdated stereotype. To achieve great DPS a warrior needs to manage berserk, stick and move, and berserkers power while simultaneously having a good DPS rotation and not dying. The gap between a guy who just installed the game 3 weeks ago and copied the meta build and a pro warrior who manages all the conditional buffs is greater than 50%. A good warrior in an organized group with full buffs using the meta build could make 15k dps easily. A bad warrior who doesn’t manage his buffs properly will struggle to make 10k. I’d say that’s a good indication that there is a raised skill cap and there is a big reward for getting there, which is very good for the class.

Too bad anet still believes in and perpetuates this kitten stereotype

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Posted by: Zivsof.3746

Zivsof.3746

Wow the forum ate my huge long post. I’m not retyping that. Anyway, I’ll do the TLDR version.

In PVE warrior is not a low skill cap class anymore. Thats an outdated stereotype. To achieve great DPS a warrior needs to manage berserk, stick and move, and berserkers power while simultaneously having a good DPS rotation and not dying. The gap between a guy who just installed the game 3 weeks ago and copied the meta build and a pro warrior who manages all the conditional buffs is greater than 50%. A good warrior in an organized group with full buffs using the meta build could make 15k dps easily. A bad warrior who doesn’t manage his buffs properly will struggle to make 10k. I’d say that’s a good indication that there is a raised skill cap and there is a big reward for getting there, which is very good for the class.

Too bad anet still believes in and perpetuates this kitten stereotype

And too bad that anet don’t give a kitten to what we discussed in this topic, imo this is one of the important discussion about Warrior’s future pvp contact. the rotation of 2-3 years most stop and get to the next level with truly survival warrior contact…

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Posted by: Kicker.8203

Kicker.8203

Shin ryuku had it all right. Warriors.already had these weaknesses but now its more true. Also theirsustain was what made them good but every druid or his pet ouperforms them now

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Posted by: Lyger.5429

Lyger.5429

Warrior/Zerker definitely needs more various forms of sustain if it wants to be competitive in this meta.

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Posted by: tico.9814

tico.9814

Bull rush needs to have longer range and actually hit and lower it’s cooldown to make it 9 seconds and rush 7 seconds. Give warrior a new F3 and call it defensive stance similar to warriors in WoW and once you enter defensive stance you adquire endure pain, berserker stance, maybe some blocks and so on, I think that would fix warrior.