Should i switch to war ?
Power war is definitely viable
“Buff my main class, nerf everything else. "
Power warrior is super fun to play, although it requires some effort to learn and play well (but what does’t?). The Demolisher amulet along with Adrenal Health has given it very good sustain compared to the old berserker setups, without losing much damage.
Power warriors usually work around the greatsword, which offers a swift and powerful gameplay. It can be complemented with Axe/Shield (balanced option), hammer (group CC), bow (ranged damage, AoE, soft control, free F1), mace/shield (solo CC and defense), rifle (ranged damage), sword/shield (mobility), and some other rare setups.
Vanilla power warrior is played with Strength, Defense and Discipline. Berserker warrior is played with Defense, Discipline and Berserker. You may find some players experimenting without Discipline (e.g. Strength/Defense/Berserker) or without Defense (Strength/Discipline/Berserker), but I advise you to get some experience before trying these variations.
In terms of utilities, most players prefer stances (Berserker’s Stance, Endure Pain, Balanced Stance), although some will put in either some physical skill (e.g. Bull’s Charge), rage skills (Outrage), and possibly the signet of might. The Healing Signet is your best #6, except in special circumstances.
Power warrior was played before with the Berserker or the Marauder amulet; it’s better now to use Demolisher amulet. Pack runes are a good choice, although other popular power runes are acceptable (such as Strength). In WvW, you’ll go full berserker, possibly mixing in some cavalier.
Weaknesses are typical of the warrior: your skills are telegraphed, and you have to rely on your mobility to disengage (no stealth, no teleport). Experienced players will force you to use your stances, and try to down you while they’re on CD. Depending on your alternate weapon set, you may have other weaknesses (no ranged option, no blocks…). All in all, you have partial invulnerabilities, stability, stun breakers, and Resistance, which should make you tough enough to get a chance.
Welcome into the warrior world, have fun.
Im a beginner in wvw too, and my main is warrior. Honestly im still learning my toon up to now in wvw because i spent 95% of my time in pve for gears. I can 1 hit burst a full zerker enemy if it doesnt miss, usually thieves. But oh boy, its hard at first if your enemy is reading your moves.
If it’s just for flavor of the month, don’t reroll.
I’ve played my Warrior through fire and flames when it was trash not because I’m a masochist, but because I really love the class and enjoy its playstyle.
Stick with what you like, not with what performs best. Unless you’re really trying to get into Proleague or something.
That said, trying out Warrior definitely can’t hurt. The class is definitely in a good spot now, even if that will probably change once the bug with the condi cleansing of the longbow gets fixed. It’s currently one of the best roamers in wvw and a very solid class in pvp. Condi is far and away the preferred build at the moment, Power is alright but not really that great outside WvW.
The class relies very heavily on landing burst skills and resistance uptime to survive condition pressure, so builds with heavy access to blind or boon corruption give the Warrior a pretty hard time.
What better place than here? What better time than now?
(edited by Zeghart.9841)
Welcome to the party!
In pvp, condi-warrior is better. Remember, in pvp, the game is a war of attrition because you’re fighting on capture points. So, most warriors take an amulet with offense and defense stats. Power warr can work in pvp in situations, but it’s more limited. In wvw, condi-warr and power-warr are about equal. In wvw, the game is totally different. It’s more spontaneous. Combat situations change constantly, kiting, ganking, attacking huge groups of 20-30+, dueling, roaming. There’s more build diversity to plan and think about in wvw than pvp. Pvp, you build mainly to take and keep points.
As far as counters go, Druids and Scrappers tend to give condi-warrs trouble. Revenants tend to give power-warrs trouble. This is my experience, mind you.
Warriors counter are the as a thief I I, well pretty much any profession but I think it affects thief and warriors the most, when you know to play one, it gets really telegraphed. At that point it doesn’t matter about a specific profession or build someone is running
At the same time the exact same thing applies to the opposite affect, when you have that same knowledge, you have enough tools as a warrior to just get and Stick it to your opponents face which is why I love warrior
(edited by Loading.4503)