Shout Builds and the Healing changes
The only healing change was regarding the amount of targets you can heal.
How often do you find yourself healing more than 5 allies?
The only healing change was regarding the amount of targets you can heal.
How often do you find yourself healing more than 5 allies?
WvW and any event in Orr.
The only healing change was regarding the amount of targets you can heal.
How often do you find yourself healing more than 5 allies?
WvW and any event in Orr.
This and that’s what made it worth traiting, you could heal mass amounts of people for small amounts.
it’s still well worth traiting.
Times when there are more then 5 in dungeons:
- a dungeon NPC is with you
- you have a minion mancer
- you have a mesmer
- you have a spirit ranger
- anything that summons extra adds really.
I would be a tad less worried about that build if there was a priority order in which people are healed. Meaning, people with the lowest health receive my heal, and not necessarily the ones closest to me.
Any insight about that ?
not that i know of.
Also wish i revived over loot grabbing, some allies have died because of this priority order.
well does this mean shout heal builds are finally surpassed by regen banners?
well does this mean shout heal builds are finally surpassed by regen banners?
no, it does not.
Times when there are more then 5 in dungeons:
- a dungeon NPC is with you
- you have a minion mancer
- you have a mesmer
- you have a spirit ranger
- anything that summons extra adds really.
good rangers and necros should be well out of harms way, and if youre a mesmer and cant succeed at hiding you should reroll.
http://www.youtube.com/watch?v=BwsH9Lc3qu8