(edited by Bytor.3826)
Sigil of Fire or Force?
I guess it would probably depend on your base damage, but you’d have to run the math. If you had low crit chance, force would easily be better, but I can’t be sure in this case.
It might be that fire can do better spike damage as well, whereas force may be better sustained damage.
It shouldn’t be that hard to calculate though based on your stats.
Against a single target, I’d think force. Against anything else, Fire. It can help with burst as well, but you don’t need that much in PvE.
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Fire has a 1.0 damage coefficient and can proc every 5 seconds. I’m inclined to say if you have a decent crit chance you should take it over Force.
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Fire is a bit more overall damage then force. I use force on GS because i have Force/battle in Axe/Mace and weapon swap so i dont want to cancel my battle proc.
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Sigil of Night, with Sigil of “X” swaps in inventory for those “X” mobs (i.e. Sigil of Justice in CM, or Sigil of Undead Slaying in COE/Arah).
I can accept having multiple weapons being a pain, but definitely get Sigil of Night at least, as (5) Dungeons & (5) Fractals are night. Have a Force weapon for daytime places, as Force > Fire for single target (bosses).
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Sigil of Force gives more damage if you do over 20 times as much damage during ~6-10 seconds than Air/Fire does.
Estimated time is (5 seconds + 1 / (0.3 * CriticalChance * hits per second)) which assumes you are hitting all the time. So if you have like 75% CriticalChance and hit 2 times per second that’s 7.22 seconds. Then if your Air hits for 1k you need to do over 20k damage in 7.22 seconds.
Basically you need to know how often sigil triggers and how much damage it does and then estimate damage you would do during the interval. In PvE it’s easy to figure out because monsters just stand still so you can assume you hit all the time. In PvP it gets much more complicated.
Power affects both your total damage and damage caused by Air/Fire so the ratio remains about same. CriticalChance also affects both but Air/Fire doesn’t benefit that much because of internal cooldown. CriticalDamage only affects total damage and has no effect on Air/Fire.
Then you also have to consider that Force works against structures and doesn’t use a sigil cooldown.
(edited by Wethospu.6437)
You also have to consider that any triggered sigil will prevent you from triggering fire or air.
So, if you plan on using sigil of might or sigil of battle then force will be a better choice.