Few idea I figured I would throw around. Remember these are opinions, don’t kitten out and post a bunch of nonsense and stray off-topic.
Signet rework:
Signet of Might:
passive: Every 4th attack will become unblockable.
activate: Gain 1 stack of might (1s) for every successful attack on a target.
Signet of Fury:
passive: Critical hits grant Swiftness (1s)
activate: Gain 15 seconds of fury.
Signet of Stamina:
passive: 5% chance on critical hits to cure 1 condition.
active: Cure 3 conditions and for 10 seconds each successful hit will fill 2% endurance.
Signet of Rage: this is already good, but doesn’t feel “elite”…not sure what could be done about that. Maybe make it a stun breaker or add stability?
Dolyak Signet:
passive: Gain 2 seconds of protection when hit by a critical strike. (10s cooldown)
activate: For 5 seconds take 20% less physical damage and gain stability (5s)
-Breaks Stun-
Healing Signet:
passive: Each successful strike heals you for a small amount.
activate: Rapidly start regenerating your health, but take 10% more damage from attacks.
Tactics (or defense?) Grandmaster Trait:
Relentless Leader: Striking a foe will grant 1% endurance gain per nearby ally (max 5%) 2 second Cooldown.
Ranged 1-handed weapons…..we should get at least 1 ranged option for 1 handed weapons. Currently the Rifle and Bow both take up the 2 handed slot leaving little-to-no variety or versatility in dual wielding based builds (Axe has 1, Sword offhand has 1, mace offhand has 1) total of 3 skills for all of our 1 handed weapons combined for ranged….it just isn’t versatile enough.