So here I am, complaining about Warriors being real underdogs now. Since the release of Heart of Thorns just about every profession outshines us in almost every aspect. I played both Warrior and Guardian the most, but I also played every other profession, so I think I can compare objectively, at least to some point. Here are issues that hurt Warriors the most, in my opinion:
Lack of synergy- With the release of HoT most professions have great trait/skill synergies. Warriors have problems here. Some of our traits are spread across the trait lines nonsensicaly, leaving us with little to no synergies. Here is how I imagine warrior traits:
Body blow and distracting strikes anyone? These two traits focus on dealing conditions and yet they are in trait line that focuses on brute force. No sense for them to be there. Stuns, dazes and such are all on weapons that benefit mostly from power, such as mace, hammer and shield, while these traits apply damaging conditions…what? In my opinion they should look something like this:
Body Blow: Stuns, dazes, knockbacks, pulls, pushes, and launches inflict 3 stacks of vulnerability for 8s and weakness for 5s.
Distracting strikes: Stuns, dazes, knockbacks, pulls, pushes, and launches inflict damage. Deal more damage (10%) when you interrupt a skill. This effect cannot critically hit.
Master trait Great fortitude should give bonus to ferocity instead of vitality.
Associated with strength line come physical skills, which are underwhelming, to say the least. All they bring to the table is more damage, which is not bad itself, but they lack something more. Peak performance trait should now make physical skills remove 2 conditions when they hit a target.
Arms, which mostly focuses on dealing condition damage to opponents has traits like unsuspecting foe: Increased critical hit against stunned foes. What the hell? Should look something like this:
Unsuspecting foe: Deal 2 stacks of bleeding for 10s and 1 stack of confusion for 10s for each adrenaline bar spent when hitting with burst skill.
Take opportunist out completely, move blademaster from master to adept. Move Burning arrows from discipline to Arms master trait. Makes much more sense for bow to be here instead in tactics, since its main source of damage is burning.
The last offender here is Burst precision. While not a bad trait, it makes no sense to be here, definitely not worth a grandmaster slot in arms. Instead it should be something like this:
Burst malice: Conditions caused by burst skills last 15% longer. Increases the duration of conditions you apply by 10% for 3s after using burst skill.
Defense is pretty well designed line, but few traits could use little tweaks:
Dogged march is excellent trait to deal with slowing conditions, but the regen there makes little sense, instead replace it with swiftness.
Adrenal health, this one bugs me. Warrior is designed around spending adrenaline, and as such when you reach full adrenaline you naturally try to use F1 burst skill, depleting adrenaline, making this trait counterintuitive. Instead of regenerating health based on how much adrenaline you have, it should heal for each adrenaline bar spent.
Armored attack should give bonus to vitality instead of power.
Associated with defense line come stance skills, which are pretty good, but have terribly long cooldowns. Easy fix here.
Last stand trait should additionaly reduce recharge on stances by 15% and increase their durations by flat 2s, instead of 25%.
Defiant stance should have base heal increased to around 4000 hp, and heal for 33% damage recieved, while still mitigating rest.
Tactics trait line focuses on supporting allies, and is also pretty neatly designed, but still lacks something that would make it stand out, as the only really good trait here is Vigorous shouts and Quick breathing.
Since I would move Burning arrows to Arms trait line, I would introduce new Major master trait: Vital presence: Gain 6s of regeneration when you get vigor.
Powerful synergy is also very questionable trait, and while the idea might be nice, I dont see much practical use to this one.
Instead: Bastion- Gain 4s of protection to yourself and nearby allies when hit by a critical hit. Protection lasts 20% longer. 20s CD.
Inspiring Battle standard should be here instead of burning arrows. Should look something like this:
Inspiring Battle Standard- Banners pulse boons every 3 seconds, based on type of banner deployed: Banner of defense: 1s of protection
Banner of Discipline: 1.5s of fury
Banner of Strength: 3 stacks of might for 3s
Banner of Tactics: 2s of regeneration
Battle Standard now recharges 15% faster.
Discipline, is without question our best trait line, and a must have. Traits here are great overall, which is rather surprising, considering how other traits seem to be thrown around trait lines without much thought. Instead of Inspiring Battle standard which I would place into Tactics I would add new trait instead:
Flow of battle: Gain 2s of fury when switching weapons.
And last but not least…. Mending healing skill cannot hold candle to other healing skills. It is simply weak. Instead it could work like Healing Surge did, before it was remade into shout. Healing for more HP for each adrenaline bar accumulated.
So here is my take on how Warrior SHOULD look like. While this may seem over the top, in his current state compared to other professions, he sounds like bad joke. In any case it is just my opinion. If you have any ideas, please do share.