Skull grinder and condie
I agree. Normal Mace F1 burst is so different to Berserker F1 burst. I would prefer berserker F1 burst to be a buffed version of Skull Crack.
“Buff my main class, nerf everything else. "
If you want the stun dont enter zerker mode. If you want conditions enter zerker mode.
Its good and gives alternative plays.
I only find it a little too strong when you manage to interrupt someone with it (8 stacks of confusion) but warriors interrupts are not ranged or instacast like other classes so they take more effort to pull out. And if you are against a team with necros you murder your own team…
If you want the stun dont enter zerker mode. If you want conditions enter zerker mode.
Its good and gives alternative plays.
I only find it a little too strong when you manage to interrupt someone with it (8 stacks of confusion) but warriors interrupts are not ranged or instacast like other classes so they take more effort to pull out. And if you are against a team with necros you murder your own team…
4 confusion,8 is only when you trait for it.
Imho the skill should just keep the daze, direct damage, cripple and blind. It’s already a fairly hard hitter on power builds on top of being a blast finisher and short gap closer. A 2 second stun on that would be ridiculous, you can’t have primal bursts be better than regular bursts in one single usage, that’d be broken, not to mention more CC is the last thing we need right now :S
Seriously a bunch of CC added with HoT needs to be removed, gyro explosion CC needs to go, druid staff dazes need to go, thief disrupting impact trait needs to go or be heavily changed, heavy light needs to be changed or go (its pretty much 100% RNG CC, one of the dumbest things anet have ever done), skull grinder daze needs to go, gunflame daze too and they should either bring back the piercing and fix it so it doesn’t double hit or undo the dmg nerf, they need to rework hammer primal burst to make it more useful either by increasing range, dmg or modifying the CC component of the skill to make it more useful but not ridiculous. Then once they get rid of all the random easy to apply CC, they should look into stability sources and uptime.
Skull grinder daze needs to go ? That doesn’t make any sense,Mace is a CC weap.
Skull grinder daze needs to go ? That doesn’t make any sense,Mace is a CC weap.
Exactly . +1
“Buff my main class, nerf everything else. "
Skull grinder daze needs to go ? That doesn’t make any sense,Mace is a CC weap.
If it is kept as is. My preference would be for the condis to go but for it to remain a pure power weapon with the daze and cripple, maybe the blind too. I won’t believe anyone who tells me mace is a condi weapon tho xD the weapon has LITERALLY 0 condi application besides skull grinder and traits like body blow and distracting strike, although you could technically pair the two traits just as well on hammer, since it actually has even more access to CC outside its primal burst, which also CC’s.
(edited by Rekt.5360)
Skull grinder daze needs to go ? That doesn’t make any sense,Mace is a CC weap.
If it is kept as is. My preference would be for the condis to go but for it to remain a pure power weapon with the daze and cripple, maybe the blind too. I won’t believe anyone who tells me mace is a condi weapon tho xD the weapon has LITERALLY 0 condi application besides skull grinder and traits like body blow and distracting strike, although you could technically pair the two traits just as well on hammer, since it actually has even more access to CC outside its primal burst, which also CC’s.
Haha, and my preference would be for all of our weapons to be supportive of power, condi, or hybrid builds, just for the sake of supporting variety. Funny how we all come to different conclusions on things like this. This is why I feel bad for the people at Anet, and would never work there.
To be clear, I mean so that three warriors running the same weapon sets could have roughly equal (but different) output despite one being rigged for power, one for condi, and one for hybrid.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
For me mace is a control weapon with average damage and should not be condi.
So replacing the daze and and all condition with a 2sec stun woul perfeclty fit it. Less damage and lower stun duration then normal F1 but in zerker more often.
To each his own. I like the mace just like it is. It’s a great control weapon within a condi/hybrid context, too.