Sniper build with berserker r/r

Sniper build with berserker r/r

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Posted by: ghost.9572

ghost.9572

This is a fun build to play with berserker in pvp based around gun flame of course
but without it you still do a lot of annoying damage.Very op versus dragon hunters.
i often 1 shot them off of caps lol.very rarely do i not top the charts in everygame with this build.If your bad at positioning then dont bother with rifle in general.

ele reflects are your only counter.you dont have to use r/r it just keeps me focused on pure ranged combat and the occasional headbut to gunflame combo.

http://gw2skills.net/editor/?vJAQJAUUnMdAVhgdhA+dAElilfATpwl76CGLgAQD495Wd/uA-TpBFwACOEAPeAAIuAA42foaZAAHBAA

(edited by ghost.9572)

Sniper build with berserker r/r

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Posted by: EvilHero.1248

EvilHero.1248

you need to generate the link before pasting here, that link you provide is just a empty clean build.

Sniper build with berserker r/r

in Warrior

Posted by: ghost.9572

ghost.9572

oh ty didnt realize my mistake

Sniper build with berserker r/r

in Warrior

Posted by: Ice.5162

Ice.5162

yep it’s pretty much the only spec I find somewhat playable atm. Personally I’d go for Burst Mastery but I guess it’s personal preference.

I’d also stick with a greatsword 2nd weapon and runes of the pack.

Sniper build with berserker r/r

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Posted by: BurrTheKing.8571

BurrTheKing.8571

If you wanna keep some movment speed I’d suggest Traveler instead. You get more benefit overall imo. Also yah, I see no reason to go double Rifle and at the very least you can use it to create distance.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Sniper build with berserker r/r

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I understand the reason for double rifle. It pretty much means you can Berserk, F2, attack once or twice, weapon swap for the additional adrenalin, F2 again as soon as the 2 3/4s cd is up, swap, etc etc for 15 seconds. The weapon swap easily closes that gap of adrenaline regen you need for those bursts. It’s a sure thing.

Really though a GS or Sw/Wh for disengage is a smarter, stronger route in the end. It also means you can rotate to other fights faster, because +1’ing and decapping is your role as a zerker PDS war like that.

But I get it, I really do. I had the same thought, it just wasnt practical all things considered.