So... about s/tPvP greatsword.
i like to be sephiroth
i like to be sephiroth
I think Sephiroth might be a guardian, with all those magic sword slashes and magic balls he can make…
I could do way better pre patch. this patch nerfed gs lb zerker build and gs build in general by alot.
leg spec nerf, bp hf both in 30 points…
and you could have killed that mesmer way faster with the same bc frenzy hb combo pre patch.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
(edited by Lighter.5631)
I could do way better pre patch. this patch nerfed gs lb zerker build and gs build in general by alot.
leg spec nerf, bp hf both in 30 points…and you could have killed that mesmer way faster with the same bc frenzy hb combo pre patch.
Considering that he died JUST from hunderd blades, any more would really be OP O_O.
Gs – 100% pve wep as it stands now, and i don’t understand why its was so popular even after quickness nerf.
S/X is far more effective.
I could do way better pre patch. this patch nerfed gs lb zerker build and gs build in general by alot.
leg spec nerf, bp hf both in 30 points…and you could have killed that mesmer way faster with the same bc frenzy hb combo pre patch.
Considering that he died JUST from hunderd blades, any more would really be OP O_O.
You know that any zerker build (not moving not using sustain skills) should die to a fully landed zerker HB. else GS would be completely trash. well, its already close to trash now with nerfs
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
(edited by Lighter.5631)
I love GS, but Sword/Warhorn is much better for PvP/WvW.
Sword provides pretty respectable DPS, a gap closer that snares, and a burst that immob’s. WH provides swiftness and removal of slows on one button, and vigor weakness on the other.
GS provides a self root move that will never hit anyone decent, and a buggy gap closer.
Tough decision, right?
I have to say, I feel sometimes that the greatsword is being underestimated here: the greatsword gives two gap closers, and hundred blades can be useful on opponents that try and stand close – even if they move after the first few strikes, you can continue with greatsword whirlwind towards.
Moreover, the normal greatsword attack (the 1 skill chain) isn’t something one should underestimate at all in my opinion
(edited by Rance Webster.2635)
I’ve been using this post patch:
http://gw2skills.net/editor/?fIAQNAR5ejcOtwBPGPMxBEkCNsKOKUCmQ9wO2w4A-TsAg0CvICSFkLITQygsBNsYhw2CA
I actually used it pre-patch but it’s actually been buffed since then. You get around a 3.5 second stun on Skull Crack, which on someone with their stun breakers on CD means death. You’re able to use it frequently as well so it can be a great choice for setting up bursts in team fights.
Of course this isn’t about the Mace but the GS. I have to say I’m starting to consider using Sword/Warhorn instead of GS. Savage Leap is a much more reliable and having an additional way to remove movement impairments is never bad. The thing that makes GS good with mace however is that Skull Crack into 100b means if they don’t break stun they’ll eat the entire attack. I’ll keep testing with both and see which one works out better. Final Thrust hits so hard now the extra utility from having a warhorn may end up being superior.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)