So many weapons, and so many traits...

So many weapons, and so many traits...

in Warrior

Posted by: JETWING.2759

JETWING.2759

I think that warrior’s weapon traits could be like in another proffessions, targeting 2 or more weapons at same time, and opening trait slot for another more usefull trait.

I think that some weapon trait could be mixed, for example:

Slashing Power (strength IX): 10% more dmg with greatsword and spear, also grants might on critical hit and reduce CD in 20%.
Crack Shot (arms VII): Longbow, rifle and harpoon shots pierces. Reduce CD in 20%.
Merciless Strike (defense X): Hammer and Mace deals 25% more dmg in disabled foes. Reduce CD in 20%.
Quick Providence (Tactics IX): Sheld and warhorn skils convert 1 condition into a boon. Reduce incoming dmg in 10% and CD in 20%.
Blademaster (discipline IX): +10% critical hit chance with sword and axe. Reduce CD in 20%.

Obs: Obviously some traits would be replaced for another traits

(edited by JETWING.2759)

So many weapons, and so many traits...

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I like it. All of these would need to be master traits.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

So many weapons, and so many traits...

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Posted by: Dand.8231

Dand.8231

I like the concept of combing weapon traits… in act I posted that very concept a few days ago! https://forum-en.gw2archive.eu/forum/professions/warrior/The-Rebirth-of-Warriors-Long-Read-Rant/

So many weapons, and so many traits...

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Posted by: Myzaky.4962

Myzaky.4962

I think that warrior’s weapon traits could be like in another proffessions, targeting 2 or more weapons at same time, and opening trait slot for another more usefull trait.

I think that some weapon trait could be mixed, for example:

Slashing Power (strength IX): 10% more dmg with greatsword and spear, also grants might on critical hit and reduce CD in 20%.
Crack Shot (arms VII): Longbow, rifle and harpoon shots pierces. Reduce CD in 20%.
Merciless Strike (defense X): Hammer and Mace deals 25% more dmg in disabled foes. Reduce CD in 20%.
Quick Providence (Tactics IX): Sheld and warhorn skils convert 1 condition into a boon. Reduce incoming dmg in 10% and CD in 20%.
Blademaster (discipline IX): +10% critical hit chance with sword and axe. Reduce CD in 20%.

Obs: Obviously some traits would be replaced for another traits

That would be awesome

So many weapons, and so many traits...

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Posted by: YuiRS.8129

YuiRS.8129

These are pretty massive buffs.

So many weapons, and so many traits...

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Posted by: Serval.6458

Serval.6458

Merging warhorn and shield doesn’t make as much sense as merging shield with the reflect on block one.

So many weapons, and so many traits...

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Posted by: Black Teagan.9215

Black Teagan.9215

I think that warrior’s weapon traits could be like in another proffessions, targeting 2 or more weapons at same time, and opening trait slot for another more usefull trait.

I think that some weapon trait could be mixed, for example:

Slashing Power (strength IX): 10% more dmg with greatsword and spear, also grants might on critical hit and reduce CD in 20%.
Cant work, “reduce cd 20%” is already on arms, except you want 40% reduce

Crack Shot (arms VII): Longbow, rifle and harpoon shots pierces. Reduce CD in 20%.
Merciless Strike (defense X): Hammer and Mace deals 25% more dmg in disabled foes. Reduce CD in 20%.
The mace has three cc skills and then +25% could make it to strong
Quick Providence (Tactics IX): Sheld and warhorn skils convert 1 condition into a boon. Reduce incoming dmg in 10% and CD in 20%.
How should a warhorn reduce the dmg, there is no rly logic
Blademaster (discipline IX): +10% critical hit chance with sword and axe. Reduce CD in 20%.

Obs: Obviously some traits would be replaced for another traits

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

So many weapons, and so many traits...

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I agree with slashing power merged with forceful gs, but im not sure where it should be placed..Well gs traits are in str line for guardian, so i think we can have it up in str too (still at master level)

Crack shot is fine as it is.

Merciless strike – i do not think that 25% highter dmg in disabled foes is a good idea in first place. I would just increase damage by 10%, add 250 tough and thats about it

Quick Providence – bad idea.

Blademaster is fine in arms. If anything axe mastery needs to be merged with sharpening axe.

So many weapons, and so many traits...

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Posted by: JETWING.2759

JETWING.2759

Thanks every one for answers and suggestions. The goal is help Anet with ideas for fix warriors

So many weapons, and so many traits...

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

My suggestion? Scrap their idea of a warrior and rebuild the warrior from the ground up with a better perspective on what niche they should play in PvP, WvW, and PVE.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]