(edited by JETWING.2759)
So many weapons, and so many traits...
I like it. All of these would need to be master traits.
Black Gate – Immortals of the Mist [IoM]
I like the concept of combing weapon traits… in act I posted that very concept a few days ago! https://forum-en.gw2archive.eu/forum/professions/warrior/The-Rebirth-of-Warriors-Long-Read-Rant/
I think that warrior’s weapon traits could be like in another proffessions, targeting 2 or more weapons at same time, and opening trait slot for another more usefull trait.
I think that some weapon trait could be mixed, for example:
Slashing Power (strength IX): 10% more dmg with greatsword and spear, also grants might on critical hit and reduce CD in 20%.
Crack Shot (arms VII): Longbow, rifle and harpoon shots pierces. Reduce CD in 20%.
Merciless Strike (defense X): Hammer and Mace deals 25% more dmg in disabled foes. Reduce CD in 20%.
Quick Providence (Tactics IX): Sheld and warhorn skils convert 1 condition into a boon. Reduce incoming dmg in 10% and CD in 20%.
Blademaster (discipline IX): +10% critical hit chance with sword and axe. Reduce CD in 20%.Obs: Obviously some traits would be replaced for another traits
That would be awesome
These are pretty massive buffs.
Merging warhorn and shield doesn’t make as much sense as merging shield with the reflect on block one.
I think that warrior’s weapon traits could be like in another proffessions, targeting 2 or more weapons at same time, and opening trait slot for another more usefull trait.
I think that some weapon trait could be mixed, for example:
Slashing Power (strength IX): 10% more dmg with greatsword and spear, also grants might on critical hit and reduce CD in 20%.
Cant work, “reduce cd 20%” is already on arms, except you want 40% reduceCrack Shot (arms VII): Longbow, rifle and harpoon shots pierces. Reduce CD in 20%.
Merciless Strike (defense X): Hammer and Mace deals 25% more dmg in disabled foes. Reduce CD in 20%.
The mace has three cc skills and then +25% could make it to strong
Quick Providence (Tactics IX): Sheld and warhorn skils convert 1 condition into a boon. Reduce incoming dmg in 10% and CD in 20%.
How should a warhorn reduce the dmg, there is no rly logic
Blademaster (discipline IX): +10% critical hit chance with sword and axe. Reduce CD in 20%.Obs: Obviously some traits would be replaced for another traits
-Charr Thief-
It’s good to be bad!
I agree with slashing power merged with forceful gs, but im not sure where it should be placed..Well gs traits are in str line for guardian, so i think we can have it up in str too (still at master level)
Crack shot is fine as it is.
Merciless strike – i do not think that 25% highter dmg in disabled foes is a good idea in first place. I would just increase damage by 10%, add 250 tough and thats about it
Quick Providence – bad idea.
Blademaster is fine in arms. If anything axe mastery needs to be merged with sharpening axe.
Thanks every one for answers and suggestions. The goal is help Anet with ideas for fix warriors
My suggestion? Scrap their idea of a warrior and rebuild the warrior from the ground up with a better perspective on what niche they should play in PvP, WvW, and PVE.
Black Gate – Immortals of the Mist [IoM]