Warrior would be much easier to fix, if not for all the insane powercreep that happened to most other classes in this game in the past year…
Again, I don’t want warrior buffs. I want warrior stuff to function and I want other classes toned down.
Powercreep ruins the fun in this game.
Buffing Warrior now isn’t “power-creep,” it’s just restoring Warrior to some fraction of its original power.
People were dropping 27-30K+ Hundred Blades easily at launch, unleashing insane Frenzy Killshots and unbelievable Eviscerates. Nothing you could do to Warrior now would even bring it close to how powerful it was at launch.
Even if you undid every nerf to Warrior from launch onwards, it still wouldn’t be as powerful, because of the conversion of the old Critical Damage % stat into Ferocity.
I’m getting tired of these spurious “power-creep” arguments, because anyone arguing that Warrior buffs now are “power-creep” have forgotten how many nerfs led up to this point.
If you want to see real “power-creep,” read the June 23 patch notes on how many Mesmer traits got baselined into the class. Justify those buffs, and then somehow justify keeping all of the Warrior nerfs intact at the same time.
Fair enough. Maybe I used too strong words when I said “I don’t want Warrior buffs.” However I did follow it up by saying that I want warrior to function.
Yes, Warrior was subjected to strong and pointless nerfs for a while. Most of those nerfs when I look at them, I wonder what exactly were guys at Anet thinking.
Currently the class is so deep down in kittenhole it’s hard for me to even come back here to these topics and make a post that would explain everything well… Honestly I’m just not the best at explaining things. But even if I managed that, I could barely hope that someone from Anet would actually read and ponder upon it. I find it pointless to try and explain things here, when I see just how clueless Anet obviously was when they were nerfing Warrior and making some of the skills/traits of the new specs. It makes me wonder, do they even have a person that regularly plays Warrior in PvP/WvW/PvE? Do they honestly find Warrior useful there? Do they ever compare various classes at various roles, similar skills,…?
-What’s with triple nerf to adrenaline mechanics?
a) loose adrenaline on miss
b) fast adrenaline decay
c) adrenaline decay as soon as you leave combat mode
This was all done in one single patch and it was WAY too much. It’s even more obvious now that Berserker spec is out. BTW didn’t they say they would only make small adjustments? Well this wasn’t a small adjusment, especially since it’s not just one utility skill or trait, IT’S A FREAKING CLASS UNIQUE MECHANIC!
And with that nerf also came another stupidity: The functionality of Cleansing Ire:
- You miss, you loose adrenaline, you don’t cleanse your condies…. UNLESS you’re using Longbow. Wait what? You know… I doubt Anet said something like: “Ok Longbow is a unique weapon, so we will let them cleanse their condies via Cleansing Ire even if they miss the burst.”
No no, this is simply a result of the fact that Anet was unable to make a simple fix to longbow, so they let it stay the way it was. And that’s actually the right way. Conditions HAVE to get cleansed by Cleansing Ire even if we miss with burst skill!
Thiefs still shadowstep to their target, go into stealth and steal boons even if they are blind when they execute the Steal. So yeah… I would at least expect some consistency, but there’s none to be found with Anet. Not even within the same class…
-Warrior lacks tools: Since we are the most melee reliant class in a game where ranged damage is winning fights I would at least expect Warriors to have the best access to pulls. Well we don’t. Dragonhunter got it, Engi got it,…
-Same reason as with pulls I would expect us to have access to Superspeed since we can’t shadowstep like some other classes. We get no access to Superspeed, Scrapper gets it.
-Our Weapon skills are slow and outdated and hard to land.
Backbreaker compared to Drop the hammer or Thunderclap anyone? Am I the only one seeing a problem here?
Bladetrail so slow I can almost catch my own blade?
Rush missing targets?
Bull’s charge same kitten…
Axe offhand, what’s that?
Mace offhand horrible
-What’s the point of physical utility skills, really?
-What’s the point of Rage utility skills? Except Outrage they are all SO kitten TERRIBLE!
-Shouts and Warhorn: unjustified nerf when trait system patch came. There goes another one of our viable team support.
-Stances: Boring, huge cooldown, when they are up you’re immortal for 5 seconds, when they are on cooldown you’re sitting duck. Bad design. Yet a must for Warriors, because without two Defy Pains we basically just melt anywhere we go. Just another indication of bad design. The class NEEDS to be playable and able to defend even with its utility skills on cooldown! Otherwise the combat in this game just turns into a matter of who had more utility skills available at the start of the fight. Do we want that? I don’t.
Sustainability problems coupled with our reliance to stances with huge cooldown just scream one thing to me: We are being betrayed by our unique class mechanic – Adrenaline mechanic. It was way oversimplified by Anet. Adrenaline mechanic is what should be giving us things such as reduced condition duration, reduced incoming damage, condi cleansing,… With that we could get access to some more exciting utility skills. We could actually get to use Physical utility skills if we could support ourselves through adrenaline mechanic. Right now there is just no way on earth for Warriors to play with Physical or Rage utility skills. With that in mind we need access to reliable gap closers and pulls, superspeed,…
This is becoming a wall of text that most people won’t read anyway, I could go on but I’ll stop here…