So reached 80 and need a good Dungeon Build

So reached 80 and need a good Dungeon Build

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Posted by: Zogyark.4597

Zogyark.4597

Hello fellow warrior players

I finally got my warrior alt to 80 and will start running dungeons with it, however I’m no expert on this class and throughout leveling I just 100b smashed everything, I started with signet builds because of 100% crit chance but as I leveled it wasn’t that useful and started using skills like for great justice and shake it off more along with frenzy and signet of rage.

Anyway I’m not sure about the whole defense/tactics line and what’s the best way to support my team so any tactics, traits and if possible to keep some damage, either way I will get a berserker set but I was also thinking of knight’s set for a more support build when needed.

For the record I have a dungeon master Title, I’ve gone full berserk/full cond damage with my necro so I’m no complete noob at encounters. Will read your replies in the morning ty

Necromancer Lupicus Solo – https://www.youtube.com/watch?v=RWkSkhmWiDU

Retired Until Expansion or Meaningful Content is Released.

(edited by Zogyark.4597)

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Posted by: Dolan.3071

Dolan.3071

You will die a lot running a glass cannon MELEE class in dungeons, it’s fine to sit on the edge of battle not worrying about getting hit. But most dungeon enemies will down a glass cannon in 2-3 hits.

A good way to support a group is to utilise healing shouts or regen banners at the end of the vitality tree. Then running a couple of whichever you’ve gone with for skills.

I personally would recommend that you go with knights so you don’t fall over when a boss looks at you, but that’s just me.

Oh and for the love of god, warriors are not thieves, just… No.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: Gorge Express.7163

Gorge Express.7163

Your best bet would be to go full glass cannon in both traits and gear. Dodge well, and everything will be ok. Warriors don’t have what it takes to be a great support or control, unfortunately.

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Posted by: DesertRose.2031

DesertRose.2031

I like 20/0/0/30/20 and 20/0/0/20/30 the most. Weapon sets are Axe in the main-hand and Mace, Shield or Warhorn in the off-hand and Longbow or Greatsword.

Link to a guide for a 20/0/0/20/30 Ace/Mace warrior build:
http://www.guildwars2guru.com/topic/75020-my-final-axemace-dps-dungeon-build/

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Posted by: Deathspike.1870

Deathspike.1870

You can be amazing support, having a Vitality/Healing Power/Condition Damage build or a Toughness/Healing Power/Power build. Basically, you’d never die. But it doesn’t do as much damage, but you can still go glass cannon and focus a little on healing (through shouts or banners) while you put the rest into damage. If you play well with that, you do amazing damage and contribute towards the survivability of your designated tank.

Active: Mesmer, Warrior
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer

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Posted by: Dolan.3071

Dolan.3071

Your best bet would be to go full glass cannon in both traits and gear. Dodge well, and everything will be ok. Warriors don’t have what it takes to be a great support or control, unfortunately.

You’re playing it wrong.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: Wobels.1679

Wobels.1679

So i run Knights gear you can prolly do this in berserker too, but i just prefer toughness since your always in melee range, and emerald jewlery. i use sigil of blood in great sword and axe and in warhorn its the steal health when swapped to forgot what it is called. Its a blast i have alot of fun playing this banner regen cause everytime you blade trail you get a stack of might so more targets you hit with blade trail more might you get cause of the 2 traits work together they proc off each other. oh btw push the hexigon in middle of screen to view trait set up.

http://tinyurl.com/b4tzsw3

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Posted by: Wobels.1679

Wobels.1679

Your best bet would be to go full glass cannon in both traits and gear. Dodge well, and everything will be ok. Warriors don’t have what it takes to be a great support or control, unfortunately.

an sorry but i LOLED so hard on this troll post warriors are the second best after guardians as far as support. who else offers on direct heals and 100% regen and condition removal with multiple utilitys lol.

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Posted by: Recently.1043

Recently.1043

20/20/0/30/0
Pick up healing shouts line. Pick up both GS main traits. Good mix of damage/utility. Gear according to your situation (if you pug alot, i’d bring more defensive oriented gear, otherwise, go for zerkers if you play with guild and/or guardians alot)

Call me when this game gets fixed…. if it ever does….

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Posted by: rickets.1386

rickets.1386

20/20/0/30/0
Pick up healing shouts line. Pick up both GS main traits. Good mix of damage/utility. Gear according to your situation (if you pug alot, i’d bring more defensive oriented gear, otherwise, go for zerkers if you play with guild and/or guardians alot)

I run this build too but i wear full power/prec/crit dmg gear. Then again i run in a guild group most of the time too.

rickets 80 elementalist
crickits 80 ranger
crickets 80 warrior – current main

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Posted by: Gorge Express.7163

Gorge Express.7163

Your best bet would be to go full glass cannon in both traits and gear. Dodge well, and everything will be ok. Warriors don’t have what it takes to be a great support or control, unfortunately.

You’re playing it wrong.

That’s not a very convincing argument.

Your best bet would be to go full glass cannon in both traits and gear. Dodge well, and everything will be ok. Warriors don’t have what it takes to be a great support or control, unfortunately.

an sorry but i LOLED so hard on this troll post warriors are the second best after guardians as far as support. who else offers on direct heals and 100% regen and condition removal with multiple utilitys lol.

Heals are always nice to have, but rarely worth building towards. The amount healed is just too small compared to the damage you take. Condition removal is almost completely unnecessary in the hardest dungeons, because conditions become somewhat rare.

The best kinds of support would be protection and projectile blocking/reflection. Warrior offers none of that, aside from one shield trait that only effects the warrior itself. Healing is not very helpful in Arah and high level fractals.

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Posted by: Dolan.3071

Dolan.3071

Your best bet would be to go full glass cannon in both traits and gear. Dodge well, and everything will be ok. Warriors don’t have what it takes to be a great support or control, unfortunately.

You’re playing it wrong.

That’s not a very convincing argument.

Your best bet would be to go full glass cannon in both traits and gear. Dodge well, and everything will be ok. Warriors don’t have what it takes to be a great support or control, unfortunately.

an sorry but i LOLED so hard on this troll post warriors are the second best after guardians as far as support. who else offers on direct heals and 100% regen and condition removal with multiple utilitys lol.

Heals are always nice to have, but rarely worth building towards. The amount healed is just too small compared to the damage you take. Condition removal is almost completely unnecessary in the hardest dungeons, because conditions become somewhat rare.

The best kinds of support would be protection and projectile blocking/reflection. Warrior offers none of that, aside from one shield trait that only effects the warrior itself. Healing is not very helpful in Arah and high level fractals.

I figured that’s all I needed to say to such an idiotic comment. And of course you take too much damage, you run a useless glass cannon who doesn’t support himself/the group at all, you are the bane of PUGs.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: Wethospu.6437

Wethospu.6437

When one enemy hits more than your shouts heal together it’s bit funny. It is nice support but you really won’t save anyone (unlike projectile reflects/blocks).
Sure, you can survive quite well in full tank-spec but what then? You aren’t dealing any damage.

(edited by Wethospu.6437)

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Posted by: Dolan.3071

Dolan.3071

When one enemy hits more than your shouts heal together it’s bit funny. It is nice support but you really won’t save anyone (unlike projectile reflects/blocks).
Sure, you can survive quite well in full tank-spec but what then? You aren’t dealing any damage.

I disagree. You are dealing constant damage, it definitely isn’t as high as a glass cannon, but you will always be dealing it. I’ve used fragile characters before, and you have to spend too long avoiding hits and healing yourself, and potentially stop attacking all together if you get downed, then becoming a burden to those who must stop attacking in order to revive.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: Wethospu.6437

Wethospu.6437

It doesn’t matter whether you constantly deal damage or not. If I have to stop attacking 33% of fight and deal double damage that is still more than you can ever do.
And I can usually stay fighting all the time (especially if you consider ranged skills too). This is achieved simply with clever positioning and good dodges.

(edited by Wethospu.6437)

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Posted by: Beefcake.9032

Beefcake.9032

Ranged Dmg + Kiting on Aggro = Constant DPS

I don’t spend much time dodging damage and usually outlast my teammates. This is running full berserk glass cannon spec.

Wrainbash, Asura Warrior of Kodasch Allianz [KoA]
Du spielst auf Kodasch? Besuche doch mal die Kodasch Community Webseite! :)

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Posted by: Wethospu.6437

Wethospu.6437

I really don’t know what’s worse than people max-ranging easily melee-able encounters. Maybe that they are proud of it.

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Posted by: cesmode.4257

cesmode.4257

Ranged Dmg + Kiting on Aggro = Constant DPS

I don’t spend much time dodging damage and usually outlast my teammates. This is running full berserk glass cannon spec.

I am not an expert on warriors.
But I am guessing you are trolling? Because if you are glass cannong, and do not dodge…then you are probably getting wailed on and should die in seconds.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Manijin.3428

Manijin.3428

The point of playing a support oriented warrior is not that you can solo-heal through enemy damage, but rather that you have AoE buffing and healing abilities. For Great Justice is an AWESOME skill, but the healing is icing on the cake. Same goes for On My Mark, which gives the entire party a 10% damage increase, and Shake It Off, an AoE condition cleanser. The skills themselves are good, but the healing makes them rock.

But, to be fair, those in favor of pure glass cannon builds have a point. The best kind of healing is preventing damage proactively. That’s why my support spec features a hammer and rifle rather than a damage-dealing weapon. The CC on the hammer (AoE mid-range Immobilize, AoE stun on a 10 second cooldown, AoE knockback, Weakness!) proactively prevents the damage dealt by enemies, which is often far greater than any class’s healing abilities. The rifle may not be as good at CC as, say, a Mace/Mace or Mace/Shield combo, but you you still get your Immobilize/Cripple and your Melee AoE knockback, plus you have a ranged weapon for when you need it. If keeping your party alive through support is your goal, you need to remember that damage prevention is equally as important as healing.

If you’re looking for a build, OP, I recommend a 20/0/20/30/0 myself. You get decent Strength, a damage bonus for having high adrenaline, increased health (I always take that Power>Vitality trait, but you could take the Confusion causing trait if you want more damage), more toughness and healing power, Adrenaline gain on being hit, Reduced Hammer cooldowns (for MOAR CC), and shout cooldown reduction combined with healing shouts. It’s a pretty decent spec, and is capable of being effective in a variety of situations.

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Posted by: Nonlinear.9823

Nonlinear.9823

Heal shouting requires you to sacrifice dps to use poorly scaling healing gear to shout for like 1.5k health. Support doesn’t have to mean heal shout spam. I’d rather provide weakness, blind, cripple, immobolize, Aoe knockback w/ whirl, knockdown, 100% uptime on regen through traited banner and 18 stacks of aoe might.

If I am going to use a GS I will max my effectiveness with GS and go something like 20/30/0/0/20.

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Posted by: Manijin.3428

Manijin.3428

Actually, a warrior fully geared for healing power will typically shout for about 2.6k health with every shout. If you use them on cooldown, you’ll typically get around 5.2k health every 20 seconds (you DID take the Shout Cooldown reduction, right?), and another 2.6k every 24 seconds, or about 368 health per second on average, while applying long-lasting might and fury to the party.

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Posted by: Nonlinear.9823

Nonlinear.9823

Yeah, you’ll heal 2.5k or whatever but is isn’t worth sacrificing 40% or more of your personal DPS to heal 10% health in a five man group. Maybe in a 40 man zerg where your support is offset by the zerg but not in 5 man dungeons, especially DPS checks like SE p1. The more shout spam heal warriors in the group the harder it is to kill the golem compared to 20/30/0/0/20 builds. Faster kill = less adds/fewer CDs.

Try this build IMO it is AMAZING in dungeons and a lot more fun than GS:

video

(edited by Nonlinear.9823)

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Posted by: Nonlinear.9823

Nonlinear.9823

With my build I regen 7.8k to 15k health every 20 seconds not including what allies get from banner regen.

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Posted by: Zogyark.4597

Zogyark.4597

Nice information you all have given and interesting builds, Ace/Mace warrior build that was linked seems like a pretty good deal, I’m pretty good at avoiding attacks and staying at melee range on some bosses (Hammer boss on arah, twilight 1st boss) So i’ll make sure to take advantage of the warriors great melee damage when possible. So many interesting weapons like Axe, Hammer, Mace it’ll be fun trying them out see how they work. From what I’ve seen though it seems like Rifle seems like a must for a lot of builds, makes sense though.

Necromancer Lupicus Solo – https://www.youtube.com/watch?v=RWkSkhmWiDU

Retired Until Expansion or Meaningful Content is Released.

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Posted by: Nonlinear.9823

Nonlinear.9823

Longbow makes everything more fun because the other weapons have finishers you can use to combo with the longbow’s fire field.

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Posted by: Manijin.3428

Manijin.3428

With my build I regen 7.8k to 15k health every 20 seconds not including what allies get from banner regen.

Which is fine, except that shout heals work on every party member in range. You may be healing a lot, which is fine, but how are you keeping the party alive? Sure, you may be running banner regen, but without any healing power the amount of health being regenerated is quite small, so small in fact that it won’t really be noticable in more difficult fights.

Again, there’s nothing wrong with your build. It’s a strong, self supportive build. However, you seem to be under the impression that I’m only using 1 shout every 20 seconds, when I’m actually using about 3 shouts every 20-ish seconds. Yeah, 2.6k isn’t too much, but 7.8k is pretty nice. Combined with the buffs that come from shouts, and an AoE regen on your heal (I like runes of dwayna, what can I say :P), and you’ve got pretty solid group healing. Heck, if you wanted more regen and less burst healing, you could run a shout build and just bring a Banner of Tactics.

One thing I want to mention, though, is that shout heals can, and have, saved many a party member. Yes, my damage is relatively low, but between shout heals, regen, condition removal, and crowd control, you can make a very support oriented character that a group can appreciate having around.

The other thing to remember is that, obviously, not all builds are suitable for all situations. Some dungeons and PvE content require more damage than others, and some are easier with more support and crowd control. The trick is to be flexible with what you’re willing to bring to a group.

(edited by Manijin.3428)

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Posted by: Nonlinear.9823

Nonlinear.9823

With my build I regen 7.8k to 15k health every 20 seconds not including what allies get from banner regen.

Which is fine, except that shout heals work on every party member in range. You may be healing a lot, which is fine, but how are you keeping the party alive? Sure, you may be running banner regen, but without any healing power the amount of health being regenerated is quite small, so small in fact that it won’t really be noticable in more difficult fights.

Again, there’s nothing wrong with your build. It’s a strong, self supportive build. However, you seem to be under the impression that I’m only using 1 shout every 20 seconds, when I’m actually using about 3 shouts every 20-ish seconds. Yeah, 2.6k isn’t too much, but 7.8k is pretty nice. Combined with the buffs that come from shouts, and an AoE regen on your heal (I like runes of dwayna, what can I say :P), and you’ve got pretty solid group healing. Heck, if you wanted more regen and less burst healing, you could run a shout build and just bring a Banner of Tactics.

One thing I want to mention, though, is that shout heals can, and have, saved many a party member. Yes, my damage is relatively low, but between shout heals, regen, condition removal, and crowd control, you can make a very support oriented character that a group can appreciate having around.

The other thing to remember is that, obviously, not all builds are suitable for all situations. Some dungeons and PvE content require more damage than others, and some are easier with more support and crowd control. The trick is to be flexible with what you’re willing to bring to a group.

Banners work on everyone in range too and with my build they have 100% uptime.

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Posted by: Nonlinear.9823

Nonlinear.9823

I use two shouts in my build so I can do everything your build can do as far as what they provide outside of VS, except I don’t use On My Mark! for vulnerability, instead I use a banner that I use to blast finish and provide swiftness and regen.

Yes, I know the assumptions shout heal warriors use to justify shout healing over other builds or other types of support. Everyone is in range, everyone is taking damage, you don’t need shake it off for condition removal or stun break, you are only fighting one mob to get the most out of On My Mark!

I’ve read them all and they just don’t do it for me.

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Posted by: Manijin.3428

Manijin.3428

I use two shouts in my build so I can do everything your build can do as far as what they provide outside of VS, except I don’t use On My Mark! for vulnerability, instead I use a banner that I use to blast finish and provide swiftness and regen.

Yes, I know the assumptions shout heal warriors use to justify shout healing over other builds or other types of support. Everyone is in range, everyone is taking damage, you don’t need shake it off for condition removal or stun break, you are only fighting one mob to get the most out of On My Mark!

I’ve read them all and they just don’t do it for me.

Ah, but you’ve made one fatal mistake: I never stated that Shout Healing was superior to other types of support, merely that it is a strong, viable option, and equally as powerful as a banner-healing build. Banner builds just do something different.

Yes, AoE regen is pretty sweet. It keeps players topped off pretty well, and with the right traits can more easily apply AoE might, allowing for some great party damage bonuses. However, the weakness of a banner build is that it has no way to counter bursts of damage, and doesn’t really have any “Oh kitten” buttons to help other players, not to mention the fact that Regeneration stacks in duration, not intensity, which is problematic when regeneration is easy to come by in a group. I mean, you have the Warbanner, but c’mon, every support warrior brings Warbanner XD. This is where the Shout Heal warrior can shine. He can provide healing on-demand, and can do a really great job of getting downed players back on their feet after getting rez’d. Not only that, but shout heals have the advantage of being able to help players keep from getting downed in the first place (just watch players praise you for keeping them up through Kohler’s daggerstorm XD).

Which, again, brings me to my point that Shout-Heals and Banner-Regen warriors are both equally strong support archetypes, but function as support in two fundamentally different ways. Each has its strengths and weaknesses, and each has situations in which it is more ideal than the other. Now, is my preference more towards shout heals? Absolutely. I tried banner regen and just hated it. But that doesn’t make it bad, or even worse than Shout Heals… just different.

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Posted by: Nonlinear.9823

Nonlinear.9823

I don’t use war banner I use rage sig for the adrenaline.

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Posted by: Dolan.3071

Dolan.3071

Don’t know if overly relevant or not, but a Mesmer and regen warrior make a glorious duo. Found out by accident when running a dungeon, the regen was granting constant protection to them due to one their perks.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]