So which league of legend characters make a warrior..
Yes I know what you mean. I often find my self shouting spin to win kids on Teamspeak when I use my axe 5 move.
^_^
Heh. Would be nice if GS 3 spun us through scenery like Tryndameres move does.
The fast you think they are lifted from LoL is pretty funny really, they are pretty basic…none of these abilities are LoL exclusives or anything :p
Obviously Jayce:
Has al lot of hammer skills (F1, 4, 1, 2)
Has a rifle.
The fast you think they are lifted from LoL is pretty funny really, they are pretty basic…none of these abilities are LoL exclusives or anything :p
Really? The fact that Caitlyns ultimate involves her kneeling down, taking aim for a few seconds then firing off a high powered shot at a target with a rifle.
The warrior killshot involves kneeling down, taking aim and firing a high powered shot at a target with a rifle.
Greatsword 3 invovles spinning a short distance with a 2h sword in a directional arrow.
Tryndameres move involves spinning a short distance with a 2h sword in a directional arrow.
I could go on, they’re pretty much carbon copy moves and animations from LoL. I’m not saying this is a bad thing, it’s just very evident that the warrior designer is a fan.
@phaeris: Obv those move are doable in real live, not just in lol. Kill shot stance for example is da best stance when your going to shoot someone in their vital spot.
Whirling blade movement is THE signature movement when your wielding big weapon against numerous enemies. Dynasty warrior, even Dota Orc blademaster use this move since it look soooo effective again huge army (even though its not, except the orc guy that use clone and spam those sword ballet to your armies).
Other move like Hammer AD strike and axe spinning is also a mainstream move.
So, debate about whether or not these abilities were taken from LoL, which probably took them from other sources, which took them from yadda yadda blah, I have an earnest question that is sincerely not a troll.
What is appealing about LoL? I’ve been a DotA player since playing frequently (and terribly) in college dorms 7-8 years ago. I play DotA 2 on occasion and watch competitive DotA 2 tournaments. I’ve tried to play LoL, I’ve tried to watch LoL, and I personally don’t see the appeal. However, it’s hard to argue with 200k+ viewers, so what are the intricacies about the game?
What sort of big plays happen? Is the pacing easier to follow, or does it just seem slower to someone who doesn’t often watch? What sort of things determine an individual’s skill?
I don’t want to pass any sort of personal judgement without having the game explained to me so I know facts instead of uneducated opinions based on a lack of experience. I don’t need comparisons to DotA, I’ll be able to draw those myself. I’ve just been hoping to find an avid LoL player/follower to help me understand the little things about the game that make it popular.
Sorry for the derail (semi-sorry, my curiosity stole the rest of the apology), but I must know.
“He’s like a man with a fork in a world of soup.”
What is appealing about LoL? I’ve been a DotA player since playing frequently (and terribly) in college dorms 7-8 years ago. I play DotA 2 on occasion and watch competitive DotA 2 tournaments. I’ve tried to play LoL, I’ve tried to watch LoL, and I personally don’t see the appeal. However, it’s hard to argue with 200k+ viewers, so what are the intricacies about the game?
LoL is easy to access. It’s basically a dumbed-down version of DotA with fewer and shallower mechanics. However, the smoother interface and simpler mechanics makes it appeal to a much wider audience than DotA. Combine that with free-to-play (and good F2P quality), and LoL has become very popular.
That said, the basics of the game are similar enough to DotA that it’s still fun in general.
In terms of ‘big plays’, at the higher-end of the skill spectrum, it’s the exact same as DotA: big plays and skill in general scales to how good your opponent is. Skill in LoL is the same as skill in DotA: you need more of it than your opponent.
In terms of “pacing”, it’s the same as in DotA: in the scrub tier, it’s slow. In the skilled tiers, it’s faster and more intense.
If you want, I recommend checking out the current world championship tournament streams and recording and start from the qualifier rounds. It’s pretty entertaining to watch. The commentators aren’t 100% accurate, and they have currently stalled the end of the quarterfinals due to technical difficulties, but you should be able to follow the flow of the game.
Thanks for the feedback, EasymodeX. I caught the end of a game, I think SK vs. CLG or something, and the whole thing was very disappointing for me to watch. It seemed like certain abilities like Flash give basically all of the heroes free outs from gank attempts. Creeps do seemingly trivial damage to one another, making last hitting seem wildly easy. Everything just felt slow-motion.
It probably didn’t help that one of the teams let some ranged hero basically clean up their entire base while they were failing some slow push into the other base, ported back too late, and lost. It was the most anti-climactic and seemingly unforgivable loss I’ve seen in a MOBA game, which was probably just terribly unlucky of me to see in LoL. There was also a distinct shortage in hero kills, like it took nukes from multiple heroes just to bring an enemy kind of low, even if the enemy was caught out.
I’d love to hear input from others on the game. For those who play/watch LoL over DotA, what contributes to that decision? What about LoL is more appealing, exactly? What is it about DotA that disappoints a LoL player?
“He’s like a man with a fork in a world of soup.”
As others have stated, the moves in LoL are copies of moves from previous games. The Caitlyn-Ult/Rifle-Burst skill, with the kneeling? Yeah, that’s copied from history; you kneel like that, with a rifle, if you’re on the front line of a firing squad.
I understand your enthusiasm for similarities, but don’t think for a moment that just because you saw LoL do it first that they did it first, or that Guild Wars 2 copied LoL for a similar reason. To assume this gives way too much credit to LoL, and diminishes any credit to the developers of Guild Wars 2.
All the same, it’s fun to draw similarities.
Theodryl
The fast you think they are lifted from LoL is pretty funny really, they are pretty basic…none of these abilities are LoL exclusives or anything :p
Really? The fact that Caitlyns ultimate involves her kneeling down, taking aim for a few seconds then firing off a high powered shot at a target with a rifle.
The warrior killshot involves kneeling down, taking aim and firing a high powered shot at a target with a rifle.
Greatsword 3 invovles spinning a short distance with a 2h sword in a directional arrow.
Tryndameres move involves spinning a short distance with a 2h sword in a directional arrow.
I could go on, they’re pretty much carbon copy moves and animations from LoL. I’m not saying this is a bad thing, it’s just very evident that the warrior designer is a fan.
en.wikipedia.org/wiki/dota
Devonas Rest 4 lyfe