So who ditched "BP" & used Might makes right

So who ditched "BP" & used Might makes right

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Posted by: Juba.8406

Juba.8406

I only played for an hour..

With “Might makes right” i personally haven’t seen a big difference in damage compared to before patch, maybe because of the new change to Sharpening stones ?!

In the little time i had, it was nice seeing my health never budge, but is it worth it ?

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Posted by: Choppy.4183

Choppy.4183

I have a pretty might-centric build, but I didn’t even trait it simply because the 20% damage from BP is a lot to give up for so little health and endurance. I just cant see the trade off being worth it… maybe for a condi ps build?

I’m Biff Rangoon, and I approved this message.
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Posted by: lighter.2708

lighter.2708

might makes right is good, after building momentum nerf full dodge to only 15 endurance i cant literally play power gs/lb war

but now its kind of back to where it was with them endurance gain, extra healing too

i can play with my old combo and dodge damage war now

but again power war is still useless in serious pvp..not damage or survive problem but tool is not as good compare to other power classes

(edited by lighter.2708)

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Posted by: Sartharina.3542

Sartharina.3542

I have a pretty might-centric build, but I didn’t even trait it simply because the 20% damage from BP is a lot to give up for so little health and endurance. I just cant see the trade off being worth it… maybe for a condi ps build?

How the hell are you maintaining 20% BP? As a core warrior, 30 Adrenaline comes to slow and the cooldowns are too long. As a Berzerker, the cooldowns are STILL too long, and you have to earn 30 to spend 10.

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Posted by: Castleguard.2498

Castleguard.2498

How the hell are you maintaining 20% BP? As a core warrior, 30 Adrenaline comes to slow and the cooldowns are too long. As a Berzerker, the cooldowns are STILL too long, and you have to earn 30 to spend 10.

I open with Signet of Fury for an immediate 3 burst (and ferocity stack), and with Axe Mastery moved to Discipline, I haven’t had any issues stacking 3 well before burst comes off its ~7s CD.

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Posted by: Choppy.4183

Choppy.4183

How the hell are you maintaining 20% BP? As a core warrior, 30 Adrenaline comes to slow and the cooldowns are too long. As a Berzerker, the cooldowns are STILL too long, and you have to earn 30 to spend 10.

Because I hit lots of people, I swap weapons for more adren, and I keep bursting them. I don’t find it that difficult. Traiting Cleansing Ire, or especially the now more accessible Axe Mastery trait, would make it easier still.

Fwiw, I roam vanilla in wvw, which is often a pretty rich target. I don’t find it hard to land a burst at least once every 10s.

I’m Biff Rangoon, and I approved this message.
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Posted by: Zagerus.8675

Zagerus.8675

From a PvE standpoint I think BP will still remain best-in-slot for organized groups. That said, Might Makes Right makes pugging high-tier fractals with a power warrior very appealing now. I’m not sure how much damage Reckless Dodge will make up for compared to BP but it will at least offset the DPS loss by some amount.

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Posted by: CrashTheGrey.1492

CrashTheGrey.1492

Roaming with Might Makes Right currently. I think axe mastery is fun but I’d rather take the flat 7% and more adrenaline.

My thoughts are that it’s pretty decent. Damage does take a big hit, but between slamming gs3, shield 5, versatile power, restorative strength(procced from adrenal), signet of rage…. Lot’s of sustain, lots of might.

(edited by CrashTheGrey.1492)

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Posted by: babazhook.6805

babazhook.6805

I have a pretty might-centric build, but I didn’t even trait it simply because the 20% damage from BP is a lot to give up for so little health and endurance. I just cant see the trade off being worth it… maybe for a condi ps build?

How the hell are you maintaining 20% BP? As a core warrior, 30 Adrenaline comes to slow and the cooldowns are too long. As a Berzerker, the cooldowns are STILL too long, and you have to earn 30 to spend 10.

The arms line used in conjunction with the Signet trait could fill your Adrenaline pretty quick under the old system. Ie I traited up the Signet trait for all that precision pushing the Crit rate to near 100 percent so that Furious restored adrenaline every hit. When you cleaved this went way up.

Signet of Fury restored all adrenaline on a short 16 second cooldown. So I would trip signets several times over then just prior to entering battle trip Fury signet. You had full adrenaline to start and kept it up rather easily in combat on every hit.

Now THAT has taken a bit of a hit as precision out of signets is now ferocity so I have to switch up my build to base precision higher but in theory it should still work.

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Posted by: babazhook.6805

babazhook.6805

Roaming with Might Makes Right currently. I think axe mastery is fun but I’d rather take the flat 7% and more adrenaline.

My thoughts are that it’s pretty decent. Damage does take a big hit, but between slamming gs3, shield 5, versatile power, restorative strength(procced from adrenal), signet of rage…. Lot’s of sustain, lots of might.

Yeah I am not sure on it yet but if you get a hundred blades off with cleave and have some might on crit food running along with the GS might trait that health really comes in fast. What I am looking at doing is using in Conjunction with arms in a core build and packing on ferocity out of the Signet trait. This should boost the damage significantly. I just wish they had not takne away that 5 percent damage boost to bleeding foes.

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Posted by: CrashTheGrey.1492

CrashTheGrey.1492

Are fried dumplings decent? I can only imagine with dura runes, and the added might heals i could have some pretty gnarly sustain. Maybe throw on a sigil of battle for lols

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Posted by: Loading.4503

Loading.4503

the heal is nice, but omgguuuurrrdd the dodges I’m getting, I feel like a thief with my build

oh, and if youre running shield master, you can get all ur hp and dodges back if u block enough hits

(edited by Loading.4503)

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Posted by: CrashTheGrey.1492

CrashTheGrey.1492

anyone know if its just per instance, or per stack? Like if I simultaneously stack 5 might, do I get a larger heal? My guess is no, but I haven’t tested it yet.

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Posted by: Loading.4503

Loading.4503

u get it per however many might u get, so ie, I have versatile power and sigil of battle, ill proc it 4 times just from 1 weapon swap

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Posted by: CrashTheGrey.1492

CrashTheGrey.1492

u get it per however many might u get, so ie, I have versatile power and sigil of battle, ill proc it 4 times just from 1 weapon swap

sweet mother of god

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Posted by: Sartharina.3542

Sartharina.3542

Is there something wrong with my build or expectations? I find the health and endurance gain to be completely negligible (<100 at level 80)

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Posted by: CrashTheGrey.1492

CrashTheGrey.1492

Is there something wrong with my build or expectations? I find the health and endurance gain to be completely negligible (<100 at level 80)

I could have sworn mine was around 150 per might stack but I could be imagining that. Basically if you’re hitting, your healing pretty hard. One eviscerate/arcing slice could potentially stuff 12+ might on you with sigils and food in a single hit. Then you take the gs Application and you get some boon duration to make good use of it and I see some serious potential. Gonna try it out when I’m home.

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Posted by: Elegie.3620

Elegie.3620

That is an interesting trait for sure, tried it and liked it, it helps the sustain part and it’s easy to fuel – plus it synergizes nicely with the dodge-based gameplay.

Strength warrior nearly feels like an elite spec now, aside from that trait the relocation of Axe Mastery is great, plus the enhancement of physical trait and skills (especially Bull’s Charge, just wow) feels very good. I had tons of fun playing tonight.

Quite eager to get spellbreaker now that STR has some sustain option. Maybe STR / DIS / Spellbreaker will be playable…

Also, food for thought:
https://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew

I went WvWing as:

  • GS hydro/leeching / Axe bloodlust/ Shield energy
  • Mostly Zerk / durability
  • STR: Peak Performance / Forceful GS / Might Makes Right
  • DEF: Shield Mastery / Defy Pain / Last Stand
  • DIS: Warrior’s Sprint / Brawler’s Recovery / Axe Mastery
  • Healing Signet / Bull’s Charge / Berserker’s Stance / Endure Pain / Rampage (yay)

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Posted by: Loading.4503

Loading.4503

That is an interesting trait for sure, tried it and liked it, it helps the sustain part and it’s easy to fuel – plus it synergizes nicely with the dodge-based gameplay.

Strength warrior nearly feels like an elite spec now, aside from that trait the relocation of Axe Mastery is great, plus the enhancement of physical trait and skills (especially Bull’s Charge, just wow) feels very good. I had tons of fun playing tonight.

Quite eager to get spellbreaker now that STR has some sustain option. Maybe STR / DIS / Spellbreaker will be playable…

Also, food for thought:
https://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew

I went WvWing as:

  • GS hydro/leeching / Axe bloodlust/ Shield energy
  • Mostly Zerk / durability
  • STR: Peak Performance / Forceful GS / Might Makes Right
  • DEF: Shield Mastery / Defy Pain / Last Stand
  • DIS: Warrior’s Sprint / Brawler’s Recovery / Axe Mastery
  • Healing Signet / Bull’s Charge / Berserker’s Stance / Endure Pain / Rampage (yay)

I’m running the same food, swapped out my berserker stance for stam sig for 90% regen, I’m liking it so far

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Posted by: CrashTheGrey.1492

CrashTheGrey.1492

That is an interesting trait for sure, tried it and liked it, it helps the sustain part and it’s easy to fuel – plus it synergizes nicely with the dodge-based gameplay.

Strength warrior nearly feels like an elite spec now, aside from that trait the relocation of Axe Mastery is great, plus the enhancement of physical trait and skills (especially Bull’s Charge, just wow) feels very good. I had tons of fun playing tonight.

Quite eager to get spellbreaker now that STR has some sustain option. Maybe STR / DIS / Spellbreaker will be playable…

Also, food for thought:
https://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew

I went WvWing as:

  • GS hydro/leeching / Axe bloodlust/ Shield energy
  • Mostly Zerk / durability
  • STR: Peak Performance / Forceful GS / Might Makes Right
  • DEF: Shield Mastery / Defy Pain / Last Stand
  • DIS: Warrior’s Sprint / Brawler’s Recovery / Axe Mastery
  • Healing Signet / Bull’s Charge / Berserker’s Stance / Endure Pain / Rampage (yay)

I’m running the same food, swapped out my berserker stance for stam sig for 90% regen, I’m liking it so far

I’m a bit scared to give up cleansing ire, but then again the lack of stab is pretty kitten.

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Posted by: babazhook.6805

babazhook.6805

Are fried dumplings decent? I can only imagine with dura runes, and the added might heals i could have some pretty gnarly sustain. Maybe throw on a sigil of battle for lols

That the food I have been using up to the recent patch. You no longer get close to 20 percent duration on boons (it about 1/4 of that) but you still get might on crit .

IE you get forceful greatsword traited and this might on crit, even a sigil of strength (it has a ICD) and thats a lot of heals. It dwarfs what you get from Adrenal and can really make you rethink using the healing signet.

(edited by babazhook.6805)

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Posted by: babazhook.6805

babazhook.6805

That is an interesting trait for sure, tried it and liked it, it helps the sustain part and it’s easy to fuel – plus it synergizes nicely with the dodge-based gameplay.

Strength warrior nearly feels like an elite spec now, aside from that trait the relocation of Axe Mastery is great, plus the enhancement of physical trait and skills (especially Bull’s Charge, just wow) feels very good. I had tons of fun playing tonight.

Quite eager to get spellbreaker now that STR has some sustain option. Maybe STR / DIS / Spellbreaker will be playable…

Also, food for thought:
https://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew

I went WvWing as:

  • GS hydro/leeching / Axe bloodlust/ Shield energy
  • Mostly Zerk / durability
  • STR: Peak Performance / Forceful GS / Might Makes Right
  • DEF: Shield Mastery / Defy Pain / Last Stand
  • DIS: Warrior’s Sprint / Brawler’s Recovery / Axe Mastery
  • Healing Signet / Bull’s Charge / Berserker’s Stance / Endure Pain / Rampage (yay)

I’m running the same food, swapped out my berserker stance for stam sig for 90% regen, I’m liking it so far

I’m a bit scared to give up cleansing ire, but then again the lack of stab is pretty kitten.

Use the heal on might then try the heal with the three condition cleanses. Alternatively if you really want stab you might try the new trait in strength although I do not think it all that good compared to peak performance.

By the way the dumplings have no ICD listed.

(edited by babazhook.6805)

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Posted by: Juba.8406

Juba.8406

I’m a bit scared to give up cleansing ire, but then again the lack of stab is pretty kitten.

Full glass coupled with (Berserker Stance/Healing Signet/Brawler’s Recovery) you should be able to kill anyone before he does that to you.

In the past i used to have an extra pair of weapons equipped with Sigil of Purity, Generosity and Cleansing for a troll condi shredding warrior, you can try that, but to be honest you can do fine without and the dodges you get from the new trait is great.

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Posted by: Qiraa.4130

Qiraa.4130

wonder how a mace+sh/GS build with rune of the defender would synergise with this trait

Qiraa Kasapi of UNTY, Aurora Glade

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Posted by: WUROCKET.5182

WUROCKET.5182

Use give might sigils and strength runes with GS and you literally have infinite dodges.

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Posted by: Loading.4503

Loading.4503

Use give might sigils and strength runes with GS and you literally have infinite dodges.

I swapped out my sigil of energy for battle, haven’t noticed a difference in the endurance and dodges I get, but I get a tiny heal and might now

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Posted by: Juba.8406

Juba.8406

I’m running the same food, swapped out my berserker stance for stam sig for 90% regen, I’m liking it so far

Pretty sure it doesn’t stack with the food, unless changed lately

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Posted by: Loading.4503

Loading.4503

I’m running the same food, swapped out my berserker stance for stam sig for 90% regen, I’m liking it so far

Pretty sure it doesn’t stack with the food, unless changed lately

I guess I’m just not use to having the endurance regen from the food, signet, or str tree, but it feels nice with all the little spurts you get from might

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Posted by: Juba.8406

Juba.8406

Yeah it’s awesome, just ditch Stamina signet, keep berserker stance and the food, a bit expensive food but it hits the spot good better than fried dumblings

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Posted by: Rym.1469

Rym.1469

The trait is one of the few build-defining Grandmasters you can instantly feel effects of. Bring might generation and just meme on the kids. A simple Eviscerate provides a minimum of 40 Endurance, hitting two skills on greatsword refills you endurance in zerg or teamfight – with proper setup blocking will also refill your adrenaline and heal for a lot.

Spellbreaker has 1-2 Might generation on the AA dagger chain with 3/4s total cast time (prob 1s with aftercasts). I can easily see SB dropping Defense specialization entirely because of the stage 1 bursts mediocre value and going SB/Disco/Strength.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: kodesh.2851

kodesh.2851

Axes were the answer for me. Sword/axe + Axe/shield so you always get the 300 ferocity.

Sizzap – Asura Mesmer, Dragonbrand

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Posted by: Choppy.4183

Choppy.4183

I tried running Might Makes Right yesterday on a couple different might-centric builds, and I found it still didn’t measure up to Berserker’s Power. So I’m sticking with that.

I’m Biff Rangoon, and I approved this message.
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