So why do these abilities not do this?

So why do these abilities not do this?

in Warrior

Posted by: NDHWAR.4853

NDHWAR.4853

Something that caught my attention the other day (and I am not sure if this has been mentioned before), but why do certain warrior abilities just not make any sense?

Let’s take a look at the Dolyak Signet (http://wiki.guildwars2.com/wiki/Dolyak_Signet)…

The idea of taking less damage is nice, but I’m more concerned about the activated effect. To put it plainly, why isn’t it a stun breaker? Seriously, it has a 60 second cd (48 seconds when traited), has a 1/4 second activation time (really?), and not to mention, when you need the stability, you’re usually stunned/cc’d already. What I suggest is that all they do to improve this signet is to bump off the activation time and make it a stun breaker. Makes signet builds a little better don’t you think?

And now a look at Shake It Off (http://wiki.guildwars2.com/wiki/%22Shake_It_Off!%22)…

Another ability that I think should get some love is Shake It Off. Nothing to big, just grant 3-5 seconds of stability to the warrior, after all, why would I want to shake something off, only to be whacked up-side the head and stand there staring at the pretty stars while people pound on me? I don’t see this as an unlikely buff, but I know there are those who would argue against it. The way I see it, Guardian has Stand Your Ground, which is an AoE 5 second stability granter and stun breaker, would it really be to much to ask that only the warrior get stability from Shake It off? 3 Shout warrior builds could become a lot more viable from this one buff.

As always, please don’t rage or argue with eachother, just want your guys’ opinion on the matter

And yes… I know about the Last Stand and Shrug It Off (by the way, shouldn’t this trait be effected by Lung Capacity?) traits , so please don’t argue against these suggestions based on the fact that warrior has access to these traits, because not everyone uses them.

So why do these abilities not do this?

in Warrior

Posted by: peter.9024

peter.9024

The reason why the dolyak signet doesn’t stun break is because it adds a passive effect. Otherwise I’d be almost always superior to balanced stance. Shake it off symbolizes removing current conditions rather then preventing future issues.

Skullclamp

So why do these abilities not do this?

in Warrior

Posted by: Red Falcon.8257

Red Falcon.8257

When you change a class you do it to give it what it needs or remove what is too much.
Warrior has more access to stability than any other class, there is simply no reason to add more, regardless if “it makes sense” or whatnot.
Also Guardian comparison is pretty bad because Guards have less stability than us.

What we need is sustain in PvE and cripple/chill removal in sPvP. That’s about it.
Adding even more stability would fix none of our current issues.

So why do these abilities not do this?

in Warrior

Posted by: CoaxialMazer.9140

CoaxialMazer.9140

I still wouldn’t mind more stability <— Hammer Warrior with long attack animations =D

So why do these abilities not do this?

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Posted by: fony.5102

fony.5102

The reason why the dolyak signet doesn’t stun break is because it adds a passive effect. Otherwise I’d be almost always superior to balanced stance. Shake it off symbolizes removing current conditions rather then preventing future issues.

ranger antidote signet adds a great passive effect that our class would kill for(condition removal), Active makes your pet a condition martyr for the group and it breaks stun.

So why do these abilities not do this?

in Warrior

Posted by: peter.9024

peter.9024

The reason why the dolyak signet doesn’t stun break is because it adds a passive effect. Otherwise I’d be almost always superior to balanced stance. Shake it off symbolizes removing current conditions rather then preventing future issues.

ranger antidote signet adds a great passive effect that our class would kill for(condition removal), Active makes your pet a condition martyr for the group and it breaks stun.

Yep, but those are different effects. I’m saying that because we already have balanced stance, the signet won’t include a stun break.

Skullclamp