Solo Roaming - Condi or Hammer
Neither one of them are fast at flipping camps or good at flipping camps. The Conditions are not fast in PVE-Filipping camps is PVE. The hammer is a slow har hitting weapon key word slow.
The condition war is the better roamer. Because its easyer to kill people with a condi war than it is to kill people with a hammer. The hammer one is the better zerger.
Option 3 GS- Mace/shield (Stance). Fast at flipping camps good at roaming.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
The condition war is the better roamer. The hammer one is the better zerger.
I agree with that. Honestly, roaming a lot as a condition/confusion warrior, I have to say that the build is OP in regards of most opposing builds (although I’ve just started playing PU condition mesmer, and this one is even more absurd).
However, I do not think that taking a camp is that slow, as I believe it takes between 30 seconds to one minute to clean all mobs (but possibly more if the camp is buffed of defended by third-party adds). Basically:
- You start by activating the berserker stance, so as to gain adrenaline,
- You kite a bit around the first veteran scout, until all mobs come around (except of course for the second scout), attacking the scout with bow #2, #4, #5,
- You unleash the fire field of the bow on all mobs, then explode in it,
- You enter melee mode, activating stability to take on guards / dolyaks disabling strikes, then do the sword burst on the pack,
- You switch back to the bow and do another fire field / explosion – at this point, foes start to go down,
- You should always take out the two scouts first, then focus on one mob at a time, continuing with the guards, making sure to dodge disabling strikes and hit other mobs aside your target. When you see a mob healing, then interrupt it (using the shield or the bull’s rush). Count about 3 seconds between mob attacks, and watch for the supervisor big hammer attack.
Yesterday, I hid inside the bay, and managed to bring down the enemy lord at 10%. I could have taken the bay alone had not 3 players come around to check out the contest (I could even flee safely – thanks to the warrior insane mobility). Condition warriors do less damage at start, but once revved up, the damage is IMHO not inferior to a DPS, maybe even higher because applied more regularly (more useful skills, more toughness to stay at melee).
EDIT: Just made the test. Took me 50 seconds to clean all mobs of a simple camp (not counting actual capture), starting with no stacks of any kind.
(edited by Elegie.3620)
Neither one of them are fast at flipping camps or good at flipping camps. The Conditions are not fast in PVE-Filipping camps is PVE. The hammer is a slow har hitting weapon key word slow.
The condition war is the better roamer. Because its easyer to kill people with a condi war than it is to kill people with a hammer. The hammer one is the better zerger.
Option 3 GS- Mace/shield (Stance). Fast at flipping camps good at roaming.
GS – mace/shield or GS – axe/shied, can handle some 1v2,3, fights ? or more a 1v1 build?
The condition war is the better roamer. The hammer one is the better zerger.
I agree with that. Honestly, roaming a lot as a condition/confusion warrior, I have to say that the build is OP in regards of most opposing builds (although I’ve just started playing PU condition mesmer, and this one is even more absurd).
However, I do not think that taking a camp is that slow, as I believe it takes between 30 seconds to one minute to clean all mobs (but possibly more if the camp is buffed of defended by third-party adds). Basically:
- You start by activating the berserker stance, so as to gain adrenaline,
- You kite a bit around the first veteran scout, until all mobs come around (except of course for the second scout), attacking the scout with bow #2, #4, #5,
- You unleash the fire field of the bow on all mobs, then explode in it,
- You enter melee mode, activating stability to take on guards / dolyaks disabling strikes, then do the sword burst on the pack,
- You switch back to the bow and do another fire field / explosion – at this point, foes start to go down,
- You should always take out the two scouts first, then focus on one mob at a time, continuing with the guards, making sure to dodge disabling strikes and hit other mobs aside your target. When you see a mob healing, then interrupt it (using the shield or the bull’s rush). Count about 3 seconds between mob attacks, and watch for the supervisor big hammer attack.
Yesterday, I hid inside the bay, and managed to bring down the enemy lord at 10%. I could have taken the bay alone had not 3 players come around to check out the contest (I could even flee safely – thanks to the warrior insane mobility). Condition warriors do less damage at start, but once revved up, the damage is IMHO not inferior to a DPS, maybe even higher because applied more regularly (more useful skills, more toughness to stay at melee).
EDIT: Just made the test. Took me 50 seconds to clean all mobs of a simple camp (not counting actual capture), starting with no stacks of any kind.
50 seconds seems okay, +/- the time i took on my engineer. Can condi warr handle 2 or 3 ppl in a fight or have to retreat?
50 seconds seems okay, +/- the time i took on my engineer. Can condi warr handle 2 or 3 ppl in a fight or have to retreat?
From a build perspective, your skills are more single-target than multi target, although you do have some skills which can be used to hit several targets (Sw #1, LB #3, LB F1).
I am an average player, but the build I use is pretty good, borderline OP against most builds (condition/confusion). I win 80% of my duels thanks to it (but also suffer crushing defeats), and about 50% of my 1v2. So far, I’ve won only one 1v3. If you have good tactical skills and extended knowledge of your opponents’ classes / builds, then 1vX is definitely possible. Of course, one may always encounter great players as opponents, which can sometimes 1vX you and some mates…
Condition warriors usually have good mobility, because of abundant stability, as well Sw #2 and Bull’s Charge, traited with “Mobile Strikes” which remove immobilization. You can often get away from a fight, either because the opponent is too strong, or because you want to refresh some cool downs.
Give it a try in PvP first, to see if you like the gameplay?
50 seconds seems okay, +/- the time i took on my engineer. Can condi warr handle 2 or 3 ppl in a fight or have to retreat?
From a build perspective, your skills are more single-target than multi target, although you do have some skills which can be used to hit several targets (Sw #1, LB #3, LB F1).
I am an average player, but the build I use is pretty good, borderline OP against most builds (condition/confusion). I win 80% of my duels thanks to it (but also suffer crushing defeats), and about 50% of my 1v2. So far, I’ve won only one 1v3. If you have good tactical skills and extended knowledge of your opponents’ classes / builds, then 1vX is definitely possible. Of course, one may always encounter great players as opponents, which can sometimes 1vX you and some mates…
Condition warriors usually have good mobility, because of abundant stability, as well Sw #2 and Bull’s Charge, traited with “Mobile Strikes” which remove immobilization. You can often get away from a fight, either because the opponent is too strong, or because you want to refresh some cool downs.
Give it a try in PvP first, to see if you like the gameplay?
Would you mind in share your own build, so i can test it out ?
The build I use to roam is the following:
It’s a bit special though, and many condition warrior specialists would wince at it:
- I invest 20 points in Strengh to get “Distracting Strikes”, in order to inflict more confusion on interrupts (so with the “Runes of Perplexity”, I can put 9 stacks of confusion),
- I use the shield and not the second sword, to get one more interrupt,
- I run rabid and not dire, because I like to switch builds often, some of which using precision (hybrid builds, rifle-based build…).
A more standard “pure” condition build could be:
We use a second sword (the access to torment is just great) and dire gear. You can either take “Burst mastery”, or reallocate 10 points to get Arms XI “Furious”, or even Tactics I “Leg Specialist”. You can also use other utilities, such as “Endure Pain” or the “Signet of Stamina”.
For PvP, use rabid gear and the “Runes of the Undead” or the “Runes of Melandru”.
Have fun.
tbh the only warrior build which can consistently win a 1v2 against semi decent players is mace/shield & GS zerker melandru/poultry. Condi bunker might survive more, but you’ll never win a 1v2 if your opponents arent braindead or upscaled. same goes for hammer, its a good impact weapon in zerg but wont win you a 1v2 or even a 1v1 against a decent opponent.
(edited by Steelo.4597)
Nice to see Skullcracker getting some love. That’s what I mainly run and if you have Reflect Missiles you can indeed handle 1v2s because a 3 second stun AND the ability to damage them while blocking lets them kill themselves while you heal up. I don’t like axe, Evis can fail you but Skull Crack is very reliable once you master it. A good player can very easily minimize Hammer’s effectiveness but Mace is more subtle.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Neither one of them are fast at flipping camps or good at flipping camps. The Conditions are not fast in PVE-Filipping camps is PVE. The hammer is a slow har hitting weapon key word slow.
The condition war is the better roamer. Because its easyer to kill people with a condi war than it is to kill people with a hammer. The hammer one is the better zerger.
Option 3 GS- Mace/shield (Stance). Fast at flipping camps good at roaming.
GS – mace/shield or GS – axe/shied, can handle some 1v2,3, fights ? or more a 1v1 build?
Ya skull cracker can roam and win 1v2 fights. 1v3 is pretty difficult for any build. Unless u are fighting Imbeciles.
Give something like this skull crak build a try. Basically you you mace stun then weaop swap and then do 100Blades.
and when I say this is fast at flipping camps I mean it. What is faster at PVE that 100 blades. And you have the interrupts from mace shield to stop guards from healing.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Both condi and zerker/defense hammer warrior can solo camp before swords pop but generally you should be getting 40 seconds or less. I consider a gs/hammer warrior a better build for roaming for mobility reasons. I also have a better 1v1 win percentage as a zerker/mels rune hammer warrior but different builds will be better vs different people.