First, english isn’t my native language.
Everything list here need to be tuned, the point is to make warrior logical in specializations with traits for power in strength line, conditions traits in arms etc…
This is not perfect, this is not how it needs to be for sure, but i guess i have some good ideas so i wanted to share and give a wink to devs because warrior is the weapons master and if you want to be effective you only need 1 (not 1 for real but you have my point).
WEAPONS
AXE
F1 : I, II, III, keep
F1 berserk : i dont like the fact that it’s the same as core F1 with aoe
skill 1 : make animation smoother on human male (gw1 animation was cool) i look like a kitten using the last skill of the roation and i don’t like that !
skill 2 : keep, maybe increase damage
skill 3 : throw axe on target immobilize for 1sec + IF YOU ARE WIELDING 2 AXES add second skill activation, radius 180, get your axe back dealing x damage
skill 4 : increase damage, increase fury duration 3 to 4 (maybe 5) lower cd 12 to 9
skill 5 : add reflect
SWORD
F1 : I, II, III, 1,2,4 sec of immobilize (from 2,3,4), if 3level of adrenaline bleed 2sec to 3sec , remove the stuck pre-animation
F1 berserk : give projectiles more velocity so they dont miss the target
skill 1 : increase damage on power, move away “cripple 1sec” on 3rd auto-a and give it 1stack of bleed like others + make animation smoother
skill 2 : cripple for 4sec, make skill smoother without “after stuck”
skill 3 : add stack of poison if target under 50%, + IF YOU ARE WIELDING 2 SWORDS, the sword stay in target, add second skill activation, get your sword back dealing x stack of bleed
skill 4 : keep
skill 5 : keep, add immobilize for 1sec to the counter-strike
MACE
F1 : I, II, III, give it axe F1 animation, per adrenaline level 1sec daze, 1sec stun, 3sec stun
F1 berserk : remove daze, maybe add some bleed x1
skill 1 : increase attack speed (if needed decrease damage)
skill 2 : keep
skill 3 : add effect, IF YOU ARE WIELDING 2 MACES, the mace stay in the head of target, add 2nd activation skill “remove your mace from target and daze him for 1sec” as a second skill
skill 4 : increase damage, lower cd 12 to 8, lower time of vulnerability 10 to 8
skill 5 : change skill, aoe target 900 range, throw your mace on the ground crippling ennemies for 5sec + x5 bleed for 10sec with a low radius, mace stay on the ground for x sec, if you reach your mace, ennemies in radius take x damage + knockback for 1sec
SHIELD
skill 4 : keep
skill 5 : keep
WARHORN
skill 4 : keep
skill 5 : cd 20sec to 15sec
HAMMER
F1 : I, II, III increase radius for each adrenaline level
F1 berserk : errrr no idea for this one but i don’t like it
skill 1 : keep
skill 2 : keep
skill 3 : remove cripple, add 1sec immobilize
skill 4 : increase damage or special me : launch your hammer in a line, stun everyone in the range, 900 range, you swap to your other set of weapons and need to get your hammer back before using it (add a timer is needed)
skill 5 : increase number target 1 to 3, increase duration 2sec to 3sec if you keep same animation, if you change with faster animation, keep 2sec
GREATSWORD
F1 : I, II, III keep
F1 berserk : i dont like it as “only do damage” but it’s fine i guess
skill 1 : keep
skill 2 : keep
skill 3 : keep
skill 4 : immobilize on 1st strike, cripple on second strike
skill 5 : keep
LONGBOW
F1 : I, II, III keep
F1 berserk : tune all longbow skills so we dont reach too many burning stacks but more than now plz
skill 1 : fire 1 arrow instead of 2, increase attack speed
skill 2 : like rifle skill 3, fire some burning arrows, pew pew pew burning
skill 3 : keep
skill 4 : keep
skill 5 : keep
RIFLE
F1 : I, II, III
F1 berserk :
skill 1 : keep, change wielding animation for human male when not firing
skill 2 : keep
skill 3 : keep
skill 4 : keep
skill 5 : keep