Some ideas about specializations and skills

Some ideas about specializations and skills

in Warrior

Posted by: Duvhaldor.7531

Duvhaldor.7531

First, english isn’t my native language.
Everything list here need to be tuned, the point is to make warrior logical in specializations with traits for power in strength line, conditions traits in arms etc…
This is not perfect, this is not how it needs to be for sure, but i guess i have some good ideas so i wanted to share and give a wink to devs because warrior is the weapons master and if you want to be effective you only need 1 (not 1 for real but you have my point).

WEAPONS

AXE
F1 : I, II, III, keep
F1 berserk : i dont like the fact that it’s the same as core F1 with aoe
skill 1 : make animation smoother on human male (gw1 animation was cool) i look like a kitten using the last skill of the roation and i don’t like that !
skill 2 : keep, maybe increase damage
skill 3 : throw axe on target immobilize for 1sec + IF YOU ARE WIELDING 2 AXES add second skill activation, radius 180, get your axe back dealing x damage
skill 4 : increase damage, increase fury duration 3 to 4 (maybe 5) lower cd 12 to 9
skill 5 : add reflect

SWORD
F1 : I, II, III, 1,2,4 sec of immobilize (from 2,3,4), if 3level of adrenaline bleed 2sec to 3sec , remove the stuck pre-animation
F1 berserk : give projectiles more velocity so they dont miss the target
skill 1 : increase damage on power, move away “cripple 1sec” on 3rd auto-a and give it 1stack of bleed like others + make animation smoother
skill 2 : cripple for 4sec, make skill smoother without “after stuck”
skill 3 : add stack of poison if target under 50%, + IF YOU ARE WIELDING 2 SWORDS, the sword stay in target, add second skill activation, get your sword back dealing x stack of bleed
skill 4 : keep
skill 5 : keep, add immobilize for 1sec to the counter-strike

MACE
F1 : I, II, III, give it axe F1 animation, per adrenaline level 1sec daze, 1sec stun, 3sec stun
F1 berserk : remove daze, maybe add some bleed x1
skill 1 : increase attack speed (if needed decrease damage)
skill 2 : keep
skill 3 : add effect, IF YOU ARE WIELDING 2 MACES, the mace stay in the head of target, add 2nd activation skill “remove your mace from target and daze him for 1sec” as a second skill
skill 4 : increase damage, lower cd 12 to 8, lower time of vulnerability 10 to 8
skill 5 : change skill, aoe target 900 range, throw your mace on the ground crippling ennemies for 5sec + x5 bleed for 10sec with a low radius, mace stay on the ground for x sec, if you reach your mace, ennemies in radius take x damage + knockback for 1sec

SHIELD
skill 4 : keep
skill 5 : keep

WARHORN
skill 4 : keep
skill 5 : cd 20sec to 15sec

HAMMER
F1 : I, II, III increase radius for each adrenaline level
F1 berserk : errrr no idea for this one but i don’t like it
skill 1 : keep
skill 2 : keep
skill 3 : remove cripple, add 1sec immobilize
skill 4 : increase damage or special me : launch your hammer in a line, stun everyone in the range, 900 range, you swap to your other set of weapons and need to get your hammer back before using it (add a timer is needed)
skill 5 : increase number target 1 to 3, increase duration 2sec to 3sec if you keep same animation, if you change with faster animation, keep 2sec

GREATSWORD
F1 : I, II, III keep
F1 berserk : i dont like it as “only do damage” but it’s fine i guess
skill 1 : keep
skill 2 : keep
skill 3 : keep
skill 4 : immobilize on 1st strike, cripple on second strike
skill 5 : keep

LONGBOW
F1 : I, II, III keep
F1 berserk : tune all longbow skills so we dont reach too many burning stacks but more than now plz
skill 1 : fire 1 arrow instead of 2, increase attack speed
skill 2 : like rifle skill 3, fire some burning arrows, pew pew pew burning
skill 3 : keep
skill 4 : keep
skill 5 : keep

RIFLE
F1 : I, II, III
F1 berserk :
skill 1 : keep, change wielding animation for human male when not firing
skill 2 : keep
skill 3 : keep
skill 4 : keep
skill 5 : keep

Some ideas about specializations and skills

in Warrior

Posted by: Duvhaldor.7531

Duvhaldor.7531

HEALING SKILLS
Mending : keep
To the limit : keep
Healing signet : keep
Defiant stance : is now a real stance, can be activated while stunned daze etc…y

UTILITY SKILLS
Endure pain : keep
Balanced stance : keep
Berserker stance : keep
Frenzy : lower cd, 50sec to 45sec

Signet of might : unblockable 6sec to 8sec
Signet of fury : keep
Signet of stamina : lower cd 45sec to 40sec
Dolyak signet : keep

Shake it off : keep
For great justice : keep (maybe increase fury 8sec to 10sec)
On my mark : lower cd 30sec to 25sec, add cripple for 6sec
Fear me : lower cd 60sec to 50sec

Kick : increase damage
Bolas : increase damage
Bull’s charge : keep
Stomp : range 450 to 600

Banner of discipline : add pulse of 5sec fury every 5sec to allies when activated when traited
Banner of strength : add pulse of 5sec x5might every 5sec to allies when activated when traited
Banner of defense : add pulse of 2sec protection every 10sec to allies when activated when traited
Banner of tactics : add pulse of 5sec regeneration every 5sec to allies when activated when traited

ELITE SKILLS
Battle standard : keep
Rampage : now an elite shout, give 10sec x5 might and 5sec celerity to allies cd40sec (character ROARS when using the skill), the skill cant be tuned so i made another one
Signet of Rage : same effect but pulse, 5sec fury every 5sec pulse 5 times etc….

BERSERKER SKILLS
You can now use rage skill and torch without elite spe BUT you dont master them (can apply for all classes)

Outrage : 15sec cd, no adrenaline bonus
Sundering leap : 40sec cd, no adrenaline bonus
Wild blow : 40sec, not 100%crit, dont remove blind and weakness
Shattering blow : 25sec cd, x2bleed

Headbutt : 40sec cd, 15adrenaline, stun for 1sec(maybe 2), autostun 1sec

TORCH BERSERK
skill 4 : change animation, its not rp to move earth with a kittening torch
skill 5 : final burning 3sec to 4sec

TORCH CORE
skill 4 : same, change animation, 25sec cd, no burning
skill 5 : 35sec cd, no cleanse conditions

(edited by Duvhaldor.7531)

Some ideas about specializations and skills

in Warrior

Posted by: Duvhaldor.7531

Duvhaldor.7531

TRAITS
FORCE

Reckless dodge + Death from above
Building momentum
Stick and move

I.1.Signet mastery
I.2.Axe master
I.3.Gain 10sec x2might when you hit a stunned target with a hammer

II.1.Crack shot
II.2.Forceful greatsword, REMOVE might on crit
II.3.Unsuspecting foe, gain 4sec fury when hitting stunned target with a hammer

III.1.Burst precision
III.2.Berserker’s power change to 5%, 10%, 20% instead of 10%,15%,20%
III.3.Merciless hammer

ARMS

Precise strikes
Rending strikes
Bloodlust

I.1.Sundering mace
I.2.Gain adrenaline when you attack with longbow
I.3.Blade master

II.1.Body blow
II.2.Burning arrows
II.3.Give allies 150 condition damage

III.1.Distracting strikes
III.2.Fire 2 arrows on auto-a with a longbow
III.3.Furious : critical hits give stack condition damage effect

TACTICS

Reviver’s might
Enpower allies
Inspiring presence

I.1.Shake it off + Quick breathing
I.2.Banners 20% cd
I.3.Empowered

II.1.Vigorous shouts
II.2.Banners stun for 2sec 380 radius when you place it (no idea on this one)
II.3.Destruction of the empowered

III.1.Using “to the limite” give protection for 4sec and x5 might for 10sec to allies
III.2.Banners now apply buffs
III.3.Phalanx, give might to allies on critical hit, 6sec to 8sec (so we can kittening play with others weapons)

DEFENSE

Armored attack + Thick skin 180 toughness to 100
Adrenal health 1stack, 1stack, 3stack per adrenaline
Spiked armor

I.1.Shield master
I.2.Dogged march
I.3.Give fury for 8sec after stunbreak

II.1.Endure pain
II.2.Remove 2 conditions on stunbreak
II.3.Physical skills now stunbreak and deal x2 damage

III.1.Balanced stance
III.2.Cleansing ire remove 1,1,2 conditions depending on adrenaline level
III.3.Rousing resilience

DISCIPLINE

Versatile rage
Fast hands
Versatile power

I.1.Warrior’s sprint
I.2.Warrior’s sprint
I.3.Warrior’s sprint LELZ

II.1.Using a physical skill reduce burst skill cd 100%
II.2.Vengeful return
II.3.Brawler’s recovery

III.1.Dual wielding (works with celerity) 15% to 20% (maybe)
III.2.Heightened focus
III.3.Burst mastery

BERSERKER
Berserk : you now master rage skills and torch skills, remove 15% attack speed
Always angry, 7% to 10%
Fatal frenzy, remove quickness, add +30% attack speed while berserk

I.1.Smash brawler
I.2.Last blaze, + reduce rage skill cd 20%, 1stack of burning to 2
I.3.Savage instinct delete “2 conditions removal”, add “remove immobilize cripple and chill”

II.1.Blood reaction 7% to 5%, 14% to 15%
II.2.Heat the soul, keep
II.3.Dead or alive 5220 to 5500

III.1.Bloody roar increase taunt 1.5sec to 2sec or not, cool trait
III.2.King of fires inscrease burning duration 3sec to 4sec
III.3.Eternal champion keep