Some ideas for Warrior/Adrenaline use

Some ideas for Warrior/Adrenaline use

in Warrior

Posted by: deExile.6835

deExile.6835

I’ve tried to rework Adrenaline so the Warrior is able to sacrifice Burst capability for sustain, speed, or utility. No doubt the numbers will need to be play-tested and tweaked for balance. Let me know what you think (Yay, Nay, Or constructive comments please).

New Mechanic: Adrenal Recharge
Allow F2/F3/F4 to use Adrenaline to recharge Utility Skills 7/8/9.

Press F2/F3/F4: Each press spends 1 Adrenaline bar only.
10 second cooldown if used to reduce a skill cooldown to 0.
1 Bar = 10s reduction of remaining recharge time.
2 Bar = 20s reduction of remaining recharge time.
3 Bar = 30s reduction of remaining recharge time.

Press and HOLD F2/F3/F4 (1 sec hold down).
All Adrenaline is spent regardless of how much Adrenaline the Player has or how much time/cooldown is remaining on the Utility skill.
90 second cooldown on use. Cooldown also prevents Pressing F2/F3/F4 (w/o Hold) from working,

1 Bar = 33% reduction of remaining recharge time.
2 Bar = 67% reduction of remaining recharge time.
3 Bar = 100% reduction of remaining recharge time.

Modify Adrenal Health to gain Heal X amount per Adrenaline Strike:
0-1 Bar = 25 HP per Adrenaline strike gained.
1-2 Bar = 50 HP per Adrenaline strike gained.
2-3 Bar = 75 HP per Adrenaline strike gained.
Over 3 Bar = 100 HP per Adrenaline strike gained.

Modify Healing Surge:
- Remove the Bonus Adrenaline Heal.
- Give the Player the ‘Adrenal Health effect’ for 15 secs.
- Then do the base Heal, and give 30 strikes of adrenaline.
- The ‘Adrenal Health effect’ does NOT stack if Player already has Adrenal Health.
This means an extra 3000 HP if the Player already has full Adrenaline.
Or 1500 if the Player has no Adrenaline.

Modify Mending:
- Remove 1 condition immediately and 1 every 3 seconds for 6 seconds.
(3 conditions removed in total).
- Add 3 seconds duration for each bar of Adrenaline.

Modify Healing Signet:
- Give 200 HP/s base.
- Add 25 HP/s for each bar of Adrenaline.

Modify Warrior Sprint:
- Base remains 10%
- Extra 5% for each bar of Adrenaline.

Replace Discipline-Prowess (0.1% Burst Damage) with Discipline-Adrenal Efficiency.
Each point increases each strike of Adrenaline by 1 percent.
So 1 strike becomes 1.2 strikes if there are 20 points in Discipline.
Affects anything that gives Adrenaline strikes (i.e. Weapon Swap, Healing Surge).

(edited by deExile.6835)

Some ideas for Warrior/Adrenaline use

in Warrior

Posted by: deExile.6835

deExile.6835

Sounds nice but..

Press and HOLD F2/F3/F4 (1 sec hold down).
All Adrenaline is spent regardless of how much Adrenaline the Player has or how much time/cooldown is remaining on the Utility skill.
1 Bar = 33% reduction of remaining recharge time.
2 Bar = 67% reduction of remaining recharge time.
3 Bar = 100% reduction of remaining recharge time.

Lets say i use endure pain, so i get no damage (yeah only condi) i keep hitting the mobs/ other player, i get adreline and use the F2 and i can activate endure pain again.
and with signet of stamina i can have perma endure pain :-P would be nice but i thinkg its OP.

The healing is nice btw!

Good point.
I think a 90 cooldown on each Press F2/F3/F4 +Hold should prevent the same skills being spammed. So you can get 1 extra Endure Pain tops at the cost of all your adrenaline.

But the single-Press F2/F3/F4 might also be abused on short duration skills (like Bolas or FGJ). So I think I think a 10 second cooldown should be applied on each F2/F3/F4 if it is used to recharge a skill down to zero cooldown.