Some of my 100b Builds

Some of my 100b Builds

in Warrior

Posted by: Sand Beagle.9867

Sand Beagle.9867

I posted this in sPvP, but maybe the builds can be good for pve and wvw as well.

Here are a few 100b builds i made a while back when i was bored, and have been sitting on for a while now, maybe someone can find a use for them.

Here are a few things to note first, which will help explain my choices.
1. For pure damage, I generally recommend rune of ogre or divinity: http://postimage.org/image/89xqsnah7/ ; this is based on an average 100b build vs a target with 2600 armor.
A lot of the other runes are more situational, so don’t forget to try them out and see how you might like them.

2. For mace and/or shield users, I recommend using sigil of paralyzation. This is because the sigil is bugged (I believe since beta), and instead of giving you an x% increase, it basically rounds up. So 1 second stuns (ie the shield) become 2 second, and 3 second stuns (ie skull crack) become 4 seconds. Due to this bug the mace is less viable than the axe, because shield bash with the bugged sigil allows you to get off a full frenzy 100b (1.75s), making the mace redundant. That’s not to say the mace is useless though, as a 4 second stun allows you to get off an unfrenzied 100b, so keep that in mind.

3. For the greatsword, I recommend going with sigil of rage. It is the most useful on many high crit chance builds, and the reason why I never pick say the sigil of force or accuracy, is because they only add a range of about 200-400 damage on a full 100b or eviscerate. Choosing bloodlust is preference really, based on how confident you are. Another trick you can do is put bloodlust on your secondary weps, such as a shield if using the axe+shield, and switch to them when you see someone about to be stomped and you can afford it.

4. ESD = estimated sustained damage, the total damage you are expected to do over multiple hits with your current crit chance.

Condition Removal Build

Ogre/Divinity Runes
Berserker’s Amulet
Axe + Horn
Sigils: Rage on GS, energy on horn, intelligence on axe

Strength: 20(V, IX)
Tactics: 20(VI, IX)
Discipline: 30(V, VII, X); VII is taste, swap for signet mastery or something if you don’t like it.

Heal: Mending
Utility: Sig of rage, Bull Charge, Frenzy, x (balance stance, shake it off, endure pain, signet of stamina, for great justice, etc)

Reasoning: Since this build is made with more prolonged survivability in mind, especially vs conditions, while still being a viable 100b warrior, I sacrificed a small amount of damage for a rather large gain in condition removal/mobility. Horn theoretically gives you nearly permanent vigor (3 sec downtime), as well as swiftness. For every buff on you, you get 2% damage increase; you’ll have around 4 buffs on you at any given time. Your damage will still be high, assuming you have your buffs on. You will have to be smart with your sig of rage though, since you don’t have signet mastery, and most likely wont be running FGJ; your ESD will be kitten when fury isn’t up, as can be seen under ESD on http://postimage.org/image/89xqsnah7/.

100b “Destroyer” Build

Eagle Runes
Berserker’s Amulet
Mace + Shield
Sigils: Rage on GS, paralyzation on the mace, w/e you want on the shield (hydromancy is nice)

Strength 20: (V, IX)
Arms 10: (IV) ; going any higher is kind of pointless.
Discipline 30: (V, VI/VII, X)
*10 remaining, do w/e you want with it, such as Tactics VI (empowered) which isn’t half bad, or Strength I (death from above) or II (restorative strength)

Heal: Healing Surge/mending; healing surge just allows you to execute a skull crack combo whenever you want, so it depends on taste.
Utility: Bulls Charge, Frenzy, For Great Justice (or w/e), Sig of rage

Reasoning: The way unsuspecting foe works is you get a 50% critical chance increase to your current critical chance, so if you have 50% current crit chance, then unsuspecting foe will give you 75% chance. Therefore I designed this to use sustained fury, in order to give you exactly 100% crit chance with unsuspecting foe at all times. So as you may have guessed, you use skull crack/shield bash on your target, then frenzy 100b them, and each hit will be a critical hit. You can replace FGJ with anything, just remember to have fury on when you initiate your stun+100b combo. Referring back to http://postimage.org/image/89xqsnah7/ you can see the difference in damage between critical hit and ESD, so as you can see you will be doing a kitten load of damage. Just note that you cant stack shield bash and skull crack durations.

Some of my 100b Builds

in Warrior

Posted by: Sand Beagle.9867

Sand Beagle.9867

General 100b Build

Ogre Runes
Axe + Shield
Sigils: Rage on GS, int on axe, paralyzation on shield.

Strength 20 (V, IX)
Arms 20 (IV*, VI) | Arms 30 (IV, VI, XII) ; preference
Discipline 30(V, VII, X) | Discipline 20 (V, VII)
*I pick this because of the sigil bug, which allows me to get off a full frenzy 100b, otherwise I would pick rending strikes V.

Heal: Healing surge/mending, just preference.
Utility: Bull charge, frenzy, endure pain/balanced stance.

Rationale: This is just a general all-around balanced 100b build. It is probably the most versatile and balanced build, with good damage and good mobility, but mediocre condition removal obviously.

Maximum Damage 100b Build

Runes: 2x fire, 2x strength, 2x hoelbrak
Berserker’s Amulet
Dual Greatswords
Sigils: Battle on both GS

Strength 20: (V, IX)
Arms 25: (V/III, X)
Discipline 25 (V, VI)

Heal: Healing Surge
Utility: Bulls Charge, Frenzy, For Great Justice, Sig of rage

Reasoning: The runes will give you 60% might duration, allowing you to effectively maintain your might stack at around 20-25 stacks permanently. It takes a few seconds to build it up, but once you do, you’ll be hitting for massive damage, see the dark blue and dark red bars: http://postimage.org/image/89xqsnah7/. You obviously don’t have as much versatility, but you can make up for that a bit with your damage. Keep in mind those values are rated against a target with 2600 armor, you will demolish squishys. You will cycle for great justice and signet of rage to keep permanent fury and might stacks, which means your ESD will be very high. It requires a bit more work, since you also want to constantly switch weapons constantly to keep the might flowing in. This build can be a lot of fun, but it isn’t a very serious one. It could be probably more optimized to get the least amount of might increasing factors while still maintaining 20+ might stacks.

*Note watch out for obvious mistakes, i didnt really proof read this.

(edited by Sand Beagle.9867)

Some of my 100b Builds

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Posted by: Prezzy.2783

Prezzy.2783

For a Condition removal build i think you have missed the point.

Surely running 3 shouts with shouts remove conditions (soldier runes) would be better?
4 conditions gone in 20 seconds, no other cond removal is better for warrior.

Edit : Can you actually explain where your condition removal comes from? I hope to god you don’t think blowing on your war horn removes them lol

Some of my 100b Builds

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Posted by: Sand Beagle.9867

Sand Beagle.9867

For a Condition removal build i think you have missed the point.

Surely running 3 shouts with shouts remove conditions (soldier runes) would be better?
4 conditions gone in 20 seconds, no other cond removal is better for warrior.

Edit : Can you actually explain where your condition removal comes from? I hope to god you don’t think blowing on your war horn removes them lol

Ah, but these are 100b builds, and 3 shouts on a 100b build and soldier runes would be extremely unviable to the point of uselessness.

You can choose shake it off if you want more condition removal, but blowing your horn converts 1 condition to a boon, giving you 2 potential condition removals + 4% potential damage increase when your horn is off cooldown. Also, horn 4 removes conditions that impede your movement which are extremely detrimental to a 100b build. Your mending also removes 2 conditions. You can take a hit in damage and replace strength V with strength II, and have a bit more condition removal, but survival is still secondary for a 100b warrior, and the way i have it setup you have almost no loss in damage.

Some of my 100b Builds

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Posted by: OrangeMint.7980

OrangeMint.7980

Very good read, I just started playing warrior this week and your builds gives me a general idea in what I should trait in and such

Just a question though, since these are mostly advanced sPvP builds, do you have build that is more general and well balanced? Not so squishy, but with 100 blades able to put out some damage. I’m looking for more WvW oriented but sPvP will work too.

thanks

Some of my 100b Builds

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Posted by: Prezzy.2783

Prezzy.2783

For a Condition removal build i think you have missed the point.

Surely running 3 shouts with shouts remove conditions (soldier runes) would be better?
4 conditions gone in 20 seconds, no other cond removal is better for warrior.

Edit : Can you actually explain where your condition removal comes from? I hope to god you don’t think blowing on your war horn removes them lol

Ah, but these are 100b builds, and 3 shouts on a 100b build and soldier runes would be extremely unviable to the point of uselessness.

You can choose shake it off if you want more condition removal, but blowing your horn converts 1 condition to a boon, giving you 2 potential condition removals + 4% potential damage increase when your horn is off cooldown. Also, horn 4 removes conditions that impede your movement which are extremely detrimental to a 100b build. Your mending also removes 2 conditions. You can take a hit in damage and replace strength V with strength II, and have a bit more condition removal, but survival is still secondary for a 100b warrior, and the way i have it setup you have almost no loss in damage.

Yeah i see what you are saying – however i run a Healing shouts build with zerker armour and ‘Might on crit with GS’.

Still manage to hit for 15-18k with 100b, 4 conditions removed every 21 seconds along with a 1.3k heal from each shout – 3.9k heal every 21 seconds also.

Understandably i could run 30/30/ blah/ blah / blah but instead i found that conditions were the warriors achillies heel so chose to run with :

10 / 25 / 5 / 30 / 0

Meaning i still get the best trait for a GS warrior ( forceful greatsword ) but i also have a health pool nearing 30k, 4 cond removal and extra healing. The drop in DMG is really quite insignificant providing you can keep might and fury stacked – i ran full zerker inc trinkets before this build and found that 100B was only hitting for 1-2k more.

Prezzzy

Some of my 100b Builds

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

For a Condition removal build i think you have missed the point.

Surely running 3 shouts with shouts remove conditions (soldier runes) would be better?
4 conditions gone in 20 seconds, no other cond removal is better for warrior.

Edit : Can you actually explain where your condition removal comes from? I hope to god you don’t think blowing on your war horn removes them lol

Ah, but these are 100b builds, and 3 shouts on a 100b build and soldier runes would be extremely unviable to the point of uselessness.

You can choose shake it off if you want more condition removal, but blowing your horn converts 1 condition to a boon, giving you 2 potential condition removals + 4% potential damage increase when your horn is off cooldown. Also, horn 4 removes conditions that impede your movement which are extremely detrimental to a 100b build. Your mending also removes 2 conditions. You can take a hit in damage and replace strength V with strength II, and have a bit more condition removal, but survival is still secondary for a 100b warrior, and the way i have it setup you have almost no loss in damage.

Yeah i see what you are saying – however i run a Healing shouts build with zerker armour and ‘Might on crit with GS’.

Still manage to hit for 15-18k with 100b, 4 conditions removed every 21 seconds along with a 1.3k heal from each shout – 3.9k heal every 21 seconds also.

Understandably i could run 30/30/ blah/ blah / blah but instead i found that conditions were the warriors achillies heel so chose to run with :

10 / 25 / 5 / 30 / 0

Meaning i still get the best trait for a GS warrior ( forceful greatsword ) but i also have a health pool nearing 30k, 4 cond removal and extra healing. The drop in DMG is really quite insignificant providing you can keep might and fury stacked – i ran full zerker inc trinkets before this build and found that 100B was only hitting for 1-2k more.

Prezzzy

I do not believe your drop in dps was only 2k. You lose 20% crit damage by not investing into discipline and you loss 10% gs damage by not going into strength 20. Plus the 100 power loss as well for not going strength 20. That certainly amounts to at least 3k damage with sig of rage up.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Some of my 100b Builds

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Posted by: Prezzy.2783

Prezzy.2783

I deffo don’t use sig of rage – CD is way way too long, i will get a Screenie tonight with the battle log in the corner and also my traits shown up on screen.

In all honestly this was probably with 20 – 25 stacks of might as i have perma on both might and fury with this build.