I posted this in sPvP, but maybe the builds can be good for pve and wvw as well.
Here are a few 100b builds i made a while back when i was bored, and have been sitting on for a while now, maybe someone can find a use for them.
Here are a few things to note first, which will help explain my choices.
1. For pure damage, I generally recommend rune of ogre or divinity: http://postimage.org/image/89xqsnah7/ ; this is based on an average 100b build vs a target with 2600 armor.
A lot of the other runes are more situational, so don’t forget to try them out and see how you might like them.
2. For mace and/or shield users, I recommend using sigil of paralyzation. This is because the sigil is bugged (I believe since beta), and instead of giving you an x% increase, it basically rounds up. So 1 second stuns (ie the shield) become 2 second, and 3 second stuns (ie skull crack) become 4 seconds. Due to this bug the mace is less viable than the axe, because shield bash with the bugged sigil allows you to get off a full frenzy 100b (1.75s), making the mace redundant. That’s not to say the mace is useless though, as a 4 second stun allows you to get off an unfrenzied 100b, so keep that in mind.
3. For the greatsword, I recommend going with sigil of rage. It is the most useful on many high crit chance builds, and the reason why I never pick say the sigil of force or accuracy, is because they only add a range of about 200-400 damage on a full 100b or eviscerate. Choosing bloodlust is preference really, based on how confident you are. Another trick you can do is put bloodlust on your secondary weps, such as a shield if using the axe+shield, and switch to them when you see someone about to be stomped and you can afford it.
4. ESD = estimated sustained damage, the total damage you are expected to do over multiple hits with your current crit chance.
Condition Removal Build
Ogre/Divinity Runes
Berserker’s Amulet
Axe + Horn
Sigils: Rage on GS, energy on horn, intelligence on axe
Strength: 20(V, IX)
Tactics: 20(VI, IX)
Discipline: 30(V, VII, X); VII is taste, swap for signet mastery or something if you don’t like it.
Heal: Mending
Utility: Sig of rage, Bull Charge, Frenzy, x (balance stance, shake it off, endure pain, signet of stamina, for great justice, etc)
Reasoning: Since this build is made with more prolonged survivability in mind, especially vs conditions, while still being a viable 100b warrior, I sacrificed a small amount of damage for a rather large gain in condition removal/mobility. Horn theoretically gives you nearly permanent vigor (3 sec downtime), as well as swiftness. For every buff on you, you get 2% damage increase; you’ll have around 4 buffs on you at any given time. Your damage will still be high, assuming you have your buffs on. You will have to be smart with your sig of rage though, since you don’t have signet mastery, and most likely wont be running FGJ; your ESD will be kitten when fury isn’t up, as can be seen under ESD on http://postimage.org/image/89xqsnah7/.
100b “Destroyer” Build
Eagle Runes
Berserker’s Amulet
Mace + Shield
Sigils: Rage on GS, paralyzation on the mace, w/e you want on the shield (hydromancy is nice)
Strength 20: (V, IX)
Arms 10: (IV) ; going any higher is kind of pointless.
Discipline 30: (V, VI/VII, X)
*10 remaining, do w/e you want with it, such as Tactics VI (empowered) which isn’t half bad, or Strength I (death from above) or II (restorative strength)
Heal: Healing Surge/mending; healing surge just allows you to execute a skull crack combo whenever you want, so it depends on taste.
Utility: Bulls Charge, Frenzy, For Great Justice (or w/e), Sig of rage
Reasoning: The way unsuspecting foe works is you get a 50% critical chance increase to your current critical chance, so if you have 50% current crit chance, then unsuspecting foe will give you 75% chance. Therefore I designed this to use sustained fury, in order to give you exactly 100% crit chance with unsuspecting foe at all times. So as you may have guessed, you use skull crack/shield bash on your target, then frenzy 100b them, and each hit will be a critical hit. You can replace FGJ with anything, just remember to have fury on when you initiate your stun+100b combo. Referring back to http://postimage.org/image/89xqsnah7/ you can see the difference in damage between critical hit and ESD, so as you can see you will be doing a kitten load of damage. Just note that you cant stack shield bash and skull crack durations.