Hello.
I have spent about 1k hours playing warrior in this game so far.
Most of my experience comes from pre-hot game but I want to share my thoughts on warrior and berserker elite spec.
First, the elite spec itself. It is good, in numbers, and in visuals, but there’s no interaction with it. Pressing berserk button it feels like nothing changes. Sure you attack faster, you do more dmg and stuff, but gameplay doesnt change at all.
Dragonhunter’s for example have different virtues / justice whatever it’s called. The class changes a bit in functionallity with the spec, not just the numbers.
Second, the weapon. Torch. It was one of the main reasons I gave up on the game when the expansion came out. Thats how much I dislike it. That and story gating behind masteries which were a bit of a pain in the kitten to get at start – but that’s irrelevant.
Torch may be a well designed offhand, but it is worthless for a power build.
Weapon Effectiveness. I like the wide variety of our kitten nal (filtered? for real?), but we have weapons that are just bad both for condi and for power builds. Hammer feels luckluster even for pvp, sword dmg being weak would be an understatement. Axe in offhand or mainhand just doesn’t have enough juice and/or doesn’t supply the buffs the greatsword does.
About PvP, I feel like rifle is my only viable weapon atm combined with signet of might. With all those dragonhunters and their unending blocks, it feels like it’s a requirement.
I do not know if it’s just me but I had trouble sticking on target even with headbutt! I had easier time with signet elite skill in past. Nowadays I can’t land 2 hits on 100blades without everyone just removing stun and gtfo.
The warrior overall gameplay is solid, but it could use some depth. I wouldn’t mind if the next elite specilization that comes out is a lot more complex and adds multiple facets to the class as a whole. As it stands, it gets boring a bit fast, at least it did for me in HoT.
In addition I’d like to give a couple suggestions that would make gameplay better, either in form of traits, or otherwise:
-100blades on the move for 10% less dmg if you move or at 80% of movementspeed.
-200blades (yes)
-rifle 4 doesn’t knock you back, instead knocks target back.
-axe 2 swap with axe 5, make axe 5 to throw axe on chain and pull target.
-hammer 3 remove cooldown, make it do much lower dmg, easy tagging!
-hammer 2/4/5 less cast time
-Would love to be able to use bow on power builds as well, not for it’s burning but for it’s dmg compontent, give it a rifle 3 move maybe? (ranger lb 2 style?) wouldn’t mind if it was the burst skill or had access to it via trait.
-Sword offhand is just miserable. Remaking it as a whole, and a valid option for Power wouldn’t be bad idea. Warrior and sword would go hand-in-hand not be the least used weapon.
-banners feel bland and boring to use. Sure, they are effective, but they are the least interesting abilities to use. Maybe make them auras to the warrior so everyone around the warrior has the buff? like a shout every 5seconds for 30seconds (adjust cd accrordingly), and every time you shout you make a blast finisher? That’d be fun to hear.
-physical skills are unattractive to pick, signets and stances always seem a superior option. Maybe buff across the board? Even a bullcharge that did double dmg, People still wouldn’t pick over precision signet for example, or even power signet.
Looking forward to your replies,
Thnx for reading.
(edited by Blackwaltz.7156)