Some warrior feedback

Some warrior feedback

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Posted by: Blackwaltz.7156

Blackwaltz.7156

Hello.

I have spent about 1k hours playing warrior in this game so far.
Most of my experience comes from pre-hot game but I want to share my thoughts on warrior and berserker elite spec.

First, the elite spec itself. It is good, in numbers, and in visuals, but there’s no interaction with it. Pressing berserk button it feels like nothing changes. Sure you attack faster, you do more dmg and stuff, but gameplay doesnt change at all.
Dragonhunter’s for example have different virtues / justice whatever it’s called. The class changes a bit in functionallity with the spec, not just the numbers.

Second, the weapon. Torch. It was one of the main reasons I gave up on the game when the expansion came out. Thats how much I dislike it. That and story gating behind masteries which were a bit of a pain in the kitten to get at start – but that’s irrelevant.
Torch may be a well designed offhand, but it is worthless for a power build.

Weapon Effectiveness. I like the wide variety of our kitten nal (filtered? for real?), but we have weapons that are just bad both for condi and for power builds. Hammer feels luckluster even for pvp, sword dmg being weak would be an understatement. Axe in offhand or mainhand just doesn’t have enough juice and/or doesn’t supply the buffs the greatsword does.

About PvP, I feel like rifle is my only viable weapon atm combined with signet of might. With all those dragonhunters and their unending blocks, it feels like it’s a requirement.
I do not know if it’s just me but I had trouble sticking on target even with headbutt! I had easier time with signet elite skill in past. Nowadays I can’t land 2 hits on 100blades without everyone just removing stun and gtfo.

The warrior overall gameplay is solid, but it could use some depth. I wouldn’t mind if the next elite specilization that comes out is a lot more complex and adds multiple facets to the class as a whole. As it stands, it gets boring a bit fast, at least it did for me in HoT.

In addition I’d like to give a couple suggestions that would make gameplay better, either in form of traits, or otherwise:
-100blades on the move for 10% less dmg if you move or at 80% of movementspeed.
-200blades (yes)
-rifle 4 doesn’t knock you back, instead knocks target back.
-axe 2 swap with axe 5, make axe 5 to throw axe on chain and pull target.
-hammer 3 remove cooldown, make it do much lower dmg, easy tagging!
-hammer 2/4/5 less cast time
-Would love to be able to use bow on power builds as well, not for it’s burning but for it’s dmg compontent, give it a rifle 3 move maybe? (ranger lb 2 style?) wouldn’t mind if it was the burst skill or had access to it via trait.
-Sword offhand is just miserable. Remaking it as a whole, and a valid option for Power wouldn’t be bad idea. Warrior and sword would go hand-in-hand not be the least used weapon.
-banners feel bland and boring to use. Sure, they are effective, but they are the least interesting abilities to use. Maybe make them auras to the warrior so everyone around the warrior has the buff? like a shout every 5seconds for 30seconds (adjust cd accrordingly), and every time you shout you make a blast finisher? That’d be fun to hear.
-physical skills are unattractive to pick, signets and stances always seem a superior option. Maybe buff across the board? Even a bullcharge that did double dmg, People still wouldn’t pick over precision signet for example, or even power signet.

Looking forward to your replies,
Thnx for reading.

(edited by Blackwaltz.7156)

Some warrior feedback

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Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

When you said that axe is lame I stopped with reading.
If you cant tell the difference between vanilla and beserker, L2p.

Sît[MII]Ultimate Dominator
U N D E R W O R L D
W v W-r o a m e r

(edited by Hoaxintelligence.4628)

Some warrior feedback

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Posted by: Wolfric.9380

Wolfric.9380

While arcdivider is awesome axe can do serious damage ….
And i use physical skills havin fun. Might be stupid but if forfit endure pain …
The only thing endure pain is useful for me, is to survive focus fire from power builds in PvP othersise but if outnumbered 3+ its lost annyway and PvE no need for it.

Some warrior feedback

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Play a vanilla signet warrior with concentration stat and sword. You will get far better numbers from it if you use sword master. However without that trait, then yes…sword does really do anything well. You’ll need a form of quickness for final thrust.

It can be done, but axe and great sword are superior if you’re looking to really hit high crit numbers.

Some warrior feedback

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Posted by: Torqiseknite.1380

Torqiseknite.1380

In addition I’d like to give a couple suggestions that would make gameplay better, either in form of traits, or otherwise:
-100blades on the move for 10% less dmg if you move or at 80% of movementspeed.
-200blades (yes)
-rifle 4 doesn’t knock you back, instead knocks target back.
-axe 2 swap with axe 5, make axe 5 to throw axe on chain and pull target.
-hammer 3 remove cooldown, make it do much lower dmg, easy tagging!
-hammer 2/4/5 less cast time
-Would love to be able to use bow on power builds as well, not for it’s burning but for it’s dmg compontent, give it a rifle 3 move maybe? (ranger lb 2 style?) wouldn’t mind if it was the burst skill or had access to it via trait.
-Sword offhand is just miserable. Remaking it as a whole, and a valid option for Power wouldn’t be bad idea. Warrior and sword would go hand-in-hand not be the least used weapon.
-banners feel bland and boring to use. Sure, they are effective, but they are the least interesting abilities to use. Maybe make them auras to the warrior so everyone around the warrior has the buff? like a shout every 5seconds for 30seconds (adjust cd accrordingly), and every time you shout you make a blast finisher? That’d be fun to hear.
-physical skills are unattractive to pick, signets and stances always seem a superior option. Maybe buff across the board? Even a bullcharge that did double dmg, People still wouldn’t pick over precision signet for example, or even power signet.

Looking forward to your replies,
Thnx for reading.

-Mobile 100b has been suggested many times, but its damage would probably get nerfed in the process and people would still just dodge out of it. I’d rather keep this skill as high risk/high reward since greatsword is already quite strong.
-What?
-Rifle already has a knockback, the 4 works as a defensive repositioning option that isn’t negated by enemy stability.
-The pull sounds fun, but wouldn’t it be more suited for axe 3 that already throws an axe?
-Yeah, because tagging stuff is more important than killing people, I guess. Lootstick 2.0?
-No argument with this one, hammer needs some love.
-I use longbow on a power build. It deals decent non-condi damage and also has good utility. Not everything needs to have a pewpew skill.
-Offhand sword is indeed pretty meh. Not sure about changing everything to pure power damage though, I hear people still use it on celestial builds.
-Lots of existing suggestions about this one as well, but how is an aura that passively pulses blast finishers a more interesting mechanic? Is it a banner or a stick of dynamite?
-Bull’s Charge is decent, I’d take it over the offensive signets if the build needed more CC. Otherwise yeah, most of them are pretty mediocre.

Although I disagree with many of your specific points, overall I concur that berserker was pretty boring and didn’t deviate much from core warrior in terms of gameplay (aside from having lower cooldowns). It’d be nice if the next elite specialization had more depth and a higher skill cap.

Some warrior feedback

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Posted by: Kyzonu.7504

Kyzonu.7504

isn’t condi warrior one of the best builds? (havent kept up for a while…)

you need viper stats… and swapping to LB (especially during berserk)

as for “underwhelming weapons” every class has them… not every weapon is designed around high DPS.

PS: torch is awesome.

PS²: axe deals crazy damage… GS is only used if you don’t have another guy to stack might