4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Some warrior suggestion change
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Although i like that idea, i feel every warrior will have the need to implement 30 in strength just to get protection for that long O.O
and Physical Training sounds weird with Bull rush or Stomp, maybe kick, not so much bolas throw. I see that you want to make the last traits in Strength better,
I think maybe making a better stance besides berserker stance, since adrenaline gain is rarely used or cared for since all burst skills have internal cooldown of 10 sec and 8 with 30 in discipline.
I kinda wanted them to try to make Stances cooldown reduced by 20% because its ridiculous T.T, and perhaps make the physical training to give utilities a chance to have a secondary effect after use that compliments their use, For example:
Bolas throw – also cripples for 5 sec after immobilize
Stomp – Confusion for 3 sec after the knockdown
Bulls charge – 5 stack of vulnerability after knockdown for 5 sec
Kick – Gain a swiftness for 5 sec
either that or give it a second activation spell that has a window period like
3-8 seconds to use the same skill again that does something else like:
Throw Bolas – After use you can pull target closer to you for a set distance (like 450 range or something)
Stomp – Second stomp that does damage and cripples them
Bulls charge – second activation would throw target behind you
Kick – leap at target after kicking them
Just ideas and of course tweak cooldowns for balance, but i feel this would make warriors more dynamic and more fun to use utility skills, just my thoughts.
The problem with kick and stomp is that it opens up a gap. Which is fine if you’re using a ranged weapon, but on a melee weapon. You then have to close the gap yourself by moving in yourself.
This way, in a 1v1 situation. Physical skills will be a interrupt skill.
In a 1v2, physical skills will act more like a divide and conquer skill. Use stomp to stomp all foes away from you and then rush towards one enemy to take him down or use kick to kick a foe away and then you can dps him down. Throw bola will be more like a pursuit skill.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree with the above post I really like the kick then leap. I really want them to fix up the traits and some weapon skills,i mainly want sword to be reworked. Give savage leap a cripple and give #3 a evade or something. Tweak impale/rip and riposite.
Anvil Rock
Sometimes you don’t want to rush at your opponent after a physical skill. Case in point, getting surrounded and using stomp to buy yourself some breathing room, or shutting down a pursuer with bolas or bull rush.
What I REALLY want is for Rampage to be re-worked into a 10-second duration with a 1-minute cooldown. Because punching a zerg in the face is fun.
Personally i like swords main abilities except offhand. If you were geared the same and had the proper traits, even with frenzy, the dps is pretty close to a hundred blade user, albeit not that high, it will kill. Savage leap already at 8 sec cd is super awesome cause its pathing is good, long range. If it had cripple, its cd would need to be reworked to 15 sec like sword skill 3. Most people don’t know the real beauty of skill 3 for sword is that its the only aoe melee cripple for one hand users, the only other aoe cripple would be from hammer. So you can cripple up to 3 people in a decent arc (not that large but still more than 1) and if you spec into leg specialist you get the immobilize on them all.
The offhand on the otherhand needs rework.
@runeblade , Well i like the idea that the second actiavtional abilities are optional, not required to use, for example if i had kick and i was just trying to push them away to run or to kick back to my zerg/team and continue on, i dont need to leap back into that target. I just thought it would be cool for a warrior to be able to have some more moveable cc/moves in the utility skills.
Bolas throw and bulls charger are really strong as they are, considering their cds, maybe stomp might be a tad bit long on cooldown, and it does have a blowout. But kick is rather questionable to its uses.
Sometimes you don’t want to rush at your opponent after a physical skill. Case in point, getting surrounded and using stomp to buy yourself some breathing room, or shutting down a pursuer with bolas or bull rush.
What I REALLY want is for Rampage to be re-worked into a 10-second duration with a 1-minute cooldown. Because punching a zerg in the face is fun.
Target an ally or don’t target anything, just like Savage leap/Rush.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I disagree with the Berserker’s Might thing. Instead I’d like to see Inspiring Battle Standard do something like “Banner’s give Regeneration and pulse an effect every 15 seconds”.
Banner of Defense: 3 seconds of Protection
Banner of Tactics: 600 Heal
Banner of Strength: 1 Might for 15 seconds
Banner of Discipline: 2 seconds of Fury
Battle Standard: 1 second of Stability
I’ve made other suggestions on Banner’s, as I really like them, this is a new idea I’ve had and seems really good. Edit: Maybe remove the Regen from them and add a little more time to the boons.
(edited by Grok Krog.9581)
I disagree with the Berserker’s Might thing. Instead I’d like to see Inspiring Battle Standard do something like “Banner’s give Regeneration and pulse an effect every 15 seconds”.
Banner of Defense: 3 seconds of Protection
Banner of Tactics: 600 Heal
Banner of Strength: 1 Might for 15 seconds
Banner of Discipline: 2 seconds of Fury
Battle Standard: 1 second of Stability
I’ve made other suggestions on Banner’s, as I really like them, this is a new idea I’ve had and seems really good
The problem with that it goes against what I am intending to achieve.
I don’t want warriors just to give more buffs. I want warriors in zergs to be able to get in and kill stuff instead of hiding in the back with their rifles or die almost instantly if they try to get too close.
This way, whenever Warriors pop up Signet of Rage, they can move in safely and have a lot more durability. Otherwise the safest and most viable build for WvW warriors would be a rifle build.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
This is mainly for WvW, and maybe for sPvP too. But, I really want warriors to zerg with melee weapons be viable.
Berserker Might- Changed into, Go into Berserker’s Stance and gain protection for 10-20 seconds when you use an Elite skill.
This allow warriors in zergs survive more in AoE heavy area while having high damage.
Physical Training- changed into Physical utility skills recharge 20% faster and after you use a physical skill you charge towards your foe afterwards.
This way, all Physical warrior can be a effective roamer warrior.
Thoughts and comments?
1. you cannot ask for 10 -20 seconds protection and berseker stance when you use an elite skill with 48 seconds reuse at singet of rage.
2. no. some psihical utility’s are used for escape some for attack. I used many times bola when i wass 15% hp in wvwvw and runned intro other side.
Many warriors pick psihical utility to use bola on champions in pve.
i use stomp to get away from agro not to get near enemy
Physical Training- changed into Physical utility skills recharge 20% faster and after you use a physical skill you charge towards your foe afterwards.
That would be hilariously uncontrollable.
Do you even lift, bro?
1. you cannot ask for 10 -20 seconds protection and berseker stance when you use an elite skill with 48 seconds reuse at singet of rage.
2. no. some psihical utility’s are used for escape some for attack. I used many times bola when i wass 15% hp in wvwvw and runned intro other side.
Many warriors pick psihical utility to use bola on champions in pve.
i use stomp to get away from agro not to get near enemy
1. I ask for warriors to be able to survive a AoE zerg longer so I see more of warriors clashing swords against each other rather than arrows, laser beams and meteor storms crushing all melees that dare get close. If you got something better, share it.
2. To me, the current Physical training trait is worth only a master tier. If it is going to be a Grandmaster trait, it better does something special.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I will agree, warriors do need to be able to survive a bit more when it comes to the front lines. ANET wants warriors to be able to do that and get more powerful with each person and is able to last for a while…well our bunker build is the worst in the game because we do not have any protection, we have to use a banner for regen(the boon), our healing signet is horrible. I really dont mind the condition part of their philosophy. Ya its a little stupid to openly say that we need a babysitter and no other class needs one. Right now we are just dps and when traited, dps that can last 2 seconds longer.
Anvil Rock
My number one change would be and this isn’t warrior specific, to trash completely or severely tone down the tiered trait system. I remember playing in the betas and thinking of all the different trait/build combos and thinking how awesome this game was gonna be with all the variety. Then one beta tiered traits and I almost quit the game.
For warriors I would like to see in general shorter cooldowns, stronger utility abilities, more mobility given to weapons other than greatsword, better ways to build adrenaline. Maybe pick up a dice and write warrior related weapon sets/utilities on pieces of paper throw it in a hat and whatever you pick out of the hat actually gets a useful boon could also do it with a dart board.
1. you cannot ask for 10 -20 seconds protection and berseker stance when you use an elite skill with 48 seconds reuse at singet of rage.
2. no. some psihical utility’s are used for escape some for attack. I used many times bola when i wass 15% hp in wvwvw and runned intro other side.
Many warriors pick psihical utility to use bola on champions in pve.
i use stomp to get away from agro not to get near enemy1. I ask for warriors to be able to survive a AoE zerg longer so I see more of warriors clashing swords against each other rather than arrows, laser beams and meteor storms crushing all melees that dare get close. If you got something better, share it.
2. To me, the current Physical training trait is worth only a master tier. If it is going to be a Grandmaster trait, it better does something special.
warriors are the kings on this situations
check this video , but there are more warrior zergs video’s
http://www.youtube.com/watch?v=o0C7XdnY73A
1. you cannot ask for 10 -20 seconds protection and berseker stance when you use an elite skill with 48 seconds reuse at singet of rage.
2. no. some psihical utility’s are used for escape some for attack. I used many times bola when i wass 15% hp in wvwvw and runned intro other side.
Many warriors pick psihical utility to use bola on champions in pve.
i use stomp to get away from agro not to get near enemy1. I ask for warriors to be able to survive a AoE zerg longer so I see more of warriors clashing swords against each other rather than arrows, laser beams and meteor storms crushing all melees that dare get close. If you got something better, share it.
2. To me, the current Physical training trait is worth only a master tier. If it is going to be a Grandmaster trait, it better does something special.
warriors are the kings on this situations
check this video , but there are more warrior zergs video’s
http://www.youtube.com/watch?v=o0C7XdnY73A
Almost the entire video shows an organized guild ganking another pug, the rest shows a organized guild pursuing a fleeing enemy. No one should take this video seriously. Any underpowered profession like Engineer in a zerg could be king of ganking.
No, I am not looking to improve warrior’s ganking ability, I am looking to improve warrior’s melee survivability when two zerg clashes against each other.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Seriously?
The Protection thing might have worked… if Warriors did not constantly use their Signet of Rage and the duration was only 10s. Because let’s face it, 20s of Protection once every 48 seconds would be rather ridiculous: it averages out to a 13.75% damage reduction.
And the Physical Training seems quite broken too. You would be making Stomp into a short range Bull’s Charge and you would be making Kick even more pointless than it already is. And Stomp would then be a problem, as you could then use Bull’s Charge or Stomp to bait a stun break out of your opponent, then use the one you did not use and punch out a Frenzy+HB combo.
Seriously?
The Protection thing might have worked… if Warriors did not constantly use their Signet of Rage and the duration was only 10s. Because let’s face it, 20s of Protection once every 48 seconds would be rather ridiculous: it averages out to a 13.75% damage reduction.
If you feel that 20s of protection is too much, you could ask for 19s, 18s, 15s or even 10s. 10s-20s means between 10 seconds or 20 seconds. Not 20 seconds itself, after all I am fine with any number between them.
On the otherhand, 20seconds of protection won’t touch the same defense effectiveness as guardian /engineer bunkers.
And the Physical Training seems quite broken too. You would be making Stomp into a short range Bull’s Charge and you would be making Kick even more pointless than it already is. And Stomp would then be a problem, as you could then use Bull’s Charge or Stomp to bait a stun break out of your opponent, then use the one you did not use and punch out a Frenzy+HB combo.
Physical training is too weak for Grandmaster tier.
The problem with kick and stomp is that it opens up a gap. Which is fine if you’re using a ranged weapon, but on a melee weapon. You then have to close the gap yourself by moving in yourself, this means less dps on the enemy. I want physical skills to fit for a melee warrior, not a ranged warrior.
Physical skills with this trait will act more like a divide and conquer skill. Use stomp to stomp all foes away from you and then rush towards one enemy to take him down or use kick to kick a foe away from a group and then dps him down while other players are closing the gap. Throw bola/Bull’s rush will be more like a pursuit skill.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Still think Physical utilities could use the secondary abilities that you can activate after you initiated the first ability. It would add alot of diversity and more complicated tactics like peeling people with bulls charge/kick, or catch a group of people with stomp and make bolas throw able to pull someone from ledges of towers/keeps.
Honestly any kind of rework for warriors to make them more dynamic would be much more appreciated. We do get fast hands, which seems to be our most dynamic and specialized trait, but if they give us that, they should at-least make adrenaline skills shorter cooldown or rework adrenaline completely. Such a mess all over the trees and in design =\.
Either way, we could use some rework in the traits at the very least.
What I want out of the new physical training trait is so that I can make the warrior look like this.
This scene is something a warrior should have. Not a elementalist.
Elementalist shouldn’t be the frontline soldiers, Warriors and Guardians should.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant