Someone test this please:
Judging by the cut of this forum’s jib today, I’m going to venture a guess and say it provides a sea of Warrior tears, turning the entire arena into one big underwater fight.
As an aside, I’m going to guess Regen or Vigor.
“He’s like a man with a fork in a world of soup.”
I’m putting my money on it not being converted at all. It seems like a typical oversight.
Just tested it ingame:
Converting it with the warhorn gave me 3 stacks of might for 10s.
Just tested it ingame:
Converting it with the warhorn gave me 3 stacks of might for 10s.
Did you have 3 stacks of torment or 1?
Just tested it ingame:
Converting it with the warhorn gave me 3 stacks of might for 10s.
Did you have 3 stacks of torment or 1?
Tested it against Illusionary Counter so I had 5 stacks of torment. Going by the other conditions the amount of stacks shouldn´t matter.
I’m putting my money on it not being converted at all. It seems like a typical oversight.
I’ll take the money from your typical forum-poster assumption.
Also, thanks to those who jumped on and tested.
“He’s like a man with a fork in a world of soup.”
Judging by the cut of this forum’s jib today, I’m going to venture a guess and say it provides a sea of Warrior tears, turning the entire arena into one big underwater fight.
As an aside, I’m going to guess Regen or Vigor.
lol
I’m putting my money on it not being converted at all. It seems like a typical oversight.
I’ll take the money from your typical forum-poster assumption.
Also, thanks to those who jumped on and tested.
Given all the other weird oversights that regularly occur, like the cancelling issue Staggering Blow is now having, it seemed like a reasonable assumption.
I imagine they have it set up to that the system they have in place to convert conditions gives might stacks by default and all other outcomes have to be set manually. That would explain why the conversion is so bizarre. Based on the other movement limiting conditions you would expect torment to grant vigor or swiftness.
I wonder if they’ll change it.
I’m putting my money on it not being converted at all. It seems like a typical oversight.
I’ll take the money from your typical forum-poster assumption.
Also, thanks to those who jumped on and tested.
Given all the other weird oversights that regularly occur, like the cancelling issue Staggering Blow is now having, it seemed like a reasonable assumption.
I imagine they have it set up to that the system they have in place to convert conditions gives might stacks by default and all other outcomes have to be set manually. That would explain why the conversion is so bizarre. Based on the other movement limiting conditions you would expect torment to grant vigor or swiftness.
I wonder if they’ll change it.
Might isn’t really a true inverse, but vigor/swiftness wouldn’t be either. Torment only limits your movement because you don’t want to take damage, not because you can’t move as well. There’s no really good translation, but since it’s a DoT, my mind starts with Regen making the most sense.
However, from taking damage to potentially doing more damage makes enough sense to me to avoid any switch/case default conclusion jumps about their code base.
“He’s like a man with a fork in a world of soup.”
You could make that assumption, but converting bleeding gives vigor for some reason just like chilled does. Only poison converts into regen.
Maybe there is no real logic to it though. I still can’t fathom why burning converts into aegis and blind turns into fury. They seem like they should be reversed.
You could make that assumption, but converting bleeding gives vigor for some reason just like chilled does. Only poison converts into regen.
Maybe there is no real logic to it though. I still can’t fathom why burning converts into aegis and blind turns into fury. They seem like they should be reversed.
I would imagine it’s because burning is more prevalent and constant in combat and they wanted to be stingy with aegis.
As long as it’s not vigor/swiftness I’m happy. We get those already from the warhorn skills and bleed/snares which are the most common conditions.