Former Warrior in Guild Wars 2
Former Sith Warrior in SWTOR
(edited by Alexander.9810)
So I wanted to start this so Anet see what ppl would want to run with the information revealed so far. The more they know we would utilize, the more they can informed balance passes beyond what they think is fine.
I personally think Warrior is better off building one of two ways for Conquest – Support or Node Fighter.
Here are two builds for Support I think would be useful.
Shoutbow Upgraded
Tactics
Quick Breathing, Shrug it Off, Vigorous Shouts
Discipline
Warriors Sprint, Destruction of the Empowered, Burst Mastery
Dogged March, Cleansing Ire, Defy Pain
*Amulet: Celestial
Rune: Soldier
Weapon Set 1 & Sigils: Sword/Warhorn, Battle and Intelligence
Weapon Set 2 & Sigils: Longbow, Doom and Geomancy
Healing, Utilties, Elite: Adrenaline Rush, For Great Justice, Shake it Off, Balanced Stance, Battle Standard
Your usual Shoutbow but with the added survival of the full Defense and Discipline line, making Combustive Shot stronger and Defy Pain to keep you alive longer. Presumably the already strong condition removal will be even stronger with Adrenaline Rush.
Hulk Really Fooqin Angry
Tactics
Empowered, Shrug It Off, Vigorous Shouts
Defense
Dogged March, Cleansing Ire, Defy Pain
Strength
Physical Training, Body Blow, Distracting Strikes
Amulet: Celestial
Rune: Soldier
Weapon Set 1 and Sigils: Mace/Shield, Battle and Geomancy
Weapon Set 2 and Sigils: Longbow, Doom and Geomancy
Healing, Elite, and Utilities: Adrenaline Rush, Stomp, Shake It Off, For Great Justice, Rampage
Stomp, Rampage, Mace / Shield would make successful CC not only disrupting, but stacking confusion, bleeding, and weakness as well as stacking might(!!!!). The Shouts would do what they usually do. A massive Norn would be required for this build lol
(edited by Alexander.9810)
Hambow:
Hammer/Longbow, Healing sig, stances, Rampage
Str:
Def
Dis
(edited by runeblade.7514)
That would be an interesting Celestial approach.
Here’s a Power version
Arms: Berserkers Fury, Rending Strikes, Burst Precision
Defense: Dogged March, Cleansing Ire, Defy Pain
Discipline: Warriors Sprint, DotE, Merciless Hammer
Healing Signet, Stances, Signet of Rage
Hammer w/ Intelligence and Battle
Longbow w/ Battle and Energy
Soldiers Amulet
Strength Rune
That would be an interesting Celestial approach.
Here’s a Power version
Arms: Berserkers Fury, Rending Strikes, Burst Precision
Defense: Dogged March, Cleansing Ire, Defy Pain
Discipline: Warriors Sprint, DotE, Merciless Hammer
Healing Signet, Stances, Signet of Rage
Hammer w/ Intelligence and Battle
Longbow w/ Battle and Energy
Soldiers Amulet
Strength Rune
In a power build, I would choose Armored Attack + Rousing Resilience.
Rousing Resilience is pretty much an unstrippable protection boon. It also give more toughness which means more power for Armored attack trait.
So you get to spend 18 trait points ? or they made it so you are sticking to only 3 full trait lines ?
(edited by Juba.8406)
So you get to spend 18 trait points ? or they made it so you are sticking to only 3 full trait lines ?
The latter
That would be an interesting Celestial approach.
Here’s a Power version
Arms: Berserkers Fury, Rending Strikes, Burst Precision
Defense: Dogged March, Cleansing Ire, Defy Pain
Discipline: Warriors Sprint, DotE, Merciless Hammer
Healing Signet, Stances, Signet of Rage
Hammer w/ Intelligence and Battle
Longbow w/ Battle and Energy
Soldiers Amulet
Strength Rune
I would also trait into Strength over Arms in a power build. Berserker Power looks like it does more dps. I would still take Body blow/Great Fortitude for survivability
The reason I went with Arms is because 100% critting Earthshaker and Combustive Shot is a massive DPS increase, and so is Unsuspecting Foe. I like the burstiness of that vs. the sustained DPS from Strength.
Might Stacking Perplexity Warrior
Strength
Physical Training, Body Blow, Distracting Strikes
Defense
Shield Master, Cleansing Ire, Sundering Mace
Discipline
Warrior’s Sprint, Brawler’s Recovery, Merciless Hammer
Amulet Cele
Rune Most likely something with +Might duration. In WvW I would use Aristocrat for more damage on Confusion, might duration, AND another free 3 stack of Might from the low cooldown Mending heal
Weapons 1 Mace/Shield
Weapons 2 Hammer
Skills Full Physical with Rampage elite.
Almost every single weapon and utility skills activates Body Blow which should give continuous uptime on Weakness and decent Bleed Pressure.
I’ll be curious to see how the 5 (did I read that correctly?!) Stacks of might from Distracting Strikes works, is there an internal cooldown?… a single Earthshaker on to a capture point/team fight could easily get you 10-15 Might. Along with Might on block from Shield Master and weapon swaps if you put Sigil of Battle in there it should be easy to maintain high might stacks.
And for more sustain, why not switch out Brawler’s Recovery for Inspiring Battle Standard and one physical for a banner…
That said, I’ll do a Strength, Defense, Discipline Hambow for Power
Strength: Physical Training, Body Blow, Berserker’s Power
Defense: Dogged March, Cleansing Ire, Defy Pain
Discipline: Warriors Sprint, Destruction of the Empowered, Merciless Hammer
Amulet: Soldiers
Rune: Hoelbrak
Hammer w/ Intelligence and Battle
Longbow w/ Battle and Doom
Mending, Balanced Stance, Berserker Stance, Bull’s Charge, Rampage
Body Blow is excellent b/c of the Weakness. This will punish Medi Guardians severely, which is something we are missing in that 1v1. Mending presumably will benefit a lot from Physical Training, and another CC will make Merciless Hammer hit harder. Anti-condi is a Warrior archetype so I’m sticking with that so Engis and Necros don’t get cute.
Lets be honest every warrior build will be defense and discipline with a longbow.
Lets be honest every warrior build will be defense and discipline with a longbow.
In Conquest yes, but in Stronghold the build options are much larger.
Lets be honest every warrior build will be defense and discipline with a longbow.
Even so, Now we can have hambow with shouts, Mace/bow, GS/bow, physical Hambow with confusion and weakness everywhere and Sword/sword looks good aswell.
I feel the changes did quite a bit to make more builds an option for warrior.
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