Spellbreaker = mace/shield + hammer +physical

Spellbreaker = mace/shield + hammer +physical

in Warrior

Posted by: nicknamenick.2437

nicknamenick.2437

Dagger/dagger? Pff lol go full CC!

kitten much traits are around CC.. (bog ottter vid pre ieuws all skills and traits)

-cc removes boons
-removing boons deals damage and gives adrenaline (so a cc does that because cc removes boons > that will do damage)
-when you CC or removes boons you gain bonus power/fero stacks (cc removes boon so yeah..)
-removing a boon removes another from 5 foes (so any cc removes multiple boons)
-dazes and stun inflict immob

Spellbreaker = mace/shield + hammer +physical

in Warrior

Posted by: nicknamenick.2437

nicknamenick.2437

Ps.. maby this is bad gamedesign but:

2 minor traits are around CC….
So even if you go non cc weapons you cripple yourself…
Like dagger/dagger + Gs seems like a fun build.. BUT sword only has 1 CC skill…

Why do 2 minor traits that you cant decide benefit around CC?? Sure the new F2 is a CC.. but you dont need dagger for that.

So issnt that bad design?
This pretty much force you into a heavily CC build.

Spellbreaker = mace/shield + hammer +physical

in Warrior

Posted by: Red Haired Savage.5430

Red Haired Savage.5430

I think that’s why they nerfed shield sooo hard last “balance” patch, but yes dispelling force looks like it could be pretty nasty for CC, no idea what the other burst skills will be yet since those should all change. For those of you wondering below is Bog Otter’s video:

Isle of Janthir
Norn Warrior #nornmodeisbestmode

Spellbreaker = mace/shield + hammer +physical

in Warrior

Posted by: lighter.2708

lighter.2708

nop, d/d m/s is better

Spellbreaker = mace/shield + hammer +physical

in Warrior

Posted by: nicknamenick.2437

nicknamenick.2437

nop, d/d m/s is better

Really? Hammer is more CC.. and now ther is NO stability in the game thanx to you ofc :p i csn see hammer will do insanely well.. also merciless hammer ia in strenght line.. that line buffs cc more and physical skills

Spellbreaker = mace/shield + hammer +physical

in Warrior

Posted by: Resouled.5614

Resouled.5614

M/s dd would prolly be a better duellist build

[vE] Visceral Effect – Blue

Spellbreaker = mace/shield + hammer +physical

in Warrior

Posted by: nicknamenick.2437

nicknamenick.2437

M/s dd would prolly be a better duellist build

Ah duellist yeah.. sorry was thinking in pvp mindset. CCing everyone on the node. Placing that elite and completely ignore all stability or just remove it and stun knock them back to home :-P

Spellbreaker = mace/shield + hammer +physical

in Warrior

Posted by: Leo G.4501

Leo G.4501

Ps.. maby this is bad gamedesign but:

2 minor traits are around CC….
So even if you go non cc weapons you cripple yourself…
Like dagger/dagger + Gs seems like a fun build.. BUT sword only has 1 CC skill…

Why do 2 minor traits that you cant decide benefit around CC?? Sure the new F2 is a CC.. but you dont need dagger for that.

So issnt that bad design?
This pretty much force you into a heavily CC build.

Usually CC is used to set up bursts (like GS’s 100blades) so it’s not like you’re completely not taking advantage of the CC’s effects. Not only that but you can wield CC utilities while wielding a GS if you desire.

Besides, players have been clamoring for a way to leave behind GS since, like, the beginning of the game. We’ll have to see if the charges mechanic affects Bull’s Rush so you have multiple uses of it to help escapes…but even then, people will just want to combine it with GS’s escape…

Spellbreaker = mace/shield + hammer +physical

in Warrior

Posted by: Cloud Windfoot Omega.7485

Cloud Windfoot Omega.7485

Ps.. maby this is bad gamedesign but:

2 minor traits are around CC….
So even if you go non cc weapons you cripple yourself…
Like dagger/dagger + Gs seems like a fun build.. BUT sword only has 1 CC skill…

Why do 2 minor traits that you cant decide benefit around CC?? Sure the new F2 is a CC.. but you dont need dagger for that.

So issnt that bad design?
This pretty much force you into a heavily CC build.

Usually CC is used to set up bursts (like GS’s 100blades) so it’s not like you’re completely not taking advantage of the CC’s effects. Not only that but you can wield CC utilities while wielding a GS if you desire.

Besides, players have been clamoring for a way to leave behind GS since, like, the beginning of the game. We’ll have to see if the charges mechanic affects Bull’s Rush so you have multiple uses of it to help escapes…but even then, people will just want to combine it with GS’s escape…

Gs is my favourite weapon on the citadel

oops wrong game