Spellbreaker = mace/shield + hammer +physical
Ps.. maby this is bad gamedesign but:
2 minor traits are around CC….
So even if you go non cc weapons you cripple yourself…
Like dagger/dagger + Gs seems like a fun build.. BUT sword only has 1 CC skill…
Why do 2 minor traits that you cant decide benefit around CC?? Sure the new F2 is a CC.. but you dont need dagger for that.
So issnt that bad design?
This pretty much force you into a heavily CC build.
I think that’s why they nerfed shield sooo hard last “balance” patch, but yes dispelling force looks like it could be pretty nasty for CC, no idea what the other burst skills will be yet since those should all change. For those of you wondering below is Bog Otter’s video:
Norn Warrior #nornmodeisbestmode
nop, d/d m/s is better
nop, d/d m/s is better
Really? Hammer is more CC.. and now ther is NO stability in the game thanx to you ofc :p i csn see hammer will do insanely well.. also merciless hammer ia in strenght line.. that line buffs cc more and physical skills
M/s dd would prolly be a better duellist build
M/s dd would prolly be a better duellist build
Ah duellist yeah.. sorry was thinking in pvp mindset. CCing everyone on the node. Placing that elite and completely ignore all stability or just remove it and stun knock them back to home :-P
Ps.. maby this is bad gamedesign but:
2 minor traits are around CC….
So even if you go non cc weapons you cripple yourself…
Like dagger/dagger + Gs seems like a fun build.. BUT sword only has 1 CC skill…Why do 2 minor traits that you cant decide benefit around CC?? Sure the new F2 is a CC.. but you dont need dagger for that.
So issnt that bad design?
This pretty much force you into a heavily CC build.
Usually CC is used to set up bursts (like GS’s 100blades) so it’s not like you’re completely not taking advantage of the CC’s effects. Not only that but you can wield CC utilities while wielding a GS if you desire.
Besides, players have been clamoring for a way to leave behind GS since, like, the beginning of the game. We’ll have to see if the charges mechanic affects Bull’s Rush so you have multiple uses of it to help escapes…but even then, people will just want to combine it with GS’s escape…
Ps.. maby this is bad gamedesign but:
2 minor traits are around CC….
So even if you go non cc weapons you cripple yourself…
Like dagger/dagger + Gs seems like a fun build.. BUT sword only has 1 CC skill…Why do 2 minor traits that you cant decide benefit around CC?? Sure the new F2 is a CC.. but you dont need dagger for that.
So issnt that bad design?
This pretty much force you into a heavily CC build.Usually CC is used to set up bursts (like GS’s 100blades) so it’s not like you’re completely not taking advantage of the CC’s effects. Not only that but you can wield CC utilities while wielding a GS if you desire.
Besides, players have been clamoring for a way to leave behind GS since, like, the beginning of the game. We’ll have to see if the charges mechanic affects Bull’s Rush so you have multiple uses of it to help escapes…but even then, people will just want to combine it with GS’s escape…
Gs is my favourite weapon on the citadel
oops wrong game