Stability should prevent blind
This would be a bigger buff to Guardians.
I think that Blind needs to have a 2-3 sec. internal cooldown on application.
By the way, try Zerker Stance. Works like a charm.
Peter is a noob!
Just revert it back to how it was before tbh I don’t know why they changed it. Now there is less counter play. Before you had to think when you apply the blind (if you play other classes that apply it) now you can apply keep distance and know you avoid damage 100%. It’s tolerable but I prefer how blind worked before
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
:( too bored, lol. He maybe some will get implemented?
Lol I’m at work for another hour you will roam later? Oh and I tweaked my build for more crit damage but I did my gs to valks. Must correct my error gain 56 toughness for a loss of 1 crit damage. Think I was sleepy when I did that lol. But I can hit 12.7-13k pretty consistently.
Kk /thread sorry for derail
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
I’ll be back late.. 10ish est? Not sure if I have much time today.
Berserker Stance definitely works to stop the blind spam – you just better land your stuff during that time or else you’ve wasted it. I absolutely love the stance now.
[DA] Decisive Actions – Jade Quarry
Stability is already far too large. Constant immunity to cc during combat causes many skills to not have their primary effect because of a tiny buff icon that lasts for extremely long times.
Blind is a major problem, but I’d honestly rather see blind,cc, and stability all reduced so skills work more consistently rather than crossing your fingers and hoping you aren’t blinded or they aren’t stabilized.
I very much dislike having total immunity to anything at all for more than a split second or two.
long story short: Nerf blind, do not buff stability.
Serker stance is blind immunity.
Zerker Stance should be 25 seconds with a -20% trait.
https://twitter.com/TalathionEQ2
Grab Berserker Stance, kill thief, profit.