Stability should prevent blind

Stability should prevent blind

in Warrior

Posted by: peter.9024

peter.9024

So I was thinking about how warriors can deal with blind and without changing any traits, this would be in my opinion a decent change.

Discuss!

Skullclamp

Stability should prevent blind

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Posted by: YuiRS.8129

YuiRS.8129

This would be a bigger buff to Guardians.

I think that Blind needs to have a 2-3 sec. internal cooldown on application.

By the way, try Zerker Stance. Works like a charm.

Stability should prevent blind

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Posted by: oZii.2864

oZii.2864

Peter is a noob!

Just revert it back to how it was before tbh I don’t know why they changed it. Now there is less counter play. Before you had to think when you apply the blind (if you play other classes that apply it) now you can apply keep distance and know you avoid damage 100%. It’s tolerable but I prefer how blind worked before

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Stability should prevent blind

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Posted by: peter.9024

peter.9024

:( too bored, lol. He maybe some will get implemented?

Skullclamp

Stability should prevent blind

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Posted by: oZii.2864

oZii.2864

Lol I’m at work for another hour you will roam later? Oh and I tweaked my build for more crit damage but I did my gs to valks. Must correct my error gain 56 toughness for a loss of 1 crit damage. Think I was sleepy when I did that lol. But I can hit 12.7-13k pretty consistently.

Kk /thread sorry for derail

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Stability should prevent blind

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Posted by: peter.9024

peter.9024

I’ll be back late.. 10ish est? Not sure if I have much time today.

Skullclamp

Stability should prevent blind

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Posted by: Velron.3729

Velron.3729

Berserker Stance definitely works to stop the blind spam – you just better land your stuff during that time or else you’ve wasted it. I absolutely love the stance now.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Stability should prevent blind

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Posted by: magic fly.2041

magic fly.2041

Stability is already far too large. Constant immunity to cc during combat causes many skills to not have their primary effect because of a tiny buff icon that lasts for extremely long times.
Blind is a major problem, but I’d honestly rather see blind,cc, and stability all reduced so skills work more consistently rather than crossing your fingers and hoping you aren’t blinded or they aren’t stabilized.

I very much dislike having total immunity to anything at all for more than a split second or two.

long story short: Nerf blind, do not buff stability.

Stability should prevent blind

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Posted by: fakeblood.2576

fakeblood.2576

Serker stance is blind immunity.

Stability should prevent blind

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Posted by: Daecollo.9578

Daecollo.9578

Zerker Stance should be 25 seconds with a -20% trait.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Stability should prevent blind

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Posted by: galandor.1059

galandor.1059

Grab Berserker Stance, kill thief, profit.

Engineer:Warrior:Necromancer – Rank 39