Mouggari – Warrior – Candy cane Avenger
Stances and how I would change them
Mouggari – Warrior – Candy cane Avenger
I think these would be OK changes but should be tested before implemented. I think that Balanced stance should act as the other stances as well and should not be able to be ripped, I think the developers just cut a corner here by letting it apply stability, instead of coding a unique buff like the other stances. And the reduction to 6 is ok, as most people who rely on stances increase the duration via trait. Also for berserker stance it already makes warrior immune to soft CC/movement impairing effects, so simply allowing condition damage to be applied (though mitigated in my opinion) would be an improvement. And edure pain change. I honestly don’t think it is that bad, with it only being 4 seconds(5 at most).
But I have to argue for them staying the same as well. Think about it, other classes have access to invulnerabilities. But for warriors to achieve the same thing they have to use all three stances at the same time, with damage invulnerability ending in 4(5) seconds. These stances go on long CD, leaving the warriors vulnerable as they have no utilities for 40-60 seconds. The only time stances are a problem is when these situations happen.
1.) A class uses their burst on a warrior after he has activated Endure pain.
2.) Berserker stance is activated, and rather than be attentive to the “Immune” message that pops up players dump their conditions on the warrior. (Mesmer, Engineer, Necromancer, Thief, etc.etc.)
3.) No one really complains about Balanced Stance, and Frenzy as they have obvious, easy counters. (Boonstrip/kite and “Dump all damage on him while he is able to take more damage!!”)
Anyways that is simply what I think. As you must always keep in mind arguments for both sides. Have a nice day.
The stances as they are, are not really broken on the current way, but I just feel that with small tweaks they could be made more interesting. Canceling each other out and actually being stances that couldn’t be ripped off (looking at you balanced stance). That way I think the stances would be more active and not “Oh, I’m taking some damage, better pop all three of ’em”.
My proposal is to make stances more interesting to use and make warrior a tiny bit more unique from other classes.
Oh and thanks for the feed back as well :P
Mouggari – Warrior – Candy cane Avenger
One thing i think would be cool, is how stances in other games worked. Youd get a mediocre buff, but it was permanent. Have them on the f2-f4 with burst still being f1. Endure pain could be like 10-15% dmg reduction. Balanced stance could be control skills have a 20% chance to miss. Zerker stance could be -20-30% condi reduction. Frenzy could be all youre attacks are 25% faster.
You could only have one stance active at once, but with good timing you could “stance dance” and gain benefits from all of them. There could also be various traits to improve and add effects to them.
While I like your ideas, I don’t agree with making stances cancel each other out. In that case it’s automatically better to run signets or other utilities that can be used when they are needed without any sort of drawback mechanic from the skill itself. If I need stability and quickness from Frenzy to get that clutch res off, well I’m better off taking Dolyak Signet instead of Balanced Stance in that scenario. It just messes with synergy and bars off useful utility combos for us if they cancel each other out.