Standard Axe attack to powerful?

Standard Axe attack to powerful?

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Posted by: Graill.8596

Graill.8596

Axe attack, unlike our hundred blades which has a cooldown this attack series does not.

Chop, double chop, triple chop, no cool down, great base damage, crits for insane damage, 1900-3000 low side, and then we have evisc and weapon swapping with only 5 seconds between a fresh batch of skills that also do some great damage in the thousands, rinse and repeat in a few seconds.

I see something coming down the road on this eventually, i cant see them leaving us with both insane damage and high survivability with zero cooldown.

The closest skill i have seen to ours is the engy toolkit, twack, hack, thwack or whatever it is called, but looking up its damage it pales in comparison to 2k and 4k crits we do back to back in seconds as a standard attack chain that has no cooldown. Kiting isnt an issue just swap and use a get out of cripple free card by leaping or rushing.

There is no worse feeling than that during an argument, you realize you are wrong.

Standard Axe attack to powerful?

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Posted by: ODB.6891

ODB.6891

Obvious troll is obvious? Profession X looses a pvp match up and comes immediately to the forums claiming to be the class he lost to…claiming profession Y needs to be nerfed. We’ve never seen that before.

What exactly do you want warriors to do….slap the enemy with wet noodles? Eviscerate is already a one trick pony that isn’t even doing the damage it should. No secondary effects like the other burst abilities for different weapons. Whirlwind axe is already clearly sub par in damage output vs the GS hundred blades aoe. Your argument for being able to weapon swap is a moot point as everyone has that ability.

I mean really, stop exaggerating damage numbers because you lost to a warrior in pvp.

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Posted by: zxosz.4097

zxosz.4097

Old dirty bast….oh i mean ODB his numbers are not that far off if he is running a glass cannon. i for one find dual axes to be overpowered people like to try and use in it likes a great sword and it isn’t and whirlwind axes is a crazy move good dmg with the ability to move and dodge

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Posted by: kitai.7638

kitai.7638

well actually it makes sense that axes are more powered up than the other 2 1h choices, axes focus completely on dmg and nothing else, they dun get bleeds like swords do and they dun get cc like maces, so if they did dmg that was on par with the other 2…. well it wont make much sense to use em would there? as for whether they are overpowered…..well you trait differently to use each type as well as play differently and i dun think it’ll be fair to use a power trait to test all 3 type as you wont play to the advantage of sword and mace but then again this is just my thoughts and i am pretty new to warriors and i’m simply commenting based on what i see from other warriors when i pvped with my guardian

(edited by kitai.7638)

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Posted by: Zsymon.8457

Zsymon.8457

Pvp is not about auto attacks, melee auto attacks are useless in player combat, since you never get the chance to just freely whack your opponent. Since warriors rely mostly on their melee auto attacks, as both their ranged auto attacks are useless, and the other attacks are either too short range or too low damage, we are very weak for any kind of pvp content.

Warriors do have damage, they just don’t get to do any damage in pvp content, professions like mesmers, thieves, engineers are far better at downing players.

What a warrior is good at, is pve content: solo pve and dungeons. Warriors are weak in pvp.. mostly we’re like golems or mobs for other professions to practice on.

At first people thought hundred blades was very powerful, and that got warrior the reputation of being strong in pvp, but once people realized how avoidable and unrepeatable hundred blades is, due to it relying entirely on 60s cd frenzy, warriors ended up in the lowest pvp tier of professions, even elementalists with their lowest health and lowest armor being much better at defensive support roles.

(edited by Zsymon.8457)

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Posted by: Varyag.3751

Varyag.3751

Obvious troll is obvious? Profession X looses a pvp match up and comes immediately to the forums claiming to be the class he lost to…claiming profession Y needs to be nerfed. We’ve never seen that before.

The sad part is he also made the same post in suggestions… oh and the fact he got owned by somebody who was auto-attacking him to death. And it’s Warriors of all classes he’s calling to nerf… that’s almost as bad as calling nerf on Rangers or Necros… almost.

I play Warrior, Guardian, Elementalist and Thief.

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Posted by: Tammuz.7361

Tammuz.7361

wow, this is kinda sad, i mean your calling for a nerf on one of the most useless tpvp, and wvw classes in the game right now…

Yes they can do high damage if they are speced for nothing else… thats ALL a warrior CAN do effectively.

well in wvw we can atleast run the siege… of course so can any other class…

[VoTF] www.votf-online.net

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Posted by: Zsymon.8457

Zsymon.8457

Warriors are weaker than necromancers in pvp though, at least a necromancer can stack conditions in a bunker build, since they don’t need to be up close like a warrior with dual swords. As a bunker, a warrior will just get kited until he dies, and as a glass cannon, he will die at the force of a sneeze after a stun breaker ruined his only shot at downing his opponent.

But with sweet vengeance at least we get to die twice, and that is more fun than dying once right?

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Posted by: Lyonell.1753

Lyonell.1753

Ok since there seems to be a lot of exaggerated bad players here I will add a bit to this post. Warriors dual axe damage got nerfed to the ground. Our damage with dual axes is nothing, it takes an incredibly skilled player to get any kills in SPVP/TPVP lalala. Is not impossible but since other classes will do better people will easily move to them and bash the warrior. Even those who claim to be top tier players will simply move to the cheap classes such as guardians and mesmers.

Problem with warrior is not that they depend on auto attacks, is that you need to think a lot and keep mobile on your opponents. This takes a huge learning curve, something that people ignore and simply say: “Oh playing an elementalist with elemental dancing is so haaaard!” When they have the game given to them for free.

WvW wise, I only WvW with my warrior, I got over 1.6k kills and nothing can stand one vs and rarely 2 v 1 against me, so don’t give me that bullkitten about warriors being useless in WvW. I do admit, there is a huge population of horrible warriors. I say 9 out of 10 warriors I faced suck. In fact I only faced 2 decent ones to the date.

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Posted by: Zsymon.8457

Zsymon.8457

Keep in mind Lyonell that a lot of players you “beat” in WvW are upleveled. If as a warrior you can regularly beat experienced exotic-gear players, then you are very skilled, and I’m not saying you aren’t skilled.. it just takes a lot of skill and experience to do that as a warrior, as innately we’re not very powerful as a profession in pvp.

(edited by Zsymon.8457)

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Posted by: Novalight.7568

Novalight.7568

@Lyonell: out of curiosity, what kind of build are you running in WvW? And kill numbers don’t really matter in WvW. I have 6,5k and so what? I have a build that is sucky for 1vX (and even then I can win against 2-3 nabs and inevitable mobs that aggro me coz of toughness heh), but if enemies know what they’re doing they can wear me down (unless they’re thieves, they still hit like a truck :P ). I’m built for running in to a zerg and annoy the hell out of them + soaking their damage + downing players that try to run to the back with low HP (but does that mean I’m a bad player if you can win over me in 1v1?

Anyway, on topic. OP, troll much, l2kite and stay out of melee? If you’re calling on nerfs go call it on some classes that can range AA for the same amount of damage and hit even harder in melee + they have many more tools to either stay out of/in the melee (I’ll let you guess which class is that).

“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee

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Posted by: aleiro.8521

aleiro.8521

Axes are by far the only way to beat thieves and mesmers in pvp, BY FAR….why would they nerf it…?

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Posted by: phaeris.7604

phaeris.7604

Axes are pretty horrible in pvp. Axe 1 damage is nice, but they relaly have 0 utility/effects. Axe 4+ 5 are so so bad. SOOOO bad. 25 sec timer for a low damage skill which gives no effect. It’s only place is in pve…..even then i’d prefer to just use axe 1.

The ONLY time I would go axe is to try and beat a bunker elementalist. Only possible way (and a slim chance at that) , is to unload a precharged eviscerate, then another one asap and try and damage get them down before they can activate their multitude of defences. Otherwise they’re near unbeatable

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Posted by: Recently.1043

Recently.1043

Axe damage is good, if the target just stands there at lets you hit them (like in PvE). The Axe auto attack is amazing really, its by far the best of all the axe skills.

In PvP though, you often don’t get to maintain much time on target as a melee, so burst damage is king. Auto attacking with an axe gives good dps, but when i can only land a few hits before the target starts spamming rolls/escape kills, it actually isn’t that good.

Call me when this game gets fixed…. if it ever does….

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Posted by: Artaz.3819

Artaz.3819

Graill.8596 wrote:
“Chop, double chop, triple chop, no cool down, great base damage, crits for insane damage, 1900-3000 low side, and then we have evisc and weapon swapping with only 5 seconds "

1900-3000 damage per swing is not typical in an Axe build. Those are full crits that normally happen in the lower range of 1500-2000 per swing (~30% less than what you are claiming) unless you have several stacks of vulnerability/might and/or against a very light/low toughness target.

5 sec weapon swap is currently bugged.

Considering that Axe does no secondary debuff effect (GS gives Vulnerability, Mace gives Weakness, Sword gives Bleed, etc.), I don’t see a problem with Axe’s damage output for the tradeoff.

Also, Engineer’s Tool Kit autoattack gives Vulnerability as well. In other words, not exactly comparable.

Standard Axe attack to powerful?

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Posted by: Rockaholic.2180

Rockaholic.2180

TS if your can killed by a auto attack alone, you need to stop playing this game for while and re-think.