Going to attempt to keep this concise. We all know the underlying common issues with the Warrior right now, but I want to try a different approach. Without speaking about Fast Hands or Adrenaline on taking hits, the Warrior traits themselves can serve to be moved, altered, or changed completely to bring us back to viability, in PvP and even enhanced roles in the soon to be Raid Content. So here we go.
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Strength
The Strength Specialization as a whole, fills many a former and current viable build for us. That doesn’t mean it doesn’t need work, so here are my suggestions and rationale.
- Peak Performance is not what it could be, a trait that makes Physical Skills really stand out. Increased damage is a lazy effect, and doesn’t help make skills like Kick useful in any viable builds despite how much theory-crafting we do. I propose the following… “Peak Performance gives the following effects to Physical Skills: Bull’s Charge grants 6 seconds of Swiftness to yourself, Kick Inflicts 1 stack of Confusion on hit, Stomp Inflicts 2 seconds of Slow on hit, Throw Bolas applies 6 seconds of Cripple on hit, and Rampage deals more damage based on how much Adrenaline you have. All Physical Skill Cooldowns are reduced”. Essentially, without going into specific detail Peak Performance should be a necessarily trait to pick up in any Warrior builds running more than 1 physical, as granting additional effects can open up the possibility of branching viable builds using things like Interrupt Condition Warrior with Kick and Throw Bolas for layers, or Bull’s Charge to keep up movement during a fight. We need tools, we need them now.
- Great Fortitude is in a bad spot. If the intent was to provide a bruiser power build without a great-sword, you would still take Body Blow for the sheer Weakness application in the Strength Specialization, which is superior than converting 10% of Power into Vitality. However, it is hard for me to find a trait to flip this with on the Master Level that won’t completely mess up something we have going. The closest thing was Destruction of the Empowered, but then I heard the million cries of SPvP GS Warriors freak out at me and decided against it. So we need to change it completely, make it something competitive with Body Blow and Forceful Greatsword. I doubt any GS warriors will ever take something other than Forceful, so we are really competing with Body Blow, and here’s my response. “Great Fortitude grants increased Toughness based the current stages of Adrenaline the Warrior has built up. (Stage 0 – 0/Stage 1 – 200/Stage 2 – 400/Stage 3 – 600)” A passive effect the Warrior controls on himself, rather than the active defense through weakness by Body Blow. 600 Toughness is no joke, but maintaining it means the Warrior doesn’t use his level 3 Burst, which actually might help in cases where he is taking heat while waiting for an opening.
- Axe Mastery has a problem. It’s biggest potential for a nice double-axe set-up providing 20% crit damage, is flawed by the presence of Berserker’s Power. Maintaining the overall 20% damage increase is significantly easier in PvE than a PvP environment, the problem with Axe Mastery though, isn’t the trait. The weapon is an issue, more specifically the Axe 5. I am not sure if you are aware, but Whirling Axe has a caveat in SPvP versus PvE/WvW, in that it does 50% MORE damage in the former than the latter. It was nerfed a while back in the PvE/WvW environment due to having too much cleave. THAT, needs to be reverted. Whirling Axe is how you make Axe Mastery WORK, because it can’t compare with Berserker’s Power when the double-axe setup isn’t optimal. Furthermore, if coupled with my changed Great Fortitude, not using the Axe Burst grants a double-axe Warrior a nice Toughness Boost to make him a harder threat to burst down like he’s full Berserker.
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Strength needs to be a bit more cohesive, it is probably the only decent line without too many practical issues, my suggestions for improving it other than Peak Performance revamp, are probably optional. I would really appreciate seeing our Physical Skills do more when traited other than a straight damage increase, which only really impacted Rampage and look how well that shook things up for? It did a decent job!
I have the rest of my thoughts on other Traitlines that I will be pushing out for the next few days, Arms and Tactics are going to be really rough to work with…telling you right now. Let me know what you think about my Strength Propositions.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”