Warrior is in a good position right now, especially during this condition meta.
I want to review the following opinions of others and discuss whether or not they need to be changed. There has been talk of nerfs so this can determine whether or not things change for us warriors.
Months ago warriors were always considered free-kill. And some may still say that right now. Per the norm things start getting out of hand as soon as a class is given something needed that they have trouble with, and as soon as someone figures out something pretty creative with their class, people can’t cope. I have some suggestions for people to take, or for Anet to correct, lets discuss.
First off. The Skullcrack>HB build. Using Sigil of Para, warriors should be getting 3.45 (its bugged right now to bring it up to 4s, but 3.45 is still a lot) second stun duration on their mace burst, easily getting a hundred blades to follow up:
I’ve been hearing things like: Skullcrack & Hundred Blades cooldown are too short. Which may be the determining factor. 15 points into Discipline largely aid the frequency of this combination. Is it really the stun people can’t get used to? IMO it is X if X=anything that leads to the effective use of Hundred Blades. If its not Bull’s Rush>Frenzy>HB its Skullcrack. And if skullcrack gets nerfed its the juggling of Pin Down and Bolas next. So, is everyone asking for warriors to use HB without the aid of anything? Or to not be able to use HB at all. If you could change the Hundred Blades skill to end the “X=hundred blades” nerf train, what would it be?
Berserker Stance. 8 seconds over a 60 second cooldown. This skill was hardly used before they introduced immunity to conditions. Personally, I’ve seen many condi users panic when they see this and use all their condition cooldowns to try to stop it. Is 8s too long. Is it the combination of stability making these warriors formidable. My suggestion is that most condition classes have some way to wait this out. Pistol thieves can keep their distance easily, as well as rangers. Necros have access to stability and protection during this period, just don’t use all your condition cooldowns. Mesmers and engineers are slippery enough to evade the burst during this period. The reason why endure pain is 4s, and berserker stance is 8s, is that endure pain can negate anywhere from 0-infinite direct damage, whereas condition damage dished out during 8s can’t amount to that. To balance out this skill, berserker stance should cleanse all existing conditions on the warrior when it is activated, and not be immune to receiving conditions, but the conditions will not have any effect until the stance wears off – meaning long lasting conditions will still matter, and well timed short lasting conditions such as immobilization during the end of the stance can be very devastating.
Healing Signet. I think many people know a lot about this already. The heal over time is about 390 per second on warriors without healing power. My suggestion would be to scale it down to what it was prior, and to boost its gain through healing power so that it is slightly better than it is right now, I’m talking about the slightest investment into healing power. Warriors that want sustain must give some love to the healing power stat, and this in turn will balance things out. I think the problem most people have is that this easily combines with adrenal health, 15 points into the defense trait. Without changing this skill however, my suggestion would be for people that have access to poison, to use it regularly, and to burst as hard as you can during this period.
I think the combination of the 3 skills listed above is what makes most people think warriors are too strong. I really think its the figuring out how to handle each of them, and then in tandem with eachother, most people can handle these warriors using proper play. There are many builds people cannot deal with, but I’d rather Anet adds more variety, and more things to make people complain about for each and every class, rather than to tone everything down to gray.
(edited by raudence.7961)