Stick and Move

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Posted by: nicknamenick.2437

nicknamenick.2437

Warrior: Stick and Move = 3% more damage when endurance issnt full

Guardian: Elusive power = 10% more damage when endurance issnt full

both minor grandmaster..

Why did warrior get so many dps nerfs in the past??!
just like:

Empowered: Increases damage by 1% for every boon on you

just wow!!! really..

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Posted by: Grok Krog.9581

Grok Krog.9581

Empowered makes since, its a minimal investment. Stick and move doesn’t. Every other class that has that trait in that spot is 10%. Engineer is 5% but it’s a major adept trait, not a minor grandmaster. Buff it up to 10% and i won’t care about the uncalled for greatsword nerf

Grok Walking Amongst Mere Mortals

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Posted by: nicknamenick.2437

nicknamenick.2437

Empowered makes since, its a minimal investment. Stick and move doesn’t. Every other class that has that trait in that spot is 10%. Engineer is 5% but it’s a major adept trait, not a minor grandmaster. Buff it up to 10% and i won’t care about the uncalled for greatsword nerf

indeed.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I don’t think you can just compare stick and move to elusive power and conclude stick and move is underpowered because you’re just comparing raw numbers and not taking into account that both exist in different contexts (i.e. one is on warrior, one is on guardian).

However, I’ve always been puzzled by the 3%. Why that particular number? 5% would seem like a more fitting number if you didn’t want to crank it all the way to 10%, but they ended up choosing 3%.

I think one of the main reasons they didn’t make stick and move +10% is because it’s already in the power tree. Thus you’d be getting all this power, and then a +10% on top of it would be quite a bit. In comparison, elusive power is in a defensive attribute trait tree, so the effect is not as profound by default. Of course, various other professions do have bonuses that high on their power trees, so I’m not sure that the logic holds true.

Of course, one could also make the argument that such a powerfully offensive trait has no business being a defensive trait line, especially when the minor traits in that line are much more tailored to giving the guardian dodge rolls than the strength tree is for the warriors (i.e. vigor uptime vs. 15 endurance on burst).

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Posted by: Forestgreen.7981

Forestgreen.7981

I don’t think you can just compare stick and move to elusive power and conclude stick and move is underpowered because you’re just comparing raw numbers and not taking into account that both exist in different contexts (i.e. one is on warrior, one is on guardian).

However, I’ve always been puzzled by the 3%. Why that particular number? 5% would seem like a more fitting number if you didn’t want to crank it all the way to 10%, but they ended up choosing 3%.

I think one of the main reasons they didn’t make stick and move +10% is because it’s already in the power tree. Thus you’d be getting all this power, and then a +10% on top of it would be quite a bit. In comparison, elusive power is in a defensive attribute trait tree, so the effect is not as profound by default. Of course, various other professions do have bonuses that high on their power trees, so I’m not sure that the logic holds true.

Of course, one could also make the argument that such a powerfully offensive trait has no business being a defensive trait line, especially when the minor traits in that line are much more tailored to giving the guardian dodge rolls than the strength tree is for the warriors (i.e. vigor uptime vs. 15 endurance on burst).

Because in the past, A-Net wanted to use warrior as the baseline for all other classes. Unfortunately in back then warrior was the laughing stock of the entire GW2 sPvP, where people would rather have a ranger pet over warrior. Instead it ended up being any other class cannot suck as bad as warrior back in the day baseline.
Because of this, all day1 traits were left untouched since then. It took A-Net more than a year to change warrior’s old 0.1% burst damage per trait point over to -1% cd on burst recharge skills, I wouldn’t hold your breath when warrior is going to get any kind traitline updates. Yes 0.1% burst dmg, because maxing out the trait line will give you a solid 3% burst dps, this is how ridiculously bad the warrior was for 1year+.

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Posted by: Paavotar.3971

Paavotar.3971

Oh man, I didn’t even remember how bad that traitline stat bonus was. Hahaha, yeah, oh man… the good ol’ times.

I suppose they could increase S&M to 5%, maybe even 7%.

Empowered is kinda lazy as well, but I can see that there is a huge difference between 1% → 2%. It was problematic way back when people had Lyssa + Empowered. Also if paired with guardian Warriors got insane damage boost, way back when it was 3%.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: Cygnus.6903

Cygnus.6903

This should be increased to 5% and be done with it. Can not go as far as 10, as you can always easily activate the bonus and most people that spec that far into power take BP, which is another 15% damage boost at full adrenaline. Along with GS mastery, that’s a 30% flat increase on GS damage, 20% on everything else. Would seem a bit much in PvE especially.

I only state my opinion unless stated otherwise.
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