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Posted by: Blargo the Great.6704

Blargo the Great.6704

Is anybody else hating this trait? Strength has another trait called building momentum that gives you endurance when using a burst skill and having vigor or any other source that boosts endurance regen makes it a pain to deal with. I feel like it would make more sense to add that 10% dmg to berserker’s power and remake the trait into something else. The bonus it gives is counteracted by a trait in the same line, that just doesn’t seem right to me. It also makes dpsing as a warr annoying because you have to constantly use up all your dodges just to stay at top dps.

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Posted by: Choppy.4183

Choppy.4183

I like it just fine. It combines well with Reckless Dodge and it generally works well with high endurance regenerating, dodge-happy play styles.

(Note: I don’t play pve, so constant dodging is critical for survival)

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Posted by: Blargo the Great.6704

Blargo the Great.6704

This is from a pve perspective. It doesn’t really make sense for you to have to use up dodges just to keep your damage a bit higher when you have several traits that counteract that bonus. I don’t use strength in wvw anymore so It doesn’t affect me there. It doesn’t really combine with those things at all. If you didnt have all that endurance regen it would actually be easier to keep the damage buff up. I just think the damage should be moved to a more appropriate trait so that we don’t have traits that are negatively effected by positive boons or other traits in the same traitline. If the bonus was applied to berserkers power that would make a lot more sense from a pve perspective and wouldn’t negatively affect warriors in pvp or wvw at all.

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Posted by: Loading.4503

Loading.4503

Still better than 400 toughness while reviving…

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Posted by: Blargo the Great.6704

Blargo the Great.6704

this is true. the major traits in tactics are really good in some cases but the minors are horrendous. the healing power on might trait comes to mind as well

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Posted by: Cerby.1069

Cerby.1069

Its weird we can’t really deny it. 10% damage is a a big deal for freebie trait though (imo). So diminishing it a bit in different ways might be the only way it can exist. I mean with pve…..dodging into an enemy for damage definitely isn’t gonna do bad damage but it will be diminished a bit from the other moves u can do. At the same time if you run scholar’s dodging into an enemy like that is rather ideal. Regardless the dodging forces you to move around more and use differnt moves……makes certain farm more of a chore but makes you move around more and look more interesting.

With pvp stuff though..ya I literally have to manage my endurance and often use up 1-2 dodges before I engage in order to have the 10% dmg buff last for the duration I want it to. If you are running a melee build though….I mean who cares…..just engage normally and use ur dodges as damage whenever (its good damage in pvp).

But ya like i said above I get the feeling 10% base damage increases r too good for free traits especially on warriors doing good damage on dodge rolls. Plus it doesn’t really do anything for condi warriors….im actually kinda curious why they don’t change it to +7% dmg AND +7% condi damage (especially when teh strength line seems to at least try to caitor to condi and power damage in its options).

Its rather weird….I can understand them changing it in the future. Like I said tho…base 10% increase prolly too op.

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