Stomp Improvement Suggestions

Stomp Improvement Suggestions

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Posted by: BurrTheKing.8571

BurrTheKing.8571

With the upcoming buffs to Physical Skills there’s still a sever issue keeping a mostly-Physical Warrior from being a thing, Stomp isn’t that good. Thematically it’s awesome, slamming into the ground and sending all around you flying. However the skill itself is SUPER clunky. The big issues are that it’s really easy to accidentally interrupt the skill and that the skill itself is really obvious.

I’ll make my suggestions in handy little bullet points:

  • Keep the stun break functionality but make the skill like Seismic Leap and have it be a ground targeted skill only with the Launch effect instead of knock down. The distance traveled can be less if it feels OP, though I think 600 on the Rampage skill feels fair.
  • Have the distance be tied to your endurance amount because I don’t think many Wars want to send enemies miles away from them.
  • Allow the Stability to last for 3-5 seconds (depends on testing) and increase the stacks to 3. Chances are Warriors will still be taking a skill like Berserker’s Stance (mostly for adren gain) or Signet of Stamina and won’t have room for Balanced Stance/ Dolyak signet. The stability provided will still not be that impressive but only taking 1 Physical skill (not counting Mending) doesn’t seem that enjoyable and it seems like the Devs want to encourage builds focused on them but without a bit of utility they’ll still see minimal use.
Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Stomp Improvement Suggestions

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Posted by: Choppy.4183

Choppy.4183

Sounds alright to me. I’d probably quibble on the distance, reduce the stability duration to maybe a second past the time needed to execute the skill (Rampage can be the main source of stability for physical builds), and leave it as the standard launch that it is now (without tying it to endurance), but that’s all testing fodder.

You’re right that it’s a pretty lame duck skill except for the lulz, from time to time.

I’m Biff Rangoon, and I approved this message.
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Stomp Improvement Suggestions

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Posted by: Sebrent.3625

Sebrent.3625

I don’t think Warrior needs more Stability … there’s plenty between Dolyak Signet, Balanced Stance, and, if you will, Rampage. I also think the Stability on Stomp is there to keep it from being easily interrupted.

I think the idea behind Stomp was that being stunned is generally followed by some burst. Stomp allows you to both break the stun and attempt to interrupt that burst.

I think we don’t see Stomp used that much because the position of lowest CD stunbreak for Warrior belongs to Shake It Off which synergizes well with Shout Builds and is one of the coveted skills in the game that is both a stunbreak and condi removal.

Then you compare Stomp to the other stunbreaks and they provide more stability (Dolyak, Balanced Stance … swiftness too for balanced) or Condi Immunity + Adrenaline (Zerker Stance), or damage immunity (Endure Pain). All of those things synergize well with Warrior. Additionally, multiple of them being Stances allows for more focusedd traiting to improve them. Furthermore, things like Damage Immunity, Condi Immunity, and Stability scale much better than a stunbreak that can only KB 5 targets.

Honestly, I think Stomp could be improved by doing a brief stun instead of the knockback as I believe it would better synergize with more warrior weapons (see: melee) … though I could see some people be aggravated about having less knockbacks (likely, mostly for sPvP)

What if Stomp created some sort of AOE that crippled as well? I could see synergy with that and Leg Specialist. In fact, that would make it quite powerful since that would be a combined stun (or KB) and Immobilize.

It is the most offensive of the stunbreak options … but the offense doesn’t seem to warrant taking it over the power gained from the “more defensive” options … especially given that Berzerker is giving adrenaline … who doesn’t like having more adrenaline … no one but the person whose face you’re pummeling.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

Stomp Improvement Suggestions

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Posted by: Brawl.5178

Brawl.5178

i actually suggested this exact idea before in a seperate thread for an idea on how to change stomp as far as making it similar to engi’s rifle 5 skill. personally i would rather have the knock back distance increased with more adrenaline just for the fun factor.

another thought, if stomp was a leap they could change the arch that the warrior travels to make it higher so jumping up terrain would be possible. would be hilarious if we could chase those teleports that shoot them straight up a ledge or bridge.

I are a warrioh

(edited by Brawl.5178)

Stomp Improvement Suggestions

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Posted by: Sebrent.3625

Sebrent.3625

@Brawl:
You don’t think you’d be “bothered” by your target being knocked back even farther from you?

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
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Stomp Improvement Suggestions

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Posted by: Brawl.5178

Brawl.5178

@Brawl:
You don’t think you’d be “bothered” by your target being knocked back even farther from you?

i think it would be great! another way to look at it it would be useful to break up groups that roll very tightly together for benefits. we have plenty of gap closer options so getting back on a target wont be so bad.

i really dont care to what effect, but this NEEDS TO HAPPEN! im imagining it already lol.

I are a warrioh

Stomp Improvement Suggestions

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Posted by: Sebrent.3625

Sebrent.3625

Hmmm, that is a good point. It would provide an additional option to what Warriors can do instead of “just giving another stun/interrupt” which is what my suggestion would have largely been.

I’m not completely sold on the idea of “we have plenty of gap closer options” … as that is dependent on your weapon set and does have you forcing yourself to consume one of them … but overall I like the idea the way you put it.

Heck, many of those gap closers have pretty darn short cooldowns.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

Stomp Improvement Suggestions

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Posted by: Brawl.5178

Brawl.5178

as far as stability on stomp what if they just made physical training give 1 stack of stability when using a physical skill. bolas wouldnt make sense to give stability tho lol. still just a thought! we need to throw all the ideas out there!

I are a warrioh

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I notice the Stability is a point of contention, as I expected.

The logic behind it is that currently, you almost never see more than one Physical Skill on your bar. The reason is simple, they don’t offer much utility. They are generally purely offensive. The thing is, even if Physical Training becomes an Adept Trait it’s still not going to be worth using if you aren’t going to bring more than 1 Physical skill (unless you plan on using Mending). Even with a Master tier Brawler’s Recovery and mending you’re gonna need a skill like Berserker’s Stance to act as adrenaline gain/condi mitigation.

There most likely won’t be room in a Physical skill focused build for a skill like Balanced Stance/Dolyak Signet. Having the stability stacks and duration on Stomp be upped a little bit would make potential builds as a whole be a lot more viable.

Having the arc of the jump vary depending on the distance so that it could abuse the Z axis like Blink/Wurm/Lightning would be pretty amazing.

I’m still against endurance increasing the launch distance because while it may be funny it would just be counter productive more than anything else.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Stomp Improvement Suggestions

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Posted by: Sebrent.3625

Sebrent.3625

@BurrTheKing:
I just don’t think the Stability is going to bring it up to par.

I think you touched on the bigger problem … Physical abilities aren’t providing enough for people to feel like they should take them instead of other utilities.

When was the last time you saw a build with Kick, Bola, or Stomp? The only physical utility I really see making it into meta builds is Bull’s Charge.

Heck, when was the last time you saw two physical abilities in the same build? :-p

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

Stomp Improvement Suggestions

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Posted by: Brawl.5178

Brawl.5178

@BurrTheKing:
I just don’t think the Stability is going to bring it up to par.

I think you touched on the bigger problem … Physical abilities aren’t providing enough for people to feel like they should take them instead of other utilities.

When was the last time you saw a build with Kick, Bola, or Stomp? The only physical utility I really see making it into meta builds is Bull’s Charge.

Heck, when was the last time you saw two physical abilities in the same build? :-p

so what your saying is that stomp should be able to be used as somewhat of a warrior version of a leap to clear hurdles. COULDNT AGREE MORE! lol

I are a warrioh

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Posted by: Sebrent.3625

Sebrent.3625

While I think the most commonly seen Warrior weapon sets in PvP don’t need another gap closer … some others do (hello MH Mace). So that wouldn’t be too bad.

It’d also likely be amusing seeing warriors leaping and it could provide them with vertical movement like Thieves, Mesmers, etc. have via their teleports.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.