Strength Trait line ideas

Strength Trait line ideas

in Warrior

Posted by: Revilo G.4352

Revilo G.4352

Strength Traits:
Strength is now one of the weaker warrior trait line as our trait points are better spent on traits that provide warriors with the proper utilities. Merging or replacing the lackluster traits would be the best route to go, but for this thread I will try to improve on them instead. Adding effects that deal with conditions and adrenaline usage in theme of warrior’s “strength” would be ideal.

Death from Above
-Nothing to add. The trait has its uses.

Restorative Strength:
Using a heal skill removes crippled, chilled, immobilize, and weakness.
When a heal skill is used, gain the following based on the bars of adrenaline when activated:
1 bars of Adrenaline: 3 seconds of vigor.
2 bars of Adrenaline: 5 seconds of vigor
3 bars of Adrenaline: 7 seconds of vigor
-This skill could benefit from being linked to a warrior’s adrenaline level.

Great Fortitude:
10% of power is given as a bonus to vitality.
-This trait doesn’t really offer much and could be replaced with something better. Changing the 5% to 7-10% could be of some interest as warriors need every little bit of health they have.

Powerful Banners:
Banners do damage and knockback when summoned.
Recharge banners if adrenaline is full and after a foe dies within 300 range; 95s Cooldown. Does not recharge Battle Standard. Activating the recharged banner removes any active banner (Can’t have more than one of the same type).
-Even as one of the worst warrior traits, I feel that it could still do something if we pushed its theme further. A knockback effect along with it’s damage would give it extra utility outside of regular banner usage. Adding a recharge function to banners may not fix its flaws, but may allow for some usage.

Short Temper:
Gain 2 stacks of might for 5 seconds and 1 strike of adrenaline each time you are blocked.
When an inflicted blind ends from causing an attack to miss, gain blind immunity for 5 seconds. X sec cooldown.
Gain fury for 5 seconds when weakened. X sec cooldown.
-This is one of those conditional trait that does not offer much for warriors needs. If we are to add some more conditional or condition removal/ignoring effects, we can probably see some viability in this depending on the meta.

Dual Wielding:
-Nothing to add. The trait has its uses.

Physical Training:
Physical utility skills do 100% more damage and recharge 20% faster.
Physical skills break stun.
-I find this a very interesting trait, but like others we can’t afford to sacrifice our stability/stun break/condition removal for improved cc. If stun breaks via traits were given to physical skills, the lesser used physical skills could see some usage in some player’s slots.

Distracting Strikes (Renamed to Bully):
Apply confusion when you interrupt a foe. (5 stacks at 8 seconds)
Damage is increased by 5% to foes with 10 or more stacks of confusion.
-Distracting strikes takes up an important major trait slot for improving the strength line. This skill needs to be improved enough that it should be able to supplement builds with the adequate amount of CC but lacking the condition damage. Since warriors are not really good at covering their conditions this can be removed rather easily…

Axe Mastery:
-Nothing to add. The trait has its uses.

Slashing Power:
-Nothing to add. The trait has its uses.

Berserker’s Power
-Nothing to add. The trait has its uses.

Berserker’s Might (Renamed to Berserker’s Rage)
Generate three strikes of adrenaline every three seconds while in combat.
Burst skills grant swiftness for 5 seconds if it hits and breaks stun on activation.
All Burst skills lose all adrenaline on misses.
-These changes should make this skill more interesting, as this introduces a riskier play style. 1 bar burst may be used more often due to the stun break capabilities.

Strength Trait line ideas

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Posted by: winshmo.7896

winshmo.7896

All Burst skills lose all adrenaline on usage, misses and blocks.

This should actually be in Cleansing Ire in addition that they make the condition cleanse right after you push the f1 button.

Strength Trait line ideas

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Posted by: Scoobaniec.9561

Scoobaniec.9561

All Burst skills lose all adrenaline on usage, misses and blocks.

This should actually be in Cleansing Ire in addition that they make the condition cleanse right after you push the f1 button.

This trait should be baseline on F2 with healing 1k per bar. Any suggestion that will try to balance it, will result in a nerf. Looking how easy it is to miss our current crappy burst, its definitely a nerf.

Strength Trait line ideas

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Posted by: winshmo.7896

winshmo.7896

That would actually pass as a good mechanic, though my suggestion is just a quick fix to the blind problem for our bursts as well as an extra means of condition cleanse; if you just use it while being kited without any target nearby. Also with cleansing ire you gain adrenaline fast so getting back up to lvl 3 shouldn’t be that much of a problem. And seriously, it’s ANET were talking about they don’t even fix the minor bugs we already have let alone the horrors of adding a new burst mechanic.

Strength Trait line ideas

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Posted by: Scoobaniec.9561

Scoobaniec.9561

That would actually pass as a good mechanic, though my suggestion is just a quick fix to the blind problem for our bursts as well as an extra means of condition cleanse; if you just use it while being kited without any target nearby. Also with cleansing ire you gain adrenaline fast so getting back up to lvl 3 shouldn’t be that much of a problem. And seriously, it’s ANET were talking about they don’t even fix the minor bugs we already have let alone the horrors of adding a new burst mechanic.

What i propose inst a burst mechanic. Its a cleanse similiar to guardian f2, just with difference thakittens consumes adrenaline and uses burst healing instead of boons. Our current burst should works as finisher, something that u have to time well in order to kill ur opponent, instead with cleansing ire trait its olny promote “quick, spam ur burst everytime its off cd to clean condi”. Its simply..broken and worse than sitting on max adrenaline

Strength Trait line ideas

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Posted by: winshmo.7896

winshmo.7896

Yep I know what you’re suggesting, it’s just that realistically that wont happen anytime soon. Though I like the cleanse better to be tied to using my burst (so that blind doesn’t kitten us over) and actually cleanse while doing damage, that’s my opinion. And like I said my suggestion is just a faster way to make it work better.

Strength Trait line ideas

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Posted by: Revilo G.4352

Revilo G.4352

Sorry for the late response. I like the idea winshmo is suggesting as I believe it is unlikely that the devs will allow ‘cleansing ire’ to trigger without adrenline lost, even though I also want it to trigger either way. It maybe a sizable nerf to consume all adrenaline when their burst is missed but it would give room for improving areas ArenaNet is reluctant to change. The increased risk (nerf) would mean our adrenaline gain and traits would need to improve. New trait ideas and effects would be more viable for them to add, as it will be more easier to introduce new mechanics that tie into adrenaline.

Lastly, I know these strength ideas may not be good or appealing to most player, but there is one idea I would like some feedback on. I feel that adding a trait that allows physical skills to stun break would make the strength traits more usable. It adds a bit of unpredictability for fighting against such warrior.

Physical Training:
Physical utility skills do 100% more damage and recharge 20% faster.
Physical skills break stun.