Strength and Discipline.

Strength and Discipline.

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Posted by: Daecollo.9578

Daecollo.9578

Strength Tree should have Critical Damage, Discipline should have Condition Duration.

Why? It makes sense, Strength should improve how hard you hit things, and discipline just states about how well you carry yourself, what does that have to do with critical damage (damage?)

Slashing Power (10% damage bonus.) should also work for Hammers.

Stick and Move should be a 10% bonus when endurance isn’t full, not 3%.

Berserker’s Might should be something unique and special, like gain “Might” from crits with an axe. (Making axe offhand useful.)

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Strength and Discipline.

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Posted by: peter.9024

peter.9024

It’s a balance thing. If you change it, the discipline tree would have completely useless stats with 30% condition duration and 3% burst..

Skullclamp

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Posted by: Vanthian.9267

Vanthian.9267

Today I learned that Hammers “slash”.

Strength and Discipline.

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Posted by: Daecollo.9578

Daecollo.9578

Today I learned that Hammers “slash”.

How? it has 9% Critical chance and -5 weapon switchin.

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Posted by: Dolan.3071

Dolan.3071

It’s a balance thing. If you change it, the discipline tree would have completely useless stats with 30% condition duration and 3% burst..

A valid point but the main reason you invest into a certain tree should be the traits themselves, not the stat boosts. As for 3% burst damage… I’m just hoping they wake up and put an extra zero on that figure, would make offhand axe worth using (rebuilding adrenaline instantly after using eviscerate.)

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

Strength and Discipline.

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Posted by: Olba.5376

Olba.5376

It’s a balance thing. If you change it, the discipline tree would have completely useless stats with 30% condition duration and 3% burst..

A valid point but the main reason you invest into a certain tree should be the traits themselves, not the stat boosts. As for 3% burst damage… I’m just hoping they wake up and put an extra zero on that figure, would make offhand axe worth using (rebuilding adrenaline instantly after using eviscerate.)

They took that zero away exactly because it was too high damage. Heck, slap together Shield Bash, Unsuspecting Foe and Eviscerate and that’s pretty much 100% crit rate without even trying.

And the thing is, the Discipline tree does have a ton of useful traits. Fast Hands, Signet Mastery, Heightened Focus, Sweet Revenge, Mobile Strike.

Strength and Discipline.

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Posted by: Sami.1560

Sami.1560

“An untrained warrior is unable to fully take advantage of lucky attacks of opportunity. Only through strict training and discipline can they truly capitalise on these strikes.”

Look ma, I made critical damage fit with the Discipline tree.

edit: also, Strength tree already increases how hard you hit stuff
edit: also, there already is a tactic that gives might on crit; it’s just limited to the GS and one of the things that makes that weapon so appealing over the others.

(edited by Sami.1560)

Strength and Discipline.

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Posted by: killahmayne.9518

killahmayne.9518

That is the worst idea ever and it would completely nerf the warrior into the ground.

Discipline has the most useful traits out of any of the skill trees. I consider Fast Hands and Mobile Strikes quintessential in WvW, and Heightened Focus is not far behind that. And I am pretty sure 90% of builds invest at least 15 into discipline for Fast Hands.

The 3% Burst damage you get from 30 Discipline is already useless as it is, don’t make the stat bonuses you get from this tree even more useless by replacing it with condition duration.

The discipline tree for the warrior compared to our other trees give us the best balance of utility and DPS despite the stupid 3% burst damage.

Just stop …. please …. stop.

I wish Anet would put Fast Hands as a level 5 minor trait and then possibly move mobile strikes to be accessible as a 10 major trait, it would diversify builds a lot more.

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(edited by killahmayne.9518)

Strength and Discipline.

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Posted by: Dolan.3071

Dolan.3071

It’s a balance thing. If you change it, the discipline tree would have completely useless stats with 30% condition duration and 3% burst..

A valid point but the main reason you invest into a certain tree should be the traits themselves, not the stat boosts. As for 3% burst damage… I’m just hoping they wake up and put an extra zero on that figure, would make offhand axe worth using (rebuilding adrenaline instantly after using eviscerate.)

They took that zero away exactly because it was too high damage. Heck, slap together Shield Bash, Unsuspecting Foe and Eviscerate and that’s pretty much 100% crit rate without even trying.

And the thing is, the Discipline tree does have a ton of useful traits. Fast Hands, Signet Mastery, Heightened Focus, Sweet Revenge, Mobile Strike.

What’s wrong with that?
Oh look a 3 button tap to deal heavy damage, we would be the only profession like that!
/sarcasm

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

Strength and Discipline.

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Posted by: oZii.2864

oZii.2864

It’s a balance thing. If you change it, the discipline tree would have completely useless stats with 30% condition duration and 3% burst..

A valid point but the main reason you invest into a certain tree should be the traits themselves, not the stat boosts. As for 3% burst damage… I’m just hoping they wake up and put an extra zero on that figure, would make offhand axe worth using (rebuilding adrenaline instantly after using eviscerate.)

They took that zero away exactly because it was too high damage. Heck, slap together Shield Bash, Unsuspecting Foe and Eviscerate and that’s pretty much 100% crit rate without even trying.

And the thing is, the Discipline tree does have a ton of useful traits. Fast Hands, Signet Mastery, Heightened Focus, Sweet Revenge, Mobile Strike.

What’s wrong with that?
Oh look a 3 button tap to deal heavy damage, we would be the only profession like that!
/sarcasm

You don’t even need to go into the discipline tree to pump out big eviscerates. I mean you can go 20 into strength and get 10 critical damage on your axe right there. If that burst damage changed to 30% you wouldnt need unsuspecting foe though it would guarantee a crit. There is enough damage traits spread around that 30% on burst would be overkill.

Maybe 10% is a bit more reasonable but 30 is to much. The only major +damage trait I have is berserkers power and I have 77 crit damage and I still can hit 6-7k evis 9-10k on squishy people. Something like increments of 2, 5, and 10% for 30 pts could be reasonable.

I can see on 1 hand that 30% would help tanky builds with there damage output but if you put that in the hands of a damage focused warrior(not even full glass) the numbers would be crazy.

All the stuff daecollo said dont agree with at all. Fast hands as a 5pt minor with mobile as tier 1 would definitely help build diversity.

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Strength and Discipline.

in Warrior

Posted by: Dolan.3071

Dolan.3071

It’s a balance thing. If you change it, the discipline tree would have completely useless stats with 30% condition duration and 3% burst..

A valid point but the main reason you invest into a certain tree should be the traits themselves, not the stat boosts. As for 3% burst damage… I’m just hoping they wake up and put an extra zero on that figure, would make offhand axe worth using (rebuilding adrenaline instantly after using eviscerate.)

They took that zero away exactly because it was too high damage. Heck, slap together Shield Bash, Unsuspecting Foe and Eviscerate and that’s pretty much 100% crit rate without even trying.

And the thing is, the Discipline tree does have a ton of useful traits. Fast Hands, Signet Mastery, Heightened Focus, Sweet Revenge, Mobile Strike.

What’s wrong with that?
Oh look a 3 button tap to deal heavy damage, we would be the only profession like that!
/sarcasm

You don’t even need to go into the discipline tree to pump out big eviscerates. I mean you can go 20 into strength and get 10 critical damage on your axe right there. If that burst damage changed to 30% you wouldnt need unsuspecting foe though it would guarantee a crit. There is enough damage traits spread around that 30% on burst would be overkill.

Maybe 10% is a bit more reasonable but 30 is to much. The only major +damage trait I have is berserkers power and I have 77 crit damage and I still can hit 6-7k evis 9-10k on squishy people. Something like increments of 2, 5, and 10% for 30 pts could be reasonable.

I can see on 1 hand that 30% would help tanky builds with there damage output but if you put that in the hands of a damage focused warrior(not even full glass) the numbers would be crazy.

All the stuff daecollo said dont agree with at all. Fast hands as a 5pt minor with mobile as tier 1 would definitely help build diversity.

The numbers would still be less crazy than the Thieves and Mesmers strutting around with their arsenal of escapes. We can’t survive, we can’t escape, constant outrageous numbers is what we need, we’ve got constant eyes on us predicting our every move, something Mesmers and Thieves don’t need to worry about as much before lining up their devastating attacks.

People have to drastically alter their playstyle to face a thief or Mesmer, the same should be said for warrior. They have ‘dodge or die’ attacks, why can’t we? Well we do… But you have to be pretty bad to get hit with an entire 100b or even that incredibly long warm up for Kill Shot. Solutions? Completely overhaul the profession in an attempt at balance, or just give us more bursts. We can’t cowardly withdraw into stealth after a failed burst, we have to deal with the consequences.
Though to be honest we can’t even begin to strive for equality as long as stealth and clones exist….

Edit: Not to mention it would help us hitting those brick walls known as Guardians and Elementalists.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

(edited by Dolan.3071)