Stronghold Builds - What are you running?
WvW’d for years, now full time PvP, sapphire rank, only a warrior alt
I run full Zerker Berserker, Rifle/GS, NPC busting, player destroying, super mobile, burst DPS death machine.
Link in sig
Warrior is the master NPC busting race, and berserker is a nasty damage dealing machine. You can run around the stronghold map, get where you need to be, and do your business to great effect. What more do you need
I tried several builds and while I liked several of the dps-focused zerk builds similar to above, I ended up ditching rifle. It’s a great weapon for landing some well timed burst at range, but I found adrenaline building really low at range with a single-target weapon like rifle and it also comes at the expense of mobility since you’ll want Crack Shot over Warrior’s Sprint.
So, instead, I went with GS/Axe+Shield. I found this to work really well since the Axe primal burst skill in zerk mode is very similar to the rifle burst, but you gain a big boost in cleave damage. Also, this combos very well with GS since you can chain both primal burst skills together very easily. The other big advantage was that the non-burst skills on axe/shield are a lot more useful than the rifle skills.
As much as I also loved being able to land burst through blocks, I found that having the ability to wade through big damage to cleave NPCs (Endure Pain) and have stability on demand for stomps/channels (Balanced Stance) was more helpful in Stronghold.
Ultimately, as great as unblockable gunflames are, I think they’re just better suited for Conquest.
For runes, I went with Durability just because they’re just so good and balance out the glassiness of zerk amulet well.
One decision I’m still on the fence about is the Defense line vs the Strength line. The big reason I went for Defense was for Dogged March. There’s a lot of reapers in Stronghold at the moment and Dogged March is a really great tool to counter chill. Cleansing Ire is also still a pretty good trait for handling condis. However, the Strength line is still a great source of damage, even if the major traits are relatively useless.
I still found that my dps was strong enough with the defense line, but on matches where there’s no reaper on the other team, I may swap to Strength in the future.
Anyways, here’s the build link:
http://gw2skills.net/editor/?vJAQNAR3enMdAlhgdhAWhAElilqATpH04iBILuGQA4d0maftA-TpBFABCcBAYf/hFOIAJcEAqqMAAPAAA
(edited by Dahkeus.8243)
Mobility is king in this mode, although every profession got an upgrade to their mobility but still warrior is a fine mobile nuker, especially with this mode where there is no points to cap, i run this build , GS/Sw-Sh for maximum mobility :
http://en.gw2skills.net/editor/?vJAQNAR8ejMdQXIW2BWhAnIGICK9Lm+pwCgIYAwT4FWBA-TpRBwAeeAAXOIAdOCA02fgcZAAXAAA
got a vid for me playing Stronghold in the 1st day of HoT release after some long break from GW2.
https://www.youtube.com/watch?v=25XOjBFTbf0
not warrior. it’s a poor choice for the team
I’d be playing something with AOE damage, AOE support and mobility. so engineer, and occasionally DH with trapper runes. mesmer is of course an essential class for the game mode, probably best to take two.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
nothing, stronghold is even more bunker then conquest
ele ele ranger ranger ele ranger ele ranger, heal heal heal, protection protection with 5 guy healing each other
conquest is really anti bunker map because there’s 3 point and you can’t zerg to heal each other, and it’s still bad, imagine in stronghold, it’s so boring it’s dumb