Sugg; make War Prof. Risk/Sacrifice like Gw1

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Posted by: DarkSyze.8627

DarkSyze.8627

Guild Wars 2

http://wiki.guildwars2.com/wiki/Warrior

“Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become*”.

“Warriors are masters of martial skills. They’re versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies. As a soldier profession, warriors wear heavy armor”.

compare

Guild Wars

http://wiki.guildwars.com/wiki/Warrior

“Warriors rely on stout hearts, brute strength, and melee weapons to subdue their enemies and protect their allies. They generally disdain long-range warfare, preferring instead to charge directly into the fray swinging their weapon of choice. They can take a beating unlike anyone else. Warriors are equally comfortable wielding axe, hammer, or sword, though many choose to master one weapon over all others. Many Warrior skills require adrenaline, which builds up during combat to enable those skills, and usually results in major damage. Defensive tactics help the Warrior to avoid damage and protect allies, but Strength is the Warrior’s biggest asset, allowing this hero to do more damage with every attack”

“.The mightiest of mighty, the bravest of the brave, the Warrior is the master of melee combat and heavy armor”

Are they same? Do you see any different between? which warrior is true warrior profession? Which profession is true soldier Profession?

They are not same. There is major different between them.

What is brave? “feeling or showing no fear : not afraid” http://www.merriam-webster.com/dictionary/brave

What is a warrior? “a proud and brave warrior” http://www.merriam-webster.com/dictionary/warrior

What is proud? “feeling pleasure or satisfaction over something regarded as highly honorable or creditable to oneself” http://dictionary.reference.com/browse/proud

What is honor? “good reputation : good quality or character as judged by other people”

What is soldier? “An active, loyal, or militant follower of an organization”
http://www.thefreedictionary.com/soldier

What is hero? “A person noted for feats of courage or nobility of purpose, especially one who has risked or sacrificed his or her life” http://www.thefreedictionary.com/heroes


Ok, do you see different between them?

Guild Wars Warrior: is a honorable, loyal and devoted soldier who show no fear and is not afraid of suffering from damage and attack. Warrior motivation and ambition come from their strength and will sacrifice themselves for other; risk their lives, even if to die for other. Warrior can attack long distance with long distance weapon to keep pressure off if face with too much pressure. Warrior also have defensive weapon to keep pressure off and to use to protect other soldier.

Final, Guild Wars warrior is a profession who strong, brave, courage. They will risk their lives to protect other. If their risk involve them to risk their lives to save other, than they will. In end; death or alive, they will be award as a hero.

(Warrior Mission Code; To Serve, To Protect, To Defend, To Rescue, To Risk, To Sacrifice)
—————————————————————-

Major different between Guild Wars Warrior and Guild War 2 Warrior

1. Guild Wars Warrior risk their life and sacrifice their to serve other, to protect others, to defend others and to rescue others. Death or Alive; they are honored as Hero.

2. Guild Wars 2 Warriors protect others, defend others, rescue others and abandon others when risk is high.

A. Guild Wars Warrior is design to Engage, Risk, Sacrifice
B. Guild Wars 2 Warrior is design to Engage, Survive, Abandoned/Escape if risk is present.

In end,

i believe with investigation and report:

Guild Wars Warrior is True Warrior, True Soldier, Hero and Brave.

“A Warrior Is The Last Man Standing”

“The first virtue in a soldier is endurance of fatigue; courage is only the second virtue”

“A hero is an ordinary individual who finds the strength to persevere and endure in spite of overwhelming obstacles.

“Being brave means to know something is scary, difficult, and dangerous, and doing it anyway, because the possibility of winning the fight is worth the chance of losing it.


Question/Suggestion

Question; can arena net make Guild Wars 2 Warrior Sacrificing instead of surviving?
Suggestion: decrease all warrior survival design- include mobility/versatility by 50%. Increase all defense design by 25%

what you player think? opinion/critic welcome

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
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Posted by: Narkodx.1472

Narkodx.1472

I have yet to see a thread where the OP made any sense

GG

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Posted by: DarkSyze.8627

DarkSyze.8627

Ok simple;

Guild Wars Warrior: Risk and Sacrifice vs Guild Wars 2 Warrior: Survivalbility

Guild Wars Warrior take risk in battle and is not afraid of their survivalbilty to even sacrifice their lives to protect and save others… while Guild Wars 2 Warrior will not take risk or even will sacrifice themselves for others because as long they have Suvivalbiltiy on their side waiting, they can easily and quickly disengage and escape.

I suggest Guild Wars 2 Warrior to be more of a risk taker profession and a self sacrificing profession instead of a survival only profession. I also suggest Warrior survivalbiltiy: mobility and versatility be decrease by 50% to encourage them to engage more instead of disengage.

do you understand now?

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

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Posted by: Raiff.6742

Raiff.6742

This is stupid. You want to remove survivability, mobility, and versatility. So you want to make it a class that walks in and gets killed over and over with no hope of success. THAT IS NOT THE WARRIOR WAY AT ALL!

Soldiers on D-Day went in knowing the odds were stacked against them, but fought hard not to just sacrifice themselves, but to try and achieve a goal. They used mobility (ships, ground movement skills), Versatility (various weapons) and survivability (med packs, communications equipment) to attain a victory.

Warriors in the Norse tradition used specialized ships, stealth, and tactics to move through enemy lands (mobility); Various weapons like bows and light hammers/axes to engage the enemy (versatility); Salted meats, skins of mead and purified water, and spare cloth for bandages (Survivability) to achieve victories.

A warrior is not just a mindless machine sent in to do some damage and die as you would suggest. A warrior uses evasion, strength, and every skill he/she can to defeat their enemy. Patton said “An army does not win by dieing for its country, but by making the other army die for their country.”

Warriors are not and never have been martyrs simply set out to die. You want that, make a healing Guardian with no armor or trinkets.

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Posted by: DarkSyze.8627

DarkSyze.8627

This is stupid. You want to remove survivability, mobility, and versatility. So you want to make it a class that walks in and gets killed over and over with no hope of success. THAT IS NOT THE WARRIOR WAY AT ALL!

Soldiers on D-Day went in knowing the odds were stacked against them, but fought hard not to just sacrifice themselves, but to try and achieve a goal. They used mobility (ships, ground movement skills), Versatility (various weapons) and survivability (med packs, communications equipment) to attain a victory.

Warriors in the Norse tradition used specialized ships, stealth, and tactics to move through enemy lands (mobility); Various weapons like bows and light hammers/axes to engage the enemy (versatility); Salted meats, skins of mead and purified water, and spare cloth for bandages (Survivability) to achieve victories.

A warrior is not just a mindless machine sent in to do some damage and die as you would suggest. A warrior uses evasion, strength, and every skill he/she can to defeat their enemy. Patton said “An army does not win by dieing for its country, but by making the other army die for their country.”

Warriors are not and never have been martyrs simply set out to die. You want that, make a healing Guardian with no armor or trinkets.

How is it not the warrior way when a warrior can chose to disengage whenever it feel it risk? How can a warrior be a hero if it doesn’t risk their life for others? How can a warrior be a hero for their country if they run away when they at risk? A warrior is not a machine, A warrior is not a robot; they are human just like us. They feel pain and suffer like us human. If we as soldier suffer from battle; they should suffer same; not be Invincible like a super human.

Let me ask you something, who would you honor?: a warrior who fight to the end or a warrior who run away from the battle just because they feel at risk? Who would be a hero for their country? : the warrior who fight to the end or the warrior who run away because they feel at risk?

I just would want arena net to make the warrior what it suppose to be: a warrior who is not afraid to take risk and will sacrifice everything for others and not have choice to disengage and not have choice of extreme survivalbilty.

Again,

Guild Wars 2 Warriors need to be risk taking profession and a sacrificing profession. They should not have choice to disengage just because they feel risk but fight to the end. Afraid of take risk do not belong to a Warrior. Afraid to die do not belong to warrior, Afraid to sacrifice do not belong to warrior. Warrior is not afraid of anything.

Honor and be a Hero is for soldier who take risk, sacrifice life for others and not afraid to die.

Guild Wars 2 Warrior should be same: No exception.

It do not make sense for Guild Wars 2 Warrior to have extreme:very high survivalbiltiy: who do not sacrifice, who is give high reward: high mobility/versatility to run away from risk.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
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Posted by: jayson.6512

jayson.6512

Balancing is easier if Arenanet uses the same style in Gw1 pvp skill is different in pve and wvw since WvW is the unbalance pvp and the problem in pvp is bunker builds go full bunker and they still deal good damage but the culprit is Condition damage 1 stat to rule them all unlike berserker you have to invest in 3 stats Power-Prec-Ferocity. to balance that in spvp you have to reduce the condition damage of amulets that gives vit-toughness and buff the vit or toughness because you want to go bunker you’re not suppose to deal damage that good, zerker builds are having a hard time killing you but also you will have a hard time killing them but another culprit is the condition stacking the more the stacks the more it hurts it should be remove to the game and instead replace it with condition duration that we already has. i have more ideas but i think Arenanet should look into other MMO games that has elemental damage is try to apply it into GW2.

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Posted by: BlackTruth.6813

BlackTruth.6813

Ok simple;

Guild Wars Warrior: Risk and Sacrifice vs Guild Wars 2 Warrior: Survivalbility

Guild Wars Warrior take risk in battle and is not afraid of their survivalbilty to even sacrifice their lives to protect and save others… while Guild Wars 2 Warrior will not take risk or even will sacrifice themselves for others because as long they have Suvivalbiltiy on their side waiting, they can easily and quickly disengage and escape.

I suggest Guild Wars 2 Warrior to be more of a risk taker profession and a self sacrificing profession instead of a survival only profession. I also suggest Warrior survivalbiltiy: mobility and versatility be decrease by 50% to encourage them to engage more instead of disengage.

do you understand now?

There are builds for that. I know what you’re trying to say but making this happen depends on the player controlling the Warrior.

http://www.twitch.tv/blacktruth009/c/6152446

It’s close to what you’re saying. There is risk involved except the mind set isn’t “to protect” but instead it is kill or be killed “all-in” in spvp.

twitch.tv/blacktruth009
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

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Posted by: DarkSyze.8627

DarkSyze.8627

Ok simple;

Guild Wars Warrior: Risk and Sacrifice vs Guild Wars 2 Warrior: Survivalbility

Guild Wars Warrior take risk in battle and is not afraid of their survivalbilty to even sacrifice their lives to protect and save others… while Guild Wars 2 Warrior will not take risk or even will sacrifice themselves for others because as long they have Suvivalbiltiy on their side waiting, they can easily and quickly disengage and escape.

I suggest Guild Wars 2 Warrior to be more of a risk taker profession and a self sacrificing profession instead of a survival only profession. I also suggest Warrior survivalbiltiy: mobility and versatility be decrease by 50% to encourage them to engage more instead of disengage.

do you understand now?

There are builds for that. I know what you’re trying to say but making this happen depends on the player controlling the Warrior.

http://www.twitch.tv/blacktruth009/c/6152446

It’s close to what you’re saying. There is risk involved except the mind set isn’t “to protect” but instead it is kill or be killed “all-in” in spvp.

yes very close; nice video. You understand, Than You!

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Posted by: DarkSyze.8627

DarkSyze.8627

Balancing is easier if Arenanet uses the same style in Gw1 pvp skill is different in pve and wvw since WvW is the unbalance pvp and the problem in pvp is bunker builds go full bunker and they still deal good damage but the culprit is Condition damage 1 stat to rule them all unlike berserker you have to invest in 3 stats Power-Prec-Ferocity. to balance that in spvp you have to reduce the condition damage of amulets that gives vit-toughness and buff the vit or toughness because you want to go bunker you’re not suppose to deal damage that good, zerker builds are having a hard time killing you but also you will have a hard time killing them but another culprit is the condition stacking the more the stacks the more it hurts it should be remove to the game and instead replace it with condition duration that we already has. i have more ideas but i think Arenanet should look into other MMO games that has elemental damage is try to apply it into GW2.

i agree with you. I research: Guild Wars kept it simple and did best to keep profession true to their identity. Guild Wars 2 have too much of everything and give too much in result make profession like warrior profession not true to their identity and also make Guild War true purpose: keep game simple and balance a foreign game.
That explain why is Guild Wars 2 Warrior is major different than Guild Wars Warrior.

Example: like translation of a book- have too much translation, add too much translation will cause it loose it true translation. It is good to improve something old but improving too much and adding too much, destroy it identity and it true purpose.

It is sad but still I thank you for make me understand now

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Ankur

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Posted by: Dadnir.5038

Dadnir.5038

To make it simple :

GW1 warriors had people doing the survivability work for them from behind (monk/ritualist/paragon). In this regard they could afford to do the meat shield work.

GW2 warriors must foresee how much risk they can take because, despite the fact that other professions can give some support, doing the meat shield work is just pure suicide.

decrease all warrior survival design- include mobility/versatility by 50%. Increase all defense design by 25%

This will just make warriors necromancer’s like and nobody want to be like necromancers. Relying on defense design in this game is a very bad idea.

No core profession should be balanced around an optional elite specialization.

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Posted by: Zirken.5184

Zirken.5184

You make no sense DarkSyze no offense but you literly saying that warrior should be guardian, well we already got a GUARDIAN, which is the warrior that serve and protect.

i’ll also add that in gw1 there was no guardians, so warrior had to fill that role.
also they wasn’t much of a hero back in the days of gw1.. what a W/Mo with a ressurection skill ? .. no they were either axe for dmg with frenzy, or a CC that run after the hard casters.. so yea…

I love warrior the way it is, a barbarian with high mobility and high burst ability with the best verstility.

I don’t even see how you can make warrior do this. even the shoutbow meta(the famouse supportive build trying to copy a guardian) is a complete joke trying to do somthing other class do better.

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Posted by: Simon.3794

Simon.3794

we will just be a bad version of necromancer without mobility.

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Posted by: Travis the Terrible.4739

Travis the Terrible.4739

Did op play gw1 pvp at all? Warriors sacrificed nothing. In the hayday of gvg warriors were running frenzy(or prage after it was buffed) with rush and no self heal and were very durable unless they were caught in frenzy or did something very silly like over extend out of the monks reach. If anything in a 1v1 the gw2 warrior is far more durable than his gw1 counter part.

Follow the darkness into the depths, it’s more fun than the light can provide.

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Posted by: pdavis.8031

pdavis.8031

Let me see if I get this.

The OP would like to see survivability of a warrior reduced so they fit more into “a protect at all cost” role, and it is less “heroic/honorable” to be able to disengage from a fight.

Let me put it this way. If a warriors role is to protect at all costs they should have more survivablity if anything. You can’t protect someone/something when you are dead. It is honorable (and wise) to sometimes disengage from a fight. Contrary to popular belief, sometimes the more heroic action would be to fall back and regroup. It is foolish to think that a warrior can and should stand alone against a sea of enemies in order to protect.

There have been special instances in real life where a warrior HAS stood alone against impossible odds and prevailed, but they also did so by first falling back to a highly defensible position, “dug in”, and let the fight come to them. On their terms.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: bigmonto.4215

bigmonto.4215

Well in Gw2 warrior can be build ever which way. It’s the question of what you want your warrior to be. This is the reason I like warrior, and still play him even though he is not as strong as he used to be.

If you want your warrior to not run…. then don’t take GS, that’s it. Hammer, AXE, Sword, or even LB, your job is not to support, your job is to stun, kill. No one ever claim HamBow is support, or a runner. You go all-in to cap a point, you either do it or die. You can’t get more frontline then this.

If you want your warrior to do hit and run in a guerrilla warfare, GS/axe, GS/LB, GS/S are all good.

If you want your warrior to be a ranger sniper, then take LB, rifle.

If you want your warrior to rally, support, take LB, warhorn, and shouts, or banner.

If you want your warrior to be a duelist, take Sword, LB, with conditions.

I am not saying all build are balanced, and all will do great, but your options are there. Don’t rely on Anet to tell you what you suppose to be. Figure out yourself.

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Posted by: Juba.8406

Juba.8406

i purchased GW1 a couple of months ago to know the lore and stuff.

they told me to go with Ritualist, hes the best but when i read “The mightiest of mighty, the bravest of the brave” i said kitten it im picking warrior

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Posted by: killahmayne.9518

killahmayne.9518

I would agree with this, if the Warrior was actually the last man standing and didn’t get dookied on by so many different classes/builds and die like a btch xD.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: silentnight warrior.2714

silentnight warrior.2714

There are two games:

GW1
GW2

Both are diferent, but if you like warrior in GW1 then go for it, you can still play GW1.

In GW2 all classes work diferent from GW1.
Your thought is to put Warrior the only class who stay to the end (warrior end) in every fight while other classes can flee as they want. That would be very unfair to Warrior class IMO.

(edited by silentnight warrior.2714)

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Posted by: Lehtomaki.8705

Lehtomaki.8705

I dont really post here but this is just so stubid that i had to! Nonsense and pure madness.

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Posted by: DarkSyze.8627

DarkSyze.8627

There are two games:

GW1
GW2

Both are diferent, but if you like warrior in GW1 then go for it, you can still play GW1.

In GW2 all classes work diferent from GW1.
Your thought is to put Warrior the only class who stay to the end (warrior end) in every fight while other classes can flee as they want. That would be very unfair to Warrior class IMO.

I understand, but here this: it is fair because that is what a warrior class is. It is a brave and courage class. To be brave and to be courage is to stand and fight; not flee. Warrior class do not flee from risk or do not flee from death just because other class flee. What make warrior a unique is that they are not afraid of death: not afraid to die. That is what make them stronger, not fear death: Death is its enemy. Is that not good for a warrior class for Guild Wars 2?

Other class will look at this warrior as having a ‘death wish’ but they must not underestimate it: it is the only class that is given access to dual large heavy weapon. Example: Dual-Ax, Dual-Great Ax, Dual Great-Sword, Dual-Hammer etc.

If this warrior having a ‘death wish’ is not enough, each Fear shout is increase by 15% and is stackable, by the number of its enemies.

http://wiki.guildwars2.com/wiki/%22Fear_Me!%22

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Posted by: silentnight warrior.2714

silentnight warrior.2714

There are two games:

GW1
GW2

Both are diferent, but if you like warrior in GW1 then go for it, you can still play GW1.

In GW2 all classes work diferent from GW1.
Your thought is to put Warrior the only class who stay to the end (warrior end) in every fight while other classes can flee as they want. That would be very unfair to Warrior class IMO.

I understand, but here this: it is fair because that is what a warrior class is. It is a brave and courage class. To be brave and to be courage is to stand and fight; not flee. Warrior class do not flee from risk or do not flee from death just because other class flee. What make warrior a unique is that they are not afraid of death: not afraid to die. That is what make them stronger, not fear death. Is that not good for a warrior class for Guild Wars 2?

Of course! it would mean to give the warrior class access to dual large heavy weapon. Example: Dual-Ax, Dual-Great Ax, Dual Great-Sword, Dual-Hammer etc…

First of all what you want can be achieved with player gameplay / mentality. If i decide to stay there to the end i will do that. What i dont want is to be forced to do so.

You need to understand how GW2 gameplay / objectives work in all parts of the game (PvP / WvW / PvE).

PvP – If a warrior cannot desengage / flee (like every other class) in some situations the enemy team will make them free kills, plus you need mobility to engage and to travel between points. In PvP mobility / surviability is a must. And dont forget that warriors have good defenses for a limited time. Other classes have better surviability with ports / stealth / evades.

WvW – Outside of zerging (swiftness is the only thing mandatory for mobility), if a warrior dont have mobility every zerg / goup / player can easely control / kite him.

PvE – I dont do much PvE but if my warrior had poor mobility then i woul pick another class for map travel. In World bosses events you dont need many mobility and the event already made warrior (and all other classes) be there till the end. Same in dungeons.

But again what you want can be achieved today with gameplay / mentality.

(edited by silentnight warrior.2714)

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Posted by: Narkodx.1472

Narkodx.1472

Warrior must be brave and courageous!

Strong like bull!

FEAR ME! – Makes player Alt+F4 and cry at the sheer braveness of all warriors

Warrior can only be norn and charr maximum height no puny human asura or salads

- DarkSyze 2015

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Posted by: DarkSyze.8627

DarkSyze.8627

Warrior must be brave and courageous!

Strong like bull!

FEAR ME! – Makes player Alt+F4 and cry at the sheer braveness of all warriors

Warrior can only be norn and charr maximum height no puny human asura or salads

- DarkSyze 2015

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Posted by: Crossaber.8934

Crossaber.8934

I will say GW2 warrior is more of an image of modern soldier.

Mobility, Strong, Flexible, Clever

I like GW1 warrior really, but i love GW2 warrior a lot more.

What i missed GW1 warrior was the adrenaline system, gain and maintain adrenaline for continuous skill attack was too much fun. But i never miss the feeling that hoping your monk cast that heal in time, watching your health going down with full of conditions on you, being crippled while constantly being kited…..

GW1 warrior was honorable but somehow looks stupid to me.