Suggestion:Berserker Stance ideas

Suggestion:Berserker Stance ideas

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Posted by: CMstorm.8679

CMstorm.8679

Anyone with a brain knows how broken Berserker Stance is ever since it was buffed.
I know that many people have suggested that it be changed to 100% resistance to conditions instead. Some people might say “whats the difference between 100% resistance and immunity?”

Well, like many have said, with condition duration modifiers, you can easily achieve over 100% condition duration on your target and even up to +220% condition duration at the very most. But that isn’t recommended, because it almost does nothing much for you.

Instead of Berserker Stance being changed to having a 100% reduction of incoming conditions, how about this:

Berserker Stance (8 sec): You gain adrenaline for a short time. The following conditions cannot be applied to you when you use this stance: Cripple, Chill, Immobilize, Weakness, Vulnerability, Blind, Fear, Poison.

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Posted by: Warlord.9074

Warlord.9074

Ya maybe.

Condition duration is capped at 100% vs targets with 0% condition defense.

So I mean If someone had -40% condition duration your condition duration vs them is capped at 140%. which would be 100.

However if your condition duration is 140% and your target is 0% your condition duration is not 140% it is only 100% capped.

Make any sense so thats why its not recommended to go overboard on condition duration becasue then all of your duration becomes useless to targets that have 0%..

Which is the majority of targets.

But hey If you want them to nerf this trait you are more than welcome to build a specific build that is only useful l for 8 seconds for a fraction on the players that you maybe fighting.

All while making sacrifices in other stats that would benefit you a lot more vs everyone else and vs warriors not during those 8 seconds.

You be the judge.

PS:

They will never change this trait back to how you want it. Becasue the orginal intention of this trait is condition immunity. It just wasn’t implemented very well to solve that problem. ANET knows what they did and they did it intentionally. So GL with that.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

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Posted by: Paavotar.3971

Paavotar.3971

I would like to see Berserker stance changed in way or another. Right now it’s really strong against some and doesn’t really change anything against some.

The stance could be changed to something like the OP suggested but I personally I would change that a bit.

Berserker Stance:
Immunity to Cripple, Chill, Immobolize (maybe blind as well). Gain extra adrenaline when hit during Berserker Stance.
Duration – 8 seconds
Cooldown – 30 seconds

With lower cooldown and immunity to movement impaires which is warriors bane you could start to see warriors without huge amount of stacked -condi duration to them and people picking up this stance to counter them. Also with the lowered CD I feel like the original adrenaline gain would be too OP so now it works a bit like CI so it gives more adrenaline if you are hit during the duration so you can’t fill your adrenaline bar in couple seconds with it.

Not so good things with this? Would make running warriors even better runners because this trait would be more spammable so it would be available more often.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: Cygnus.6903

Cygnus.6903

Brainless condispam specs need addressing before this.

I only state my opinion unless stated otherwise.
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Posted by: Paavotar.3971

Paavotar.3971

Brainless condispam specs need addressing before this.

Create a topic about that and you will get the same answer expect condispam will be replaced with Berserker Stance and then we are just running circles. We need to start somewhere.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: Cygnus.6903

Cygnus.6903

Brainless condispam specs need addressing before this.

Create a topic about that and you will get the same answer expect condispam will be replaced with Berserker Stance and then we are just running circles. We need to start somewhere.

True.

At least BS requires the user to have a brain in order to apply it correctly. The duration might be highish for PvP, in WvW it is fine as it is.

I only state my opinion unless stated otherwise.
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Posted by: Paavotar.3971

Paavotar.3971

Brainless condispam specs need addressing before this.

Create a topic about that and you will get the same answer expect condispam will be replaced with Berserker Stance and then we are just running circles. We need to start somewhere.

True.

At least BS requires the user to have a brain in order to apply it correctly. The duration might be highish for PvP, in WvW it is fine as it is.

BS is a bit too powerful as is. If you compare it to Endure Pain you can notice the two big differences. First EP lasts the half of the duration and you can control the warrior easier on EP than on BS while they both can turn the warrior near immune to certain specs damage output.

Also, EP is only damage mitigation while BS also has adrenaline gain.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: Juba.8406

Juba.8406

you only need 5% of your brain power to realize how broken Conditions in this game.

sorry but no, zerkers stance was a valuable skill before 15th april, now its a Must have .

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Posted by: Paavotar.3971

Paavotar.3971

you only need 5% of your brain power to realize how broken Conditions in this game.

sorry but no, zerkers stance was a valuable skill before 15th april, now its a Must have .

This is because warriors have a hard time getting close to the condition spammer through all the cripples, chills and immobs. If you would change the stance to become immune to these move impaire skills it would be more balanced out and we had a way to get close and personal with the condition spammers.

If warrior can stay near the condition spammer it’s not that hard to cleanse most of the conditions and you can do stuff on him. But right now, even if you got close enough they would just apply all those three move impaires and walk out of your melee range and kite you to death.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: Bunschii.2918

Bunschii.2918

Imo, I want the old berserker stance back, would be very useful for adrenaline gain. And then merge the condition immunity to endure pain with lower cd maybe 50sec. That way defy pain would be viable as well

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Posted by: silentnight warrior.2714

silentnight warrior.2714

What they need to do is to buff the brain of the players who condition burst the warrior when they have BS on.

8/10 seconds of only condition immunity in not much when you can be damaged and CC.

If they use all stances together they have just 5 sec immunity with the cost af all utilities.

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Posted by: Jzaku.9765

Jzaku.9765

I think it’s perfectly fine the way it functions now. If you’re running a condition build it’s simply a matter of playing defensive while it’s up then bursting him after it’s over. The window of opportunity it provides the warrior though could stand to be shortened.

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Posted by: Kagamiku.9731

Kagamiku.9731

It’s not overpowered, and essential to have against all the brainless condition spam of the current meta. Eight seconds every 60 seconds. What a huge deal that is, right? And guess what, it’s completely worthless against power builds.

Thanks, but no thanks OP.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

The skill is absolutely fine as it is. It is designed to give you a period of time to get the upper hand on condition users. If you can’t survive for 8 seconds then the fault lies with you. It is only up around 13% of the time. It’s also only good for adrenaline gain VS power based enemies. It also does not cleanse conditions that are already on you which means you have to use it in anticipation of the condi spike because using it after isn’t going to do you any good.

It’s also fairly obvious when the stance is active. Again, if you waste all your condis while it’s up, your fault. It’s a near-mandatory skill in PvP and chances are w/o Warriors would have no place in a team.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Xahz.8406

Xahz.8406

Brainless condispam specs need addressing before this.

How is condition spam more “brainless” than power builds?

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Posted by: Kagamiku.9731

Kagamiku.9731

Brainless condispam specs need addressing before this.

How is condition spam more “brainless” than power builds?

1.) Condition specs allow to go full tank and still do a kitten ton of damage. Ala Dire.
The only soldier spec that allows for this is when running sigil of intelligence, and you’re given three attacks to do mostly all of your damage. Plus you’re using a sigil slot for it. Condition builds give the best of both worlds without any sacrifice. Also, condition damage is not reduced by toughness, so you can eat a tank much faster than a power build ever could.

2.) Condition specs are mostly aoe and can spam aoe circls, leaving your opponent to squirm as he tries to cleanse the half a dozen or more conditions you applied to him. Even if they’re not aoe, once they’re applied they will work their magic, unlike a power build where you hit them once and the damage is done. Miss a few of your bursty skills on a power build and you’re already dead.

It’s why condition builds run rampant in Spvp, they are simply better than power builds. No amount of condition cleanse will save you to the ridiculous condition output some classes have.

Berserkers stance is the difference between warriors being viable and warriors being a quick snack for engi’s and necros. Unless you plan on running one of those yolo zerker builds, but a guardian or thief are mostly the only ones that pull that off well.

(edited by Kagamiku.9731)

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Posted by: Xahz.8406

Xahz.8406

Brainless condispam specs need addressing before this.

How is condition spam more “brainless” than power builds?

1.) Condition specs allow to go full tank and still do a kitten ton of damage. Ala Dire.
The only soldier spec that allows for this is when running sigil of intelligence, and you’re given three attacks to do mostly all of your damage. Plus you’re using a sigil slot for it. Condition builds give the best of both worlds without any sacrifice. Also, condition damage is not reduced by toughness, so you can eat a tank much faster than a power build ever could.

2.) Condition specs are mostly aoe and can spam aoe circls, leaving your opponent to squirm as he tries to cleanse the half a dozen or more conditions you applied to him. Even if they’re not aoe, once they’re applied they will work their magic, unlike a power build where you hit them once and the damage is done. Miss a few of your bursty skills on a power build and you’re already dead.

It’s why condition builds run rampant in Spvp, they are simply better than power builds. No amount of condition cleanse will save you to the ridiculous condition output some classes have.

Berserkers stance is the difference between warriors being viable and warriors being a quick snack for engi’s and necros. Unless you plan on running one of those yolo zerker builds, but a guardian or thief are mostly the only ones that pull that off well.

You can’t go full tank, you still need crit. And the tankiest Necro build (for example) is MM, which is a power build. There absolutely is a sacrifice; conditions do damage over time and can be removed before they’re allowed to do damage. They might be overtuned right now, but saying there’s no downside to stacking bleeds or burn over instant damage is ridiculous.

Plenty of power builds are AoE as well. Using Necros as an example again, a typical power build might have you take Well of Suffering and Well of Corruption, which are both AoE.

Regardless, nothing in your post actually answered my question. What makes them more “brainless”? People keep using that word to describe condition builds when they involve just as much button mashing and ability spamming as most power builds do.

Berserker Stance might be required to stop warriors from being a necro snack, but the flip side is that it basically makes necros a warrior snack. Do you think that is good balance?

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Posted by: Juba.8406

Juba.8406

What makes them more “brainless”?

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Posted by: Warlord.9074

Warlord.9074

ya ok its not brainless honestly it takes a bit of finesse to play some condition builds. Because of condition clears and that they are attrition based.

The other side of that is the way some skills apply conditions and how easy it is to use those skills makes some of those condition based skills low risk and high reward.

As an example the warrior skill impale. This is a ranged skill with low risk in using yet if the torment is not cleared a very high reward.

Thats why people say its brainless or easy mode.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: Blackjack.2083

Blackjack.2083

Well I’d say that if your Necro cant survive for 8 seconds then he’s pretty terrible. Well not pretty terrible but just god awful terrible, no offense. It’s 8 seconds on a 60 second cd…..

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Posted by: Kagamiku.9731

Kagamiku.9731

You can’t go full tank, you still need crit. And the tankiest Necro build (for example) is MM, which is a power build. There absolutely is a sacrifice; conditions do damage over time and can be removed before they’re allowed to do damage. They might be overtuned right now, but saying there’s no downside to stacking bleeds or burn over instant damage is ridiculous.

You don’t need crit. Crit amounts to a bit more damage in a condition build (couple traits that proc on crit, and so forth) but it pales in comparison to the survivability of a dire condition build. Condtions do a ton of damage with or without the precision stat. Power builds lack damage output unless a large investment in zerker is made. Making them extremely squishy by comparison.

Sure, conditions can be cleared…but in the current meta, it’s a very temporary relief. Even with cleansing ire, dogged march, and Signet of Stamina, it is often times not enough. Conditions become stacked faster than you can cleanse, and they’ll just spam conditions beneath their feet so when you engage you take more damage than they do.

Plenty of power builds are AoE as well. Using Necros as an example again, a typical power build might have you take Well of Suffering and Well of Corruption, which are both AoE.

All classes have some aoe power, it’s just lacking in compared to condition skills. And it’s not quite the same as a necro condition spamming a point followed by perma-fear as the conditions continue to stack on top of you. Worst of all, they’ll just boonstrip you of your stability, leaving you completely defenseless.

Regardless, nothing in your post actually answered my question. What makes them more “brainless”? People keep using that word to describe condition builds when they involve just as much button mashing and ability spamming as most power builds do.

I explained perfectly. They have high damage and high sustain. Power builds generally only have high damage. You can make far more mistakes as a condition spec and live to tell the tale. Screw up on a power spec and you’re going to be eating dirt.

Once they have both movement impairing conditions and damaging conditions stacked on them, they’re at a severe disadvantage. And you can’t even avoid the conditions half the time because of the lack of a tell.

Berserker Stance might be required to stop warriors from being a necro snack, but the flip side is that it basically makes necros a warrior snack. Do you think that is good balance?

I don’t know what to say if a warrior can kill you in 8 seconds, as a necro. If you blow all your cds on a warrior that just activated Berserkers stance, you only have yourself to blame.

And only if you’re running condition spec does it make a difference. It’s completely worthless against power builds.

(edited by Kagamiku.9731)

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Anyone with a brain knows how broken Berserker Stance is ever since it was buffed.
I know that many people have suggested that it be changed to 100% resistance to conditions instead. Some people might say “whats the difference between 100% resistance and immunity?”

Well, like many have said, with condition duration modifiers, you can easily achieve over 100% condition duration on your target and even up to +220% condition duration at the very most. But that isn’t recommended, because it almost does nothing much for you.

Instead of Berserker Stance being changed to having a 100% reduction of incoming conditions, how about this:

Berserker Stance (8 sec): You gain adrenaline for a short time. The following conditions cannot be applied to you when you use this stance: Cripple, Chill, Immobilize, Weakness, Vulnerability, Blind, Fear, Poison.

Berserker stance is bugged. It was never meant to give immunity, so anyone applying over 100% duration conditions could have that excess amount still be applied. However, the bug never got corrected and then along came diamond skin and auto response, so it puts in to category of immunity is the way of the future. Such is life.

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Posted by: Kagamiku.9731

Kagamiku.9731

Berserkers stance:
“Conditions cannot be applied to you”

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Posted by: sinzer.4018

sinzer.4018

Tbh, i find it a bit dodgy that people are calling for a nerf to an 8s counter of the current meta. It seems to be a matter of self-interest as opposed to anything else.

Berserker’s stance granting immunity to conditions may have initially been a bug (although the tooltip could have just been worded incorrectly) but it’s obvious that through the data Anet has gathered that it made more sense for them to not fix it and instead change the tooltip to represent its functionality more accurately.

I personally doubt Anet will nerf BS at this stage precisely because condi builds are so popular. From what i understand they want a changing meta with decent counter play. Whether they can succeed in this is another matter however.

Berserker Stance:
Immunity to Cripple, Chill, Immobolize (maybe blind as well). Gain extra adrenaline when hit during Berserker Stance.
Duration – 8 seconds
Cooldown – 30 seconds

Which basically reproduces dogged march just a bit better and on a CD. So what are your suggestions for the trait then?

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Posted by: Juba.8406

Juba.8406

Anyone with a brain knows how broken Berserker Stance is ever since it was buffed.
I know that many people have suggested that it be changed to 100% resistance to conditions instead. Some people might say “whats the difference between 100% resistance and immunity?”

Well, like many have said, with condition duration modifiers, you can easily achieve over 100% condition duration on your target and even up to +220% condition duration at the very most. But that isn’t recommended, because it almost does nothing much for you.

Instead of Berserker Stance being changed to having a 100% reduction of incoming conditions, how about this:

Berserker Stance (8 sec): You gain adrenaline for a short time. The following conditions cannot be applied to you when you use this stance: Cripple, Chill, Immobilize, Weakness, Vulnerability, Blind, Fear, Poison.

Berserker stance is bugged. It was never meant to give immunity, so anyone applying over 100% duration conditions could have that excess amount still be applied. However, the bug never got corrected and then along came diamond skin and auto response, so it puts in to category of immunity is the way of the future. Such is life.

its not bugged, tooltip updated by ANet to better clarify that zerker stance is working as intended.

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Posted by: Cygnus.6903

Cygnus.6903

If anything, the wiki is bugged ;P

I only state my opinion unless stated otherwise.
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