(edited by fredley.2354)
[Suggestion] Change physical skills
I doubt it would change anything.
Warriors already have a very offensive toolkit built in their weapons & traits. They need the utility bar mainly for defense and/or support.
The only place one could find it viable would be in pve where you do not require much defense mechanism (so far for warrior).
BUT. To justify not taking banners, the damage from those skills should be higher than the dps loss witnessed overall on a group. Which is unlikely to happen.
All in all, I believe physical skills should be something more or even something else than damage. I would argue emphasizing the CC part of it for instance. Making some cool judo-like moves on enemies in a kungkittenmaster b&n style would be awesome.
Physical skills felt lacking even before peak condition was introduced, which actually nerfed them to prevent rampage being even stronger (honestly, the old 100% more damage would have been too much in rampages case). Physical skills are now completly overshadowed by rage skills and I think Anet HAS to change them soon.
I would suggest to double the damage of all physical skills, except rampage, and have them focus on cc and defense, in contrast to the new rage skills which are more offensive oriented. By defense I mean ways to mitigate damage by interupting enemies and keeping them where you want them to be.
I´d change them into something like this:
Stomp:
Launch nearby foes into the air with a powerful stomp.
Damage Damage: 183
Launch Launch: 450
Radius: 240
Breaks stun
Combo Combo Finisher: Blast
grants 1 second of stability
to
Leap into the air and knock down foes where you land.
Damage Damage: 366
knockdown Knockdown: 2s
Number of Targets: 5
Radius: 240
Breaks stun
Combo Combo Finisher: Blast
Range: 600
10 stacks of stability for 3 seconds
Pretty much just like seismic leap in rampage form, which would also make it easier to follow up. It´s also a stunbreaker which helps to get out of a tough spot and counter.
Peak condition should grant endurance per physical skill used, which is a way to mitigate more damage and also has good synergy with the strength line, as reckless dodge can be used more often.
The other physical skills are fairly decent on low cooldowns which would grant much endurance. Maybe make rush inflict vulnerability, too.
Those are just crude ideas but I think it would help to give physical skills a role.