The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
1. If wielding 2 weapons, give warriors the ability to choose the burst skill among the 2 weapons wielded. So if you have a MH sword and OH axe…..give the option to use the axe burst as ur F1 instead of the Sword default burst. Honestly I don’t see why this wasn’t always an option…..some thoughts it might be OP when warrior had its place in the meta I’m assuming. No reason not to do it now then. Gives more build options and identity, and helps address the ‘condition vs power’ identity crisis with the weapon sets. I mean mh mace and oh sword with immobilize as ur burst….would that not make for an interesting build option for condition users especially since they lack blocks? Also makes warriors less easy to read.
2. I don’t get why Gs is limited to hitting only 1-3 enemies with it’s attacks, the exception being the F1 can hit 5 enemies. In a realistic sense it doesn’t make any intuitive sense that a small sword or axe hits the same number of enemies that a giant chunk of metal does you swing with 2 hands. That said…this is gw and I understand the balancing mechanics at play here to make everything fit, and how intuitive concepts got shoved under the table.
Proposal: I would like Gs 1 to hit more than 3 enemies. Gs 1 is weak compared to axe 1….and in general is the worst part of the weapon set by far. It is a slow swing compared to sword or axe and the dmg is skimpy. Only thing it does is give vulnerability….but most warriors don’t care bout this for anything other than pve settings. I mean why can this not hit 4 enemies by default? Or what about on the 2nd or 3rd swing it hits 4-5 people like hammer does? The rest of the abilities 2-5 can hit the number of enemies they already do since the swings are more narrow (although personally i would like arcing slice gs f1 to hit more than 5 enemies). If an issue is dmg output being too high, then why not make the extra number of enemies the Gs hits be ‘glancing’ blows? In the age of aoe and all this press a button and hit 5 enemies in a large area…I don’t see why this would be such a bad thing for the weapon set. Especially when/if we are only talking about changing Gs1 to do this. I mean this is just one of those things I would think would be addressed in the core of the weapon: i.e. it should by default hit more people than an axe or sword swing…if there are problems with that then other things should be changed on the weapon (longer cd, less dmg, slower…..whatever).
Those are my thoughts. I swing a giant 2 handed sword around and my weapon set, except for a single ability on long cd, can only hit as many people as an axe or smaller 1 handed sword’s weapon set…..it raises questions! I go and play any other game and they make my giant sword do what a giant sword does….hit alot of people.
(edited by Cerby.1069)
About the vulnerability … def not true.. I am currently testing sundering leap because of the 10% dmg increase boost. I can actually rip an ele with sundering leap headbut and 100b pretty fast granted it lands…
Idk about gs hiring more than 3 people though, tbh it is not really needed. But yeah…
About the vulnerability … def not true.. I am currently testing sundering leap because of the 10% dmg increase boost.
Comparing a skill like sundering leap with Gs 1 doesn’t make sense. Compare the time you have to take to get 10 stacks of vulnerability with your gs 1 to clicking a button and getting it automatically for 6 seconds…. You can’t even maintain 10 stacks with base greatsword 1. I think the max was 6-7 if you just stand there whacking something for 15 seconds. Obviously 10% dmg increases are a big deal….5% damage increases are a big deal. Rangers click a single button and shoot a decent damage attack that gives 10 stacks of vulnerability straight off the bat…ITS KIND OF A BIG DEAL if you dont’ clear it while turkey shoot on you. If you are able to hit someone and get 10 stacks of vulnerability even for 1 second with a base state greatsword with no trait or ability augment then you must be the greatest warrior of all time. Personally my opponents don’t stand there letting me whack them, landing every hit, for 20 seconds…and i definitely can’t hit 10 stacks even if they did unless I have ALOT of quickness and/or a vulnerability sigil….which would be stupid for anything other than group situations cause you have sigil of force and sigil of night already to choose from.
(edited by Cerby.1069)
I am a bit confused. You said " vulnerability was a pve thing" and I responded to that. And no I don’t get 10 sec of Inv with gs 1, and also you can’t pick night on pvp.
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