Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
Current Tooltip:
Hammer damage is increased when attacking a foe that is dazed, knocked down, launched, or stunned. Reduces recharge on hammer skills.
Damage Damage Increase: 20%
Recharge Recharge Reduced: 20%
Revamp:
Hammer attacks that are blocked will make your next three attacks unblockable. Reduces recharge on hammer skills.
x3 Merciless Strikes (duration 10 seconds) (ICD: 20 seconds)
Recharge Reduced: 20%
Please consider other factors on what a Warrior has to do with hammer now, versus if they had this effect instead. And yes, that unblockable can be carried through a weaponswap.
I mean its kinda tricky with hammer. In duel and small group situations such a thing doesn’t seem justified at all. In wvsw in zerg fights its completely justified though given how little it brings to a fight when everyone just blocks the important strikes and using an unblockable with any hammer build takes away too much from the rest of it.
I feel it might get by, but only if the enemy player is made very aware of when its active and how it works. So maybe a colour outline for when merciless hammer is proc’d and ur next 3 attacks or whatever are unblockable (glow red like the rangers do or something).
But noooooo I don’t see it justified to allow that unblockable to be carried through a weaponswap. You can imagine the potentials with gunflame and what not.
There is already a signet to make your attacks unblockabe. So no. Besides hammer is a great cc weapon. I’ve run in serves with a warrior front line and on our commanders order we all leaped on on tag and followed up with a wicked assault. I agree the weapon is weak in PvP, but I’ve used it to great effect there as well. You can’t ask for everything from a weapon (unless you are an element a list of course).
I mean its kinda tricky with hammer. In duel and small group situations such a thing doesn’t seem justified at all. In wvsw in zerg fights its completely justified though given how little it brings to a fight when everyone just blocks the important strikes and using an unblockable with any hammer build takes away too much from the rest of it.
I think with the advent of Shield being a more defensive/CC tool that Hammer lost quite a bit of its utility. GS/Hammer Warrior or Zerk have been taken over by every warrior running AxSh, SwSh, or even MaSh for their purposes. It’s not a bad thing that Shield has gotten so good, but I wouldn’t mind seeing Hammer gain a more offensive based cc use where your proactive attacks on a blocking target can turn the fight around for you.
You might have to explain a bit on what you mean by the 2nd half of your proposal here. The hammer trait should kick in when any hammer attack gets blocked, lending your next three attacks, or maybe a very well-timed earthshaker on a frontline or backline, to be unblockable.
I feel it might get by, but only if the enemy player is made very aware of when its active and how it works. So maybe a colour outline for when merciless hammer is proc’d and ur next 3 attacks or whatever are unblockable (glow red like the rangers do or something).
That’s fine, I didn’t work out the animation details, but mind you if this trait existed, enemy players would have to be a bit more cautious when the warrior they face is wielding a hammer to watch for the ‘Merciless’ Strikes buff, much like how Revs have their own charges.
But noooooo I don’t see it justified to allow that unblockable to be carried through a weaponswap. You can imagine the potentials with gunflame and what not.
Feel free to let me know how a Hammer/Rifle build will work out for you. You are taking Disc/Bers at this point since you said Gunflame. That leaves either Defense for something along the lines of sustain, or Arms so you might as well have a lot of unblockable, but without the greatsword or main-hand sword that you often see Gunflame Warriors run to escape.
Lastly, you have the lovely task of:
- Landing a hammer strike on a blocking foe
- Have your merciless strikes off CD
- Have your weaponswap off CD
- Have your Berserk ready
There’s a lot of set-up just to pull off the Gunflame combo with Merciless Strikes.
There is already a signet to make your attacks unblockabe. So no. Besides hammer is a great cc weapon. I’ve run in serves with a warrior front line and on our commanders order we all leaped on on tag and followed up with a wicked assault. I agree the weapon is weak in PvP, but I’ve used it to great effect there as well. You can’t ask for everything from a weapon (unless you are an element a list of course).
It’s a little more tricky than just saying ‘Oh just go Signet of Might, same thing’. It’s not. The unblockable that Signet of Might is definitively stronger than this trait, as there are no charges tied to it. Furthermore, as the Warrior you would have to track the ICD of the trait and be able to trigger it. It’s almost always going to be triggered in a large-scale fight. And no one is disputing that the Hammer on it’s own and on paper is a great CC weapon.
…But there’s a lot more mitigation than there was Pre-HoT. If you were able to bait out blocks or dodges or stabilities before, you could know to go in and definitely get the CC out. Now it’s less so, with boon-sharing and the sustain out there, the Hammer has lost a bit of its luster. Giving it a skill-based Unblockable trait that can be nullified easily by an accidental following auto attack into a zerg (Yes, it works quite like Intelligence Sigil) means you need to play with it correctly to maximize it’s effectiveness.
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