Suggestion: Rebuild Toughness or Heavy Armor

Suggestion: Rebuild Toughness or Heavy Armor

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Hey guys,

This probably will get moved to the suggestion thread by the moderator but I felt it mainly needed to be brought up here in the warrior forums due to being relative to the class (or even the guardian class but I won’t double post).

I feel the 13-14% damage reduction difference is simply not enough to help with the warrior’s or guardian’s survivability let alone make heavy armor stand out from medium or even light. They should definitely make attackers think about how to attack users with heavy armor knowing physical damage is going to be absorbed and should expect a slightly longer fight regardless of toughness level.

I think they should increase the base value of heavy armor so the reduction between heavy and light was more considerable, I would suggest 20-25% up from 14%. Now, with this though, to help counter balance it, I think our endurance regeneration should be lower(heavy right?). For example: We are given 2 dodges with full endurance, after that it takes 10 seconds without vigor to regen 1 dodge. I think it should either take 50% or 100% longer for users wearing heavy armor to counter the damage reduction. Also, to give us a slightly lower movement speed as well. 15% speed reduction seems proper. Where medium armor should have no speed bonus and light armor should have 15% speed bonus built in due to the lack of armor nature. There could be other factors that could help balance this idea but you can pitch in if you want.

Now by doing this I think having all classes have access to all armor with varying advantages and weaknesses of armor like explained above could bring about different builds and play styles (unless this defies the game’s lore).

It seems across the two forums I generally read (and use to read on the thieves) that the classes are looking for different solutions for condition removal/stacking, sustained damage, burst, boon duration/triggering, toughness, and starting health variances. I thought this could bring about a different play style for all classes.

If all of this is way over the top and you feel heavy armor and toughness is where it should be then they need to fix how toughness scales so that a GC should not be able to drop a bunker class(i.e. Thief or mesmer burst on 3200 toughness guardian). They should simply cancel out ending in an even fight of skill.

Thoughts?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Suggestion: Rebuild Toughness or Heavy Armor

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Posted by: Argis.7049

Argis.7049

It sounds good at first, until you realize that damage mitigation in this game is better served with dodges, blocks, and invulnerabilities. Not % damage reduction. With this change you would make heavy armor less tanky and light armor more tanky.

Myrmidon Elite [ME] – Arkham [Ark] – Maguuma
PvP/WvW videos – http://www.youtube.com/user/noscopeentertainment/videos

Suggestion: Rebuild Toughness or Heavy Armor

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

It sounds good at first, until you realize that damage mitigation in this game is better served with dodges, blocks, and invulnerabilities. Not % damage reduction. With this change you would make heavy armor less tanky and light armor more tanky.

I do see your point but I also tried to keep in mind the amount of dodges we have available compared to consistent damage we take. We can dodge a big or small blow 1 every 10 seconds after we burn our initial dodges or we can absorb more damage over time.

For instance, let’s even say you go with a build close to this but completed. You’ve got heavy armor, almost 3800 sitting around 50% reduction. You’re basically a brick wall but you probably won’t kill anything too fast. Tack on another 14% dmg redux and that’s where I would like to see warriors sitting at. 65% damage reduction without protection would be fantastic! Sure that sounds OP especially if you had a guardian buddy with you maintaining protection but you’re going all in to defense, sacrificing offense to reach these numbers.

http://gw2buildcraft.com/calculator/warrior/?8.4|9.1n.0.e.1n.0|0.0.0.0.0.0|1n.7o.1n.7o.1n.7o.1n.7o.1n.7o.1n.7o|1n.64.1n.64.1n.64.1n.64.1n.64.1i.64|0.0.u090.u68c.0|40.1|5z.6i.0.0.0|e

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Suggestion: Rebuild Toughness or Heavy Armor

in Warrior

Posted by: Red Falcon.8257

Red Falcon.8257

It sounds good at first, until you realize that damage mitigation in this game is better served with dodges, blocks, and invulnerabilities. Not % damage reduction. With this change you would make heavy armor less tanky and light armor more tanky.

Ah kitten you, you said exactly what I wanted to say.
I call you to court for stealing of intellectual property.

Suggestion: Rebuild Toughness or Heavy Armor

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Posted by: Red Falcon.8257

Red Falcon.8257

I do see your point but I also tried to keep in mind the amount of dodges we have available compared to consistent damage we take. We can dodge a big or small blow 1 every 10 seconds after we burn our initial dodges or we can absorb more damage over time.

When you’ll get far enough in this game you’ll realize that this game revolves around avoiding damage rather than reducing it.
Even a Guardian with extreme damage reduction would need to roll a lot, the reason they don’t is Altruistic Healing, aka powerful sustain.
Your change would just impair us a lot, even if it gave 30% DR in return.

I think Anet failed in making health pools too much different (10k Ele to 18k Warrior) and then gave too much defensive tools to the 10k health guys who ended up having about 60k effective health on a glass build.

I just had a 1vs1 with a Guardian in WvW (on my Guard), I won in the end… but “in the end” was 10 minutes of fighting later.
And yet my total damage reduction was like 30% or less, my Warrior probably has more.

Suggestion: Rebuild Toughness or Heavy Armor

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I guess on paper I thought it was more logical to go higher armor mitigation than dodging.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Suggestion: Rebuild Toughness or Heavy Armor

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Posted by: Iavra.8510

Iavra.8510

Also, to give us a slightly lower movement speed as well. 15% speed reduction seems proper.

I would keep my current speed and damage reduction then…warriors are fine, but guardians are slow and meant to be so. Making us even slower would be really really painful…

Suggestion: Rebuild Toughness or Heavy Armor

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Also, to give us a slightly lower movement speed as well. 15% speed reduction seems proper.

I would keep my current speed and damage reduction then…warriors are fine, but guardians are slow and meant to be so. Making us even slower would be really really painful…

I do agree with you on guardians being slow. For group play I roll AH + shouts or meditatiobs for solo and still have issues with kiting from the more mobile classes. It was only and idea on how to balance the increased mitigation armor provided. If they ruled out the speed decrease but gave light and medium slightly faster movement speed we would still be in the same boat. Though warriors do have a decent amount of gap closers and swiftness options compared to guardian. There would be some more changes required for this idea to work.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Suggestion: Rebuild Toughness or Heavy Armor

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Posted by: Oglaf.1074

Oglaf.1074

I agree whole-heartedly. Because of our Heavy armour status we lack all the fancy tricks of the less armoured classes, yet we also lack the crucial Protection boon that Guardians have.

The additional protection offered by Heavy armour is not nearly enough to make up for our lack of “cheap tricks”. And that is why we are so poor in PvP settings.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?