Black Gate – Immortals of the Mist [IoM]
Suggestion: Rebuild Toughness or Heavy Armor
Black Gate – Immortals of the Mist [IoM]
It sounds good at first, until you realize that damage mitigation in this game is better served with dodges, blocks, and invulnerabilities. Not % damage reduction. With this change you would make heavy armor less tanky and light armor more tanky.
PvP/WvW videos – http://www.youtube.com/user/noscopeentertainment/videos
It sounds good at first, until you realize that damage mitigation in this game is better served with dodges, blocks, and invulnerabilities. Not % damage reduction. With this change you would make heavy armor less tanky and light armor more tanky.
I do see your point but I also tried to keep in mind the amount of dodges we have available compared to consistent damage we take. We can dodge a big or small blow 1 every 10 seconds after we burn our initial dodges or we can absorb more damage over time.
For instance, let’s even say you go with a build close to this but completed. You’ve got heavy armor, almost 3800 sitting around 50% reduction. You’re basically a brick wall but you probably won’t kill anything too fast. Tack on another 14% dmg redux and that’s where I would like to see warriors sitting at. 65% damage reduction without protection would be fantastic! Sure that sounds OP especially if you had a guardian buddy with you maintaining protection but you’re going all in to defense, sacrificing offense to reach these numbers.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
It sounds good at first, until you realize that damage mitigation in this game is better served with dodges, blocks, and invulnerabilities. Not % damage reduction. With this change you would make heavy armor less tanky and light armor more tanky.
Ah kitten you, you said exactly what I wanted to say.
I call you to court for stealing of intellectual property.
I do see your point but I also tried to keep in mind the amount of dodges we have available compared to consistent damage we take. We can dodge a big or small blow 1 every 10 seconds after we burn our initial dodges or we can absorb more damage over time.
When you’ll get far enough in this game you’ll realize that this game revolves around avoiding damage rather than reducing it.
Even a Guardian with extreme damage reduction would need to roll a lot, the reason they don’t is Altruistic Healing, aka powerful sustain.
Your change would just impair us a lot, even if it gave 30% DR in return.
I think Anet failed in making health pools too much different (10k Ele to 18k Warrior) and then gave too much defensive tools to the 10k health guys who ended up having about 60k effective health on a glass build.
I just had a 1vs1 with a Guardian in WvW (on my Guard), I won in the end… but “in the end” was 10 minutes of fighting later.
And yet my total damage reduction was like 30% or less, my Warrior probably has more.
I guess on paper I thought it was more logical to go higher armor mitigation than dodging.
Black Gate – Immortals of the Mist [IoM]
Also, to give us a slightly lower movement speed as well. 15% speed reduction seems proper.
I would keep my current speed and damage reduction then…warriors are fine, but guardians are slow and meant to be so. Making us even slower would be really really painful…
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Also, to give us a slightly lower movement speed as well. 15% speed reduction seems proper.
I would keep my current speed and damage reduction then…warriors are fine, but guardians are slow and meant to be so. Making us even slower would be really really painful…
I do agree with you on guardians being slow. For group play I roll AH + shouts or meditatiobs for solo and still have issues with kiting from the more mobile classes. It was only and idea on how to balance the increased mitigation armor provided. If they ruled out the speed decrease but gave light and medium slightly faster movement speed we would still be in the same boat. Though warriors do have a decent amount of gap closers and swiftness options compared to guardian. There would be some more changes required for this idea to work.
Black Gate – Immortals of the Mist [IoM]
I agree whole-heartedly. Because of our Heavy armour status we lack all the fancy tricks of the less armoured classes, yet we also lack the crucial Protection boon that Guardians have.
The additional protection offered by Heavy armour is not nearly enough to make up for our lack of “cheap tricks”. And that is why we are so poor in PvP settings.
Do you even lift, bro?