Lost? Confused? [TCS] – A guild for every state of body and mind
[Suggestion] - Redesigning Skullcrack PvP
Lost? Confused? [TCS] – A guild for every state of body and mind
I’m a skullcracker warrior and I don’t think skullcrack should remove stability. Stability is meant to counter-play stuns. I’m fine with that. Only thing skullcrack needs is a longer range. At 130 currently, u have to be on top of ur opponent to ensure it will hit. It’s too short. The range should be at 200. Then the skill is fine.
PS: if they really want to strengthen skullcrack builds again, then just move Unsuspecting Foe back to Adept.
(edited by Doon.2364)
if you run mace you also run shield > shield bash = a small leap + 1 sec stun
= enough time to land your Skullcrack..
Skullcrack is 3sec stun.. earthshaker only 2sec..
skull crack is harder to see compared to earthshaker (the leap and the hammer above head is so kitten easy to see.. cant miss it to dodge)
If you make it a leap skill it would be kinda OP..
Range from 130 to 200 seems “OK”
Just hate that this skill is 3sec base stun.. + the sigil it becomes a 4sec stun. thats massive!!
But again. people say its HARD to land.. dunno why because you have a daze AND leap stun on shield.. how hard can it be to land a skullcrack after that.. its not that we all run 3x stability.. most players only run 1 stunbreaker + 1x stability..
Frankly, I do run shield with it, but not because I like the shield that much more over the other offhands… Besides, when compared to 2 other popular builds, Sword Condi and Axe/bow, the offhands are optional as you see fit – wheras with Skullcrack you are locked in taking shield… Sword, Axe, Warhorn and even Mace would make not enough sense to run, simply because you miss out on that one leap
You would also argue that somehow Earthshaker is less desirable than Skullcrack because it has a more obvious tell (I cannot tell honestly, the Standard Models are borked), but you have to keep in mind that this skill functions as a ranged AoE Stun as to compared to a single targetted 130 range stun (Which functions on standing on the target)
The reason why Hammer is picked for it’s own build is the area of control, it makes it a potent teamfighter with dangerous and frequent CCing capabilities, which honestly even Mace/Shield can never compare to…
The Shield Bash skill is also on a 25s cooldown, as to compared with Earthshaker, which in theory you could land every 10s (with some emphasis on “in theory”), which leaves the build within a small window of oppertunity speaking only about weapons…
Also, the 3/4s Stun isn’t that bad anymore considering most people, as you state, run one stunbreak and one stability – it is not like Skullcrack can be spammed, and neither can it, or any of your stuns within a build (Shield Bash and Bull’s Charge on occasion). This is not even just because of Hambows, but also Terror Necromancers being the dominating builds for their class… Most people have learned to deal with CC’s in general, making a weapon like this fading more and more away in a niche of slow to no return…
As it stands, Warrior builds are stale, and I mean incredibly stale – but this is also due to weapon sets being undesirable – would you argue that Skullcrack is not? I know that in the past there was this issue with M/S+Hammer being way too much of a pain to deal with, but we have also had this Hambow issue for… well longer than a year now…
I am trying to fill in the lackluster abilities because honestly, I do not want to be shoehorned within the same build(s) for years to come…
Lost? Confused? [TCS] – A guild for every state of body and mind
I like the idea but….
How about this.
1 bar of adrenaline = 1s stun
2 bars of adrenaline = 2s stun or removal of stability + 1s daze
3 bars of adrenaline = 3s stun or removal of stability + 1s stun.
Just my thoughts. I felt that what you were suggesting was a bit too strong.
(edited by bobomb.5209)
Move unsuspecting Foe back to adept, change Skull Crack to 1/4 cast and 2 sec stun on 3 bars, 1.5 on 2 bars and 1 on 1 bar.