Cleansing Ire
Just delete this trait and substitute it with a decent condi removal mechanic, or something else i dont care.
Also, delete thick skin (most useless trait in GW2 kitten nal) and substitute it with the adrenaline gain from hits from Cleansing Ire.
it’s been months i m saying it, cleanse on hit is the silliest thing you can have, every other class can cleanse on usage, a skill or a element swap or some easy game mechanic. This is even more needed with the recent condi buff. Also weakness is hurting direct damage only, but it should hurt also condi damage to be fair, means if you are affected by weakness, your condi will do less damage.
Comparison: mesmer MASTER trait Restorative Illusions, “Heal yourself and lose conditions when you use a shatter skill”. So this is on use and no need any sort of preparation to resolve conditions (thx personal illusionary baseline), but the slow telegraphed predictable burst attacks that even require set ups in adrenaline and range are supposed to land to get the kittening resolve???
Last stand
90s cd for stability is bad, considering the spam of CC that other class have (see mesmer and engi), considering that warrior is a melee and is suffering much more from CC, cuz while stunned the ranged can kite, and the “active time” lost from a warrior is much more than other classes when stunned. Example: a necro got stunned, when stun ends he is rdy to attack again from range, a warrior got stunned, when stun ends he needs to fill the gap of the kite movements opponent has done meanwhile.
A little comparison to the mesmer counterpart grandmaster trait: Bountiful Disillusionmen, “When you use a shatter, you will gain stability. You and nearby allies gain boons based on which shatter was used”.
So mesmer is a kittenty ranged with already 20202203001 evades, and he gains stability every 5-10 seconds when he shatter, warrior has to wait 90 seconds to have stability again?
Rousing Resilience
1000 togness would be great if armor would really be worth anything in this game. Considering protection diminuishing damage compared to togness, i would prefer getting 8seconds of protection than that 1000 togness. But the real problem is the way you proc it, using endure pain/defy pain auto delete this trait, and if you have to chose between negate damage or 1000togness, guess what? You wont chose this trait. So best thing would be to change the way it procs, just like cleansing ire.
Again comparison with mesmer: Prismatic Understanding, “Increased stealth duration by 100% from mesmer skills. Gain random boons while you are in stealth”. Again he gain 2 things from this trait, more stealth (means who kitten needs the 1000 togness, i prefer not beeing targeted at all!! in da face of warrior) and gain random boon.
OVERALL: other classes have much better traits than warriors especialy in grandmaster, they gain damage they gain defence at the same time in one single trait. I found defence grandmaster really bad, but still also arms grandmaster are kitten compared to other class traits. I wont make any comparison on this cuz is not the topic.
Now i have took mesmer as comparison, but i can tell ele’s traits are in the same shape of mesmer’s one compared to warrior.
I hope devs check this topic and understand what they are doing wrong in these traits.
(edited by Shala.8352)
