Suggestion about Defence Grand master traits.

Suggestion about Defence Grand master traits.

in Warrior

Posted by: Shala.8352

Shala.8352

Cleansing Ire
Just delete this trait and substitute it with a decent condi removal mechanic, or something else i dont care.
Also, delete thick skin (most useless trait in GW2 kitten nal) and substitute it with the adrenaline gain from hits from Cleansing Ire.
it’s been months i m saying it, cleanse on hit is the silliest thing you can have, every other class can cleanse on usage, a skill or a element swap or some easy game mechanic. This is even more needed with the recent condi buff. Also weakness is hurting direct damage only, but it should hurt also condi damage to be fair, means if you are affected by weakness, your condi will do less damage.
Comparison: mesmer MASTER trait Restorative Illusions, “Heal yourself and lose conditions when you use a shatter skill”. So this is on use and no need any sort of preparation to resolve conditions (thx personal illusionary baseline), but the slow telegraphed predictable burst attacks that even require set ups in adrenaline and range are supposed to land to get the kittening resolve???

Last stand
90s cd for stability is bad, considering the spam of CC that other class have (see mesmer and engi), considering that warrior is a melee and is suffering much more from CC, cuz while stunned the ranged can kite, and the “active time” lost from a warrior is much more than other classes when stunned. Example: a necro got stunned, when stun ends he is rdy to attack again from range, a warrior got stunned, when stun ends he needs to fill the gap of the kite movements opponent has done meanwhile.
A little comparison to the mesmer counterpart grandmaster trait: Bountiful Disillusionmen, “When you use a shatter, you will gain stability. You and nearby allies gain boons based on which shatter was used”.
So mesmer is a kittenty ranged with already 20202203001 evades, and he gains stability every 5-10 seconds when he shatter, warrior has to wait 90 seconds to have stability again?

Rousing Resilience
1000 togness would be great if armor would really be worth anything in this game. Considering protection diminuishing damage compared to togness, i would prefer getting 8seconds of protection than that 1000 togness. But the real problem is the way you proc it, using endure pain/defy pain auto delete this trait, and if you have to chose between negate damage or 1000togness, guess what? You wont chose this trait. So best thing would be to change the way it procs, just like cleansing ire.
Again comparison with mesmer: Prismatic Understanding, “Increased stealth duration by 100% from mesmer skills. Gain random boons while you are in stealth”. Again he gain 2 things from this trait, more stealth (means who kitten needs the 1000 togness, i prefer not beeing targeted at all!! in da face of warrior) and gain random boon.

OVERALL: other classes have much better traits than warriors especialy in grandmaster, they gain damage they gain defence at the same time in one single trait. I found defence grandmaster really bad, but still also arms grandmaster are kitten compared to other class traits. I wont make any comparison on this cuz is not the topic.

Now i have took mesmer as comparison, but i can tell ele’s traits are in the same shape of mesmer’s one compared to warrior.
I hope devs check this topic and understand what they are doing wrong in these traits.

(edited by Shala.8352)

Suggestion about Defence Grand master traits.

in Warrior

Posted by: Elegie.3620

Elegie.3620

Many interesting points, but I’d oppose the transformation of of the Rousing Resilience buff into Protection. A boon is a tricky thing: while it can have its duration increased, it can also be debuffed or corrupted. Rousing Resilience is most useful against burst classes, such as thieves and mesmers – but both classes remove boons in their burst (with traited Steal and Shatter), which would render the trait completely worthless. This is also the reason why the devs haven’t changed Berserker Stance into Resistance.

In terms of figures, I don’t think Rousing Resilience is that bad anyway (and it’s even been buffed a bit with Healing). When running gear without toughness (Berserker, Marauder…), it’s already equivalent to Protection (33% damage reduction). When running tanky gear, it is indeed less potent (around 25% damage reduction).

EDIT: responding to your edit: you proc Rousing Resilience not only from breaking stun, but also from simply activating Balanced Stance. Without the Balanced Stance proc, it wouldn’t be worth a GM trait – it would even fail as a minor trait.

(edited by Elegie.3620)

Suggestion about Defence Grand master traits.

in Warrior

Posted by: Shala.8352

Shala.8352

Many interesting points, but I’d oppose the transformation of of the Rousing Resilience buff into Protection. A boon is a tricky thing: while it can have its duration increased, it can also be debuffed or corrupted. Rousing Resilience is most useful against burst classes, such as thieves and mesmers – but both classes remove boons in their burst (with traited Steal and Shatter), which would render the trait completely worthless. This is also the reason why the devs haven’t changed Berserker Stance into Resistance.

In terms of figures, I don’t think Rousing Resilience is that bad anyway (and it’s even been buffed a bit with Healing). When running gear without toughness (Berserker, Marauder…), it’s already equivalent to Protection (33% damage reduction). When running tanky gear, it is indeed less potent (around 25% damage reduction).

EDIT: responding to your edit: you proc Rousing Resilience not only from breaking stun, but also from simply activating Balanced Stance. Without the Balanced Stance proc, it wouldn’t be worth a GM trait – it would even fail as a minor trait.

I can understand what you said, still cant negate that endure pain/defy pain just negate this trait, so just choose one or the other. The problem of the stun on warrior isnt aniway that he is gonna recieve damage, breaking stun is already a counter to the incoming damage after the stun. I mean, you get stun, you use the breakstun then what? You are going to dodge the incoming predictable burst after a stun or stand there recieving the damage cuz you have the 1000 + togness? in other words, would a guardian /dance on your eviscerate cuz he has protection, or would he dodge it?
There’s no sinergy on how the trait procs, it has no sense. What i would think its his proc when you get hit by a 1000+ ranged attack, let’s say with a 30s+ CD, this would have sense, since you need your armor to fill the gap between you and your opponent while getting free damage.
Rousing resilence is not bad like cleansing ire that never procs, it does just not proc when needed. I dont know what is worst to be honest… i am actualy using Last stand, but still that 90s cd makes me laugh by thinking that what i am getting, is just a stability that can be boonripped and that gives me no advantage in terms of burst or damage or defence, it just only let a melee player do the melee.

(edited by Shala.8352)

Suggestion about Defence Grand master traits.

in Warrior

Posted by: Elegie.3620

Elegie.3620

Yes, I agree that the proc on the stun breaking is definitely awkward. I think it would have made more sense to proc it each time you’re hard controlled, but that might have been too powerful. Generally speaking, I cannot say I approve of auto-procs, they’re too supportive of a player.

The overlap between Endure Pain and Rousing Resilience is indeed unfortunate. However, you have other stun breakers, and most of all, you have Balanced Stance and its specific synergy. The fact that Rousing Resilience procs with the simple activation of Balanced Stance, without having to break from stun, is very strong, either for dual exchanges, or to take an incoming burst. I’ve found that this “on-demand” Rousing Resilience would render Endure Pain less necessary, and let me use other utilities (e.g. Bull’s Charge or Frenzy). YMMV.

@readers: if you haven’t experienced it yet: go into the Heart of the Mists, equip Rousing Resilience and Balanced Stance, open your stats window, check your armor, activate Balanced Stance, check your armor again – and laugh in an evil way. That’s the proper way to get introduced to Rousing Resilience