Suggestion for trait tree rework

Suggestion for trait tree rework

in Warrior

Posted by: Epic.3950

Epic.3950

as it is right now, the warriors have some of the worst synergizing maintraits in their tree.
ATM
Strength:
power
condition duration

This is not bad because strength is pretty universal and you dont need to have damaging conditions, the duration helps with cripple, imob and whatever else you might use.

Arms:
precision
condition damage

personally I think the warriors got ripped off here because crit based warriors dont usually rely on conditions. On the bright side it does offer some nice traits like unsuspecting foe and allows you to use the sword as a zerker with some effectiveness.

Defense:
toughness
healing power

(here comes the nerd rage)fnhjanbfdjhsafuhadfgbudsahfbsauyh waaaaaaiii? the warriors have no coefficient on all of their healing abilities (void the crappy signet) so why even bother putting this in the tree at all? you want warriors to be unique? TAKE IT OUT.

Tactics:
vitality
boon duration

no arguments here, my quarrel lies with the terribly designed tree within it (honestly you cant spec a warhorn AND shouts let alone a kitteng banner at the same time. quick breathing should cover both shout CD and warhorn CD and the condition conversion should be for shouts aswell to avoid the soldier rune pigeon hold BS)

Discipline:
crit damage

wait. whats brawn? oh its a 3% damage buff when maxed out? ONLY ON YOUR BURST? srsly anet? The tree itself rocks but you lose a stat if you take it and it bothers me to death.

If I could make a suggestion, why not diversify the warriors abit making their tree seem less terribly generic and look a lot more like they are warriors

Defense:
toughness
crit damage

this would allow warriors to maintain their toughness while getting some kitten crits in aswell and it will force GS warriors to drop the amazing discipline tree therefore nerfing the OP 100B in PVE (since they have to make a choice)

Discipline:
Brawn
Focus

make a new line and FIX brawn to its previous glory (or even half for Balthazar sake). the new line could be CDR on burst skills. 1% each point spent adding up to 30% at the max level. combined with burst mastery warriors could get a 50% reduc on burst cooldown but it will cause them to sacrifice other traits and utils to get the adren they need to maintain that 3 bar burst every 5 seconds (if it turns “OP” nerf some of the adren building traits) keep in mind the 50% CDR is only available with grandmaster AND traited. otherwise the highest you can get is 20% which is fair IMO

Combined with the rework on other warrior traits that were promised to come, the warriors burst may actually be useful and insanely deadly. Hell it might be able to compete with thieves backstab :S

Suggestion for trait tree rework

in Warrior

Posted by: Dolan.3071

Dolan.3071

Never understood why Elementalists get a 60% attunement swap CD reduction almost a game breaking buff when combined with Elemental Attunement, and what do we get? +3% Burst Damage… We never stood a chance.
I reckon get rid of it completely, crit damage is for multiplying our damage, not this nonsense. We should have a similar trait line buff as the Elementslist:
1% is not far enough, +2% Burst skill CD reduction for each point.
This combined with a reworked adrenalin system (adding F2-F4) and then maybe, just maybe we will see Warriors competing against the best..

Sorry but… Crit Damage does not go in Defence, it is a complete contradiction. If a Warrior wants to go all damage then let them, also a Warrior wanting to bunker up (possibly an option in the future) now has unnecessary crit damage or some easily exploitable Stun → Crit nonsense.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

Suggestion for trait tree rework

in Warrior

Posted by: Barzah.8019

Barzah.8019

Need major change on Defense minor trait (instead of turning someone into a res bot after taking this tree), and Discipline minor trait (5 sec weapon swap is nice, other just pure crap). Oh yea, Change that 3% Adrenaline damage on disciple tree since it’s barely worth anything right now.

Suggestion for trait tree rework

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

I believe the brawn was 30% when max traited in disc. They found that OP, so they Anerfed it.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
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Suggestion for trait tree rework

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

Str – as it is
Arms – prec, crit dmg (dont call it op..thieves actually got it.)
Def – as it is
Tactic – vit, condi dmg (longbow make sense?)
Disci – brawn back to 30%, boon duration

1 thing to fix less.

Suggestion for trait tree rework

in Warrior

Posted by: Dempsey.8760

Dempsey.8760

as it is right now, the warriors have some of the worst synergizing maintraits in their tree.
ATM
Strength:
power
condition duration

This is not bad because strength is pretty universal and you dont need to have damaging conditions, the duration helps with cripple, imob and whatever else you might use.

Arms:
precision
condition damage

personally I think the warriors got ripped off here because crit based warriors dont usually rely on conditions. On the bright side it does offer some nice traits like unsuspecting foe and allows you to use the sword as a zerker with some effectiveness.

Defense:
toughness
healing power

(here comes the nerd rage)fnhjanbfdjhsafuhadfgbudsahfbsauyh waaaaaaiii? the warriors have no coefficient on all of their healing abilities (void the crappy signet) so why even bother putting this in the tree at all? you want warriors to be unique? TAKE IT OUT.

Tactics:
vitality
boon duration

no arguments here, my quarrel lies with the terribly designed tree within it (honestly you cant spec a warhorn AND shouts let alone a kitteng banner at the same time. quick breathing should cover both shout CD and warhorn CD and the condition conversion should be for shouts aswell to avoid the soldier rune pigeon hold BS)

Discipline:
crit damage

wait. whats brawn? oh its a 3% damage buff when maxed out? ONLY ON YOUR BURST? srsly anet? The tree itself rocks but you lose a stat if you take it and it bothers me to death.

If I could make a suggestion, why not diversify the warriors abit making their tree seem less terribly generic and look a lot more like they are warriors

Defense:
toughness
crit damage

this would allow warriors to maintain their toughness while getting some kitten crits in aswell and it will force GS warriors to drop the amazing discipline tree therefore nerfing the OP 100B in PVE (since they have to make a choice)

Discipline:
Brawn
Focus

make a new line and FIX brawn to its previous glory (or even half for Balthazar sake). the new line could be CDR on burst skills. 1% each point spent adding up to 30% at the max level. combined with burst mastery warriors could get a 50% reduc on burst cooldown but it will cause them to sacrifice other traits and utils to get the adren they need to maintain that 3 bar burst every 5 seconds (if it turns “OP” nerf some of the adren building traits) keep in mind the 50% CDR is only available with grandmaster AND traited. otherwise the highest you can get is 20% which is fair IMO

Combined with the rework on other warrior traits that were promised to come, the warriors burst may actually be useful and insanely deadly. Hell it might be able to compete with thieves backstab :S

Actually crit damage isn’t even near close to why gs warriors use the discipline tree.
In current meta 20/25/0/10/15, 15 is only allocated into discipline for fast hands as some if not most op 100b users use axe on swap for a better up keep of damage, as a + we get H.focus which adds much much more damage than the 10 crit damage you have to gain to get the trait.
In fact I would still go only 15 down the discipline tree just for fast hands since it would invariably add more damage through correct rotations than 15 crit damage would. Especially if H.focus stayed at adapt tier, 9% crit strike would absolutely be more damage than 15 crit damage.
But the only problem with the suggested change is that the defense tree along with warrior has nothing to do with critical hits so I don’t see it as a viable change.

Suggestion for trait tree rework

in Warrior

Posted by: Epic.3950

Epic.3950

Never understood why Elementalists get a 60% attunement swap CD reduction almost a game breaking buff when combined with Elemental Attunement, and what do we get? +3% Burst Damage… We never stood a chance.
I reckon get rid of it completely, crit damage is for multiplying our damage, not this nonsense. We should have a similar trait line buff as the Elementslist:
1% is not far enough, +2% Burst skill CD reduction for each point.
This combined with a reworked adrenalin system (adding F2-F4) and then maybe, just maybe we will see Warriors competing against the best..

Sorry but… Crit Damage does not go in Defence, it is a complete contradiction. If a Warrior wants to go all damage then let them, also a Warrior wanting to bunker up (possibly an option in the future) now has unnecessary crit damage or some easily exploitable Stun -> Crit nonsense.

guardians have toughness and crit damage in same tree. I think cavalier is a great way to build.