as it is right now, the warriors have some of the worst synergizing maintraits in their tree.
ATM
Strength:
power
condition duration
This is not bad because strength is pretty universal and you dont need to have damaging conditions, the duration helps with cripple, imob and whatever else you might use.
Arms:
precision
condition damage
personally I think the warriors got ripped off here because crit based warriors dont usually rely on conditions. On the bright side it does offer some nice traits like unsuspecting foe and allows you to use the sword as a zerker with some effectiveness.
Defense:
toughness
healing power
(here comes the nerd rage)fnhjanbfdjhsafuhadfgbudsahfbsauyh waaaaaaiii? the warriors have no coefficient on all of their healing abilities (void the crappy signet) so why even bother putting this in the tree at all? you want warriors to be unique? TAKE IT OUT.
Tactics:
vitality
boon duration
no arguments here, my quarrel lies with the terribly designed tree within it (honestly you cant spec a warhorn AND shouts let alone a kitteng banner at the same time. quick breathing should cover both shout CD and warhorn CD and the condition conversion should be for shouts aswell to avoid the soldier rune pigeon hold BS)
Discipline:
crit damage
wait. whats brawn? oh its a 3% damage buff when maxed out? ONLY ON YOUR BURST? srsly anet? The tree itself rocks but you lose a stat if you take it and it bothers me to death.
If I could make a suggestion, why not diversify the warriors abit making their tree seem less terribly generic and look a lot more like they are warriors
Defense:
toughness
crit damage
this would allow warriors to maintain their toughness while getting some kitten crits in aswell and it will force GS warriors to drop the amazing discipline tree therefore nerfing the OP 100B in PVE (since they have to make a choice)
Discipline:
Brawn
Focus
make a new line and FIX brawn to its previous glory (or even half for Balthazar sake). the new line could be CDR on burst skills. 1% each point spent adding up to 30% at the max level. combined with burst mastery warriors could get a 50% reduc on burst cooldown but it will cause them to sacrifice other traits and utils to get the adren they need to maintain that 3 bar burst every 5 seconds (if it turns “OP” nerf some of the adren building traits) keep in mind the 50% CDR is only available with grandmaster AND traited. otherwise the highest you can get is 20% which is fair IMO
Combined with the rework on other warrior traits that were promised to come, the warriors burst may actually be useful and insanely deadly. Hell it might be able to compete with thieves backstab :S