Suggestion on how Adrenaline work.
I would love if we have a trait that give us a condition removal every 5-10 sec(pick one) when we have full adrenaline. It is not that OP, and it does goes well with warrior(since it depends on adrenaline, which is what the class specialize in), what do you guys think?
Too many traits that reward full adrenaline. It will really begin to be a detriment to actually using your Burst skills if too many traits give such benefit.
Reverse it, perhaps. Remove a condition once when adrenaline drops to 0 then a % chance or removing a condition every 5 seconds depending on adrenaline (dropping to a mere 10% chance when adrenaline is full but perhaps as high as 50% when adrenaline is less than 2 bars). Basically, you’d need to be using your bursts to keep your adrenaline ‘flowing’ as that’s what is dropping the conditions, the building and consumption of adrenaline, not hording adrenaline or even keeping oneself at low adrenaline.
Alternatively, you can add more functionality to burst skills like I suggested in this thread. Conditions would be a tough hurdle for most warriors then, but there would be builds that laugh at conditions. From the idea in my thread, if you took 30 in defense and used a Mace, you can shed 3 conditions per full-burst, or 30 in discipline and use a longbow to cleanse 3 conditions from allies every full-burst (at the cost of your fire field). Or 30 in strength and use an Axe, you can spread the conditions you have to your target…
(edited by Leo G.4501)
Too many traits that reward full adrenaline. It will really begin to be a detriment to actually using your Burst skills if too many traits give such benefit.
This is the biggest problem with Adrenaline at the moment. With the traits current available best use is to not use Burst.
I would favour a less disruptive change to the traits though. Namely making it so that when you use your burst the War gains a buff like the Guardian’s Virtue that is similar to the buffs they current get from holding Adrenaline. For the healing minor trait make it so when you reach the level of Adrenaline you gain the buff that would do healing over a few seconds. Reward hitting tiers over and over again after Bursting.
For example:
After using burst skill gain:
Level 1: 3% critical chance
Level 2: 6% critical chance
Level 3: 9% critical chance
for 10 seconds.
The exact %s might be off the actual trait as going from memory. The time should allow constant upkeep if War is using proper weapon, or gear for building Adrenaline.
More on topic, adding trait that stripped a condition per level as well could another way of rewarding actually Bursting.
If so, as someone else mentioned in other thread, how about cleansing condition as you use the burst skill? With this, you will need to use your adrenaline more often than keeping it up at all time.
Each strike of adrenaline should heal you by 100 every time you get a strike.
https://twitter.com/TalathionEQ2
If so, as someone else mentioned in other thread, how about cleansing condition as you use the burst skill? With this, you will need to use your adrenaline more often than keeping it up at all time.
This is what we need! In fact, this is perfect for balancing offense and defense:
Currently we can increase crit by 9% and damage by 12% with a full adrenaline bar from traits. If using adrenaline cleansed conditions, we would have to be conscious about using it to avoid dropping our DPS. It would make the adrenaline mechanic much more interesting while still remaining balanced (It couldn’t be spammed due to cooldowns on burst skills/build up time of adrenaline).
I hope someone at Anet reads this.
If so, as someone else mentioned in other thread, how about cleansing condition as you use the burst skill? With this, you will need to use your adrenaline more often than keeping it up at all time.
This is what we need! In fact, this is perfect for balancing offense and defense:
Currently we can increase crit by 9% and damage by 12% with a full adrenaline bar from traits. If using adrenaline cleansed conditions, we would have to be conscious about using it to avoid dropping our DPS. It would make the adrenaline mechanic much more interesting while still remaining balanced (It couldn’t be spammed due to cooldowns on burst skills/build up time of adrenaline).
I hope someone at Anet reads this.
It would have to be 15%-10%-5% then.
https://twitter.com/TalathionEQ2
Each strike of adrenaline should heal you by 100 every time you get a strike.
That would make Shout builds heal crazy with Inspiring Shouts along with Vigorous Shouts. That’s 1,992 healing with 0 Healing Power.
Also, what the hell would you do with Embrace the Pain?
(edited by Olba.5376)
If so, as someone else mentioned in other thread, how about cleansing condition as you use the burst skill? With this, you will need to use your adrenaline more often than keeping it up at all time.
This is what we need! In fact, this is perfect for balancing offense and defense:
Currently we can increase crit by 9% and damage by 12% with a full adrenaline bar from traits. If using adrenaline cleansed conditions, we would have to be conscious about using it to avoid dropping our DPS. It would make the adrenaline mechanic much more interesting while still remaining balanced (It couldn’t be spammed due to cooldowns on burst skills/build up time of adrenaline).
I hope someone at Anet reads this.
Yup, it would be an interesting addition to Warrior traits. There are many ways to make it a cool add that would make it a variable to play with in PvP. Just for example and if this were some trait that added specials to the Bursts, using a burst skill could cleanse a condition with a priority on one depending on your weapon. So Axe and Sword may try to remove chill first before any other condition, Greatsword and Hammer would remove cripple first, etc. If traited, you could use your attacks to remove multiple things (like Mobile Strikes + [new trait] = Eviscerate removing immobilize and chill in one swoop).
For a passive condition removal why not just buff shrug it off, or mobile strikes or both.
I think many people just don’t want to go into the tactics tree but I think a buff to that would open up more build diversity also. Right now alot of warriors seem to focus on damagezorz when we do more than enough.
What is more likely to happen would be something along the lines of Shrug it off/shake it off buff. Something along the lines of 2-3 conditions maybe with reduced cd.
Also adrenaline is fine imo the burst skill on GS needs something better or reason to use it or faster attack. Axe is good though hammer is also good. I don’t see why you don’t use axe’s burst or hammer. It is does damage as advertised, burst damage. If GS burst was a horizontal slash with a knock back or something actually useful I think there would be alot less complaints about adrenaline. When I go to eviscerate I am not really hesitant because I’ll lose my adrenal health and extra crit chance and extra damage. If it connects those have already done their job because it applied to my “burst”. The actual skills mainly those lacking like everyonees fav gs would make more people use it.
The adrenaline passives (from my assumption) is to make you feel stronger, more powerful. Berserker power trait allows you to slack on going all the way into the power tree or the arms tree and still do good damage same with heightened focus. Those are the main adrenaline traits everyone loves.
The the main 3 reasons to horde adrenaline is berserkers power, heightned focus, and healing surge. The healing surge is more important than the other 2 for sustain/survivability.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)