Suggestions for Rupturing Smash

Suggestions for Rupturing Smash

in Warrior

Posted by: Doon.2364

Doon.2364

This thread will be about how to fix Rupturing Smash and make it a useful Burst. Well here is my idea: Rupturing smash should work like Blinding Cloud from Starcraft 2. Basically the idea is the warrior smash the ground so hard with the Hammer that it ruptures rocks and dust into the air creating a cloud which negates all ranged attacks for several seconds. Basically you created a dust cloud that only allows melee attacks to do damage. All projectiles range attacks will not do damage inside the dust cloud and lets say the cloud last 7 seconds. The radius of the dust cloud could be 450.

That’s my idea, what’s yours?

Suggestions for Rupturing Smash

in Warrior

Posted by: runeblade.7514

runeblade.7514

That is OP for a skill with a recharge of 2-5 second.

I say no.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Suggestions for Rupturing Smash

in Warrior

Posted by: Thoman.9024

Thoman.9024

Suggestion/Fix: Earthshaker is to me such an epic and good skill that the primal burst at least need to be just as good or better than – not worse.
Either remove the stun/immobilize effect all together and make it do a high damage instead or do the opposite and make it deal very little damage but do both ~2 second stun and ~2 second immobilize at the same time.

Dishing out red numbers on Damage Warrior since forever.

Currently playing in [dT] with members from the old [dF]