Introduction
Hey there, I’m Brude and I’ve outlined a few suggestions that I feel would put the Warrior in a much better place than it is now. All of these suggestions are from a PvP perspective, as that is my main game-type, and I main the Warrior profession. To start…
Fast Hands
What a shocker… another “Fast Hands needs to be baseline” post… Well it’s a needed change! It’s the most important, and most beneficial change that we could possibly receive! But don’t worry… the rest of the changes I’m suggesting below won’t be kicking a dead horse like this one!
Blocks
We need more unblockable abilities, or more access to making our abilities unblockable. We are the masters of weapons, so shouldn’t we have more access to landing our strikes since we are supposed to be such pros at it?
Trait Suggestions:
- After weapon swapping, your next 1-2 attacks are unblockable
- Every 7-8 seconds you stay in a weapon set, gain 2 unblockable attacks
Both would be great replacement traits for Fast Hands (if it went baseline), and would even fit in thematically with the “Discipline” line. It would also keep Discipline a desirable trait line.
evAIDS
With all of the vigor and extra dodge bars being handed out… I’m not sure what the answer for this is, but I couldn’t help but notice we didn’t have an Elite Shout… A shout that totally depleted enemy’s endurance bars on a long CD would be pretty amazing… and likely OP as kitten, but I’m just throwing around ideas here.
Another possible idea would be making a trait (likely GM) that when landing a level 3 Burst Skill, you remove a bar of endurance. For the Longbow’s Combustive Shot/Scorched Earth, it would remove the bar of endurance ONLY to those hit by the initial impact of the burst/primal burst skill.
Higher Ground (queue RHCP! Or Stevie Wonder… depending how old school you are)
We need a way to combat the ease of kiting by going to higher ground. There’s a perfect candidate for the job: Sundering Leap. Allow the leap to navigate the Z axis, and there’s the answer! Others teleport, while we jump harder! Seems legit enough to me! It also makes a Rage Skill useful! Which leads me to…
Rage Skills
Rage Skills need a rework… and not even that huge of one. They each have potential, and only need some minor tweaks.
Rage Skill Suggestions:
- Sundering Leap – We already went over this one in the Higher Ground section, so moving on!
- Outrage – I’m cool with the way it is, but an added immunity to movement impairing abilities for 5 seconds after stun breaking would be an amazing addition.
- Shattering Blow – I LOVE the animation already, but I think it should be a two-part ability…
- Part 1: Summon a rock in front of you to block incoming attacks until it’s destroyed (5 or so hits). This would be a directionally aimed block similar to the Dragon Hunter’s Shield of Courage.
- Part 2: Shatter the rock to gain adrenaline and send rock fragments that inflict bleeding on all foes in front of you.
- Wild Blow – Lash out with a critical attack that launches your target and removes a bar of their endurance. Your target flies backward with such force that they knock back other foes in the way. Remove a bar of endurance from those hit, and an additional bar from the original target.
I just had a eureka moment! As soon as I got to Wild blow I thought back to what I previously wrote about evAIDS… and thought, “You know what?!?! Yeah! This could be the ability to land the endurance draining blow!!!” I’ll leave what I wrote earlier though as a reference point to this rambling that I’m doing now.
Anyway, the changes to these Rage Skills leave an offensive/defensive split 2-2. They each have their uses, and would make running them considerably more appealing.
Also, I didn’t include Blood Reckoning b/c that type of skill is nearly useless, and won’t see use in PvP (outside of the Revs Enchanted Daggers, and that’s only b/c they have another real heal to fall back on imo).
Blind
Blind is a condition that I feel is over-distributed… WAY too many professions have access to it, yet only one has a trait/utility that gives immunity to it (Engineer/Scrapper)… and if we are going to get technical Rangers also have a trait that removes blind on evade, but that still isn’t immunity!
Anyway, I digress… I have a potential answer for this issue!
Trait Suggestion:
- - Fury you apply also grants immunity to blindness
This trait would be a great replacement for Deep Strike (Fury you apply also grants condition damage), as it’s a granted effect, and not a new boon the needs to be created. I’m not great at naming abilities or traits, but “Blinded by Anger” or “Blinding Rage” could work. Think of the ability as a self-blind that negates everyone else’s blind… like blacking out when you get really angry, or… FURIOUS! BAAAMM! It’s almost too perfect, haha!
Summary
You probably noticed that I didn’t cover a whole lot about our survivability… Let me tell you why!
I think that we would still sustain pretty well if we had any form of counter-pressure… you know… like we did before HoT. Granted we only have two types of utilities we’d ever actually use (My Rage Skill changes would make a third, if I do say so myself), but I feel that’s pretty similar to other professions across the board. My point is that everything we fight now has too many tools to keep us from dealing our profession-defining, fight-changing damage… and the changes I listed above would be a great step forward for dealing with those tools.
I also didn’t cover hardly anything about the base class… I could add that our Adrenalin decay is a complete joke compared to how the Devs are babying other professions with similar mechanics (Druid and Necromancer), or how Defiant Stance needs to be instant, Mending STILL doesn’t have a Utility type, Quick Breathing needs to go back to converting boons, etc. The list truly goes on and on, which just goes to show how badly we need an overhaul to the whole profession.
In closing, I wanted to address what I feel is the main reason we are struggling in PvP right now, and I feel I’ve accomplished that. I’m always happy to read posts like this from other people, and I’ll look even more forward to the comments I hope to get on this one!
Thanks for reading!
-Brude